| <!-- |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>GLSL similar names issue</title> |
| <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> |
| <script src="../../../js/js-test-pre.js"></script> |
| <script src="../../../js/webgl-test-utils.js"> </script> |
| |
| <script id="vshader" type="x-shader/x-vertex"> |
| attribute vec4 a_position; |
| void main(void) { |
| gl_Position = a_position; |
| } |
| </script> |
| <script id="fshader1" type="x-shader/x-fragment"> |
| precision mediump float; |
| uniform vec4 u_nameCollision[2]; |
| uniform vec4 u_nameCollision2[2]; |
| uniform vec4 u_name[2]; |
| void main(void) { |
| gl_FragColor = u_nameCollision[0] + u_nameCollision2[0] + u_name[0]; |
| } |
| </script> |
| <script id="fshader2" type="x-shader/x-fragment"> |
| precision mediump float; |
| uniform vec4 u_nameCollision2[2]; |
| uniform vec4 u_nameCollision[2]; |
| uniform vec4 u_name[2]; |
| void main(void) { |
| gl_FragColor = u_nameCollision2[0] + u_nameCollision[0] + u_name[0]; |
| } |
| </script> |
| <script id="fshader3" type="x-shader/x-fragment"> |
| precision mediump float; |
| uniform vec4 u_nameCollision[2]; |
| uniform vec4 u_name[2]; |
| uniform vec4 u_nameCollision2[2]; |
| void main(void) { |
| gl_FragColor = u_nameCollision[0] + u_name[0] + u_nameCollision2[0]; |
| } |
| </script> |
| <script id="fshader4" type="x-shader/x-fragment"> |
| precision mediump float; |
| uniform vec4 u_nameCollision2[2]; |
| uniform vec4 u_name[2]; |
| uniform vec4 u_nameCollision[2]; |
| void main(void) { |
| gl_FragColor = u_nameCollision2[0] + u_name[0] + u_nameCollision[0]; |
| } |
| </script> |
| <script id="fshader5" type="x-shader/x-fragment"> |
| precision mediump float; |
| uniform vec4 u_name[2]; |
| uniform vec4 u_nameCollision[2]; |
| uniform vec4 u_nameCollision2[2]; |
| void main(void) { |
| gl_FragColor = u_name[0] + u_nameCollision[0] + u_nameCollision2[0]; |
| } |
| </script> |
| <script id="fshader6" type="x-shader/x-fragment"> |
| precision mediump float; |
| uniform vec4 u_name[2]; |
| uniform vec4 u_nameCollision2[2]; |
| uniform vec4 u_nameCollision[2]; |
| void main(void) { |
| gl_FragColor = u_name[0] + u_nameCollision2[0] + u_nameCollision[0]; |
| } |
| </script> |
| </head> |
| <body> |
| <canvas id="canvas" width="50" height="50"></canvas> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script> |
| "use strict"; |
| description(); |
| |
| var wtu = WebGLTestUtils; |
| var gl = wtu.create3DContext("canvas"); |
| wtu.setupUnitQuad(gl); |
| |
| for (var ii = 0; ii < 6; ++ii) { |
| var program = wtu.setupProgram(gl, ["vshader", "fshader" + (ii + 1)], ["a_position"]); |
| var loc1 = gl.getUniformLocation(program, "u_name[0]"); |
| var loc2 = gl.getUniformLocation(program, "u_nameCollision[0]"); |
| var loc3 = gl.getUniformLocation(program, "u_nameCollision2[0]"); |
| gl.uniform4fv(loc1, [1, 0, 0, 0]); |
| gl.uniform4fv(loc2, [0, 1, 0, 0]); |
| gl.uniform4fv(loc3, [0, 0, 0, 1]); |
| wtu.clearAndDrawUnitQuad(gl); |
| wtu.checkCanvas(gl, [255, 255, 0, 255], "Should be yellow"); |
| } |
| |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors"); |
| |
| var successfullyParsed = true; |
| </script> |
| <script src="../../../js/js-test-post.js"></script> |
| </body> |
| </html> |
| |