| <!-- |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL GLSL Conformance Tests</title> |
| <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> |
| <script src="../../../js/js-test-pre.js"></script> |
| <script src="../../../js/webgl-test-utils.js"></script> |
| <script src="../../../js/glsl-conformance-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="vertexShaderVoid" type="text/something-not-javascript"> |
| // vertex shader with default precision for illegal type should fail |
| precision mediump void; |
| attribute vec4 vPosition; |
| void main() |
| { |
| gl_Position = vPosition; |
| } |
| </script> |
| <script id="vertexShaderBool" type="text/something-not-javascript"> |
| // vertex shader with default precision for illegal type should fail |
| precision mediump bool; |
| attribute vec4 vPosition; |
| void main() |
| { |
| gl_Position = vPosition; |
| } |
| </script> |
| <script id="vertexShaderVec2" type="text/something-not-javascript"> |
| // vertex shader with default precision for illegal type should fail |
| precision mediump vec2; |
| attribute vec4 vPosition; |
| void main() |
| { |
| gl_Position = vPosition; |
| } |
| </script> |
| <script id="vertexShaderVec3" type="text/something-not-javascript"> |
| // vertex shader with default precision for illegal type should fail |
| precision mediump vec3; |
| attribute vec4 vPosition; |
| void main() |
| { |
| gl_Position = vPosition; |
| } |
| </script> |
| <script id="vertexShaderVec4" type="text/something-not-javascript"> |
| // vertex shader with default precision for illegal type should fail |
| precision mediump vec4; |
| attribute vec4 vPosition; |
| void main() |
| { |
| gl_Position = vPosition; |
| } |
| </script> |
| <script id="vertexShaderBvec2" type="text/something-not-javascript"> |
| // vertex shader with default precision for illegal type should fail |
| precision mediump bvec2; |
| attribute vec4 vPosition; |
| void main() |
| { |
| gl_Position = vPosition; |
| } |
| </script> |
| <script id="vertexShaderBvec3" type="text/something-not-javascript"> |
| // vertex shader with default precision for illegal type should fail |
| precision mediump bvec3; |
| attribute vec4 vPosition; |
| void main() |
| { |
| gl_Position = vPosition; |
| } |
| </script> |
| <script id="vertexShaderBvec4" type="text/something-not-javascript"> |
| // vertex shader with default precision for illegal type should fail |
| precision mediump bvec4; |
| attribute vec4 vPosition; |
| void main() |
| { |
| gl_Position = vPosition; |
| } |
| </script> |
| <script id="vertexShaderIvec2" type="text/something-not-javascript"> |
| // vertex shader with default precision for illegal type should fail |
| precision mediump ivec2; |
| attribute vec4 vPosition; |
| void main() |
| { |
| gl_Position = vPosition; |
| } |
| </script> |
| <script id="vertexShaderIvec3" type="text/something-not-javascript"> |
| // vertex shader with default precision for illegal type should fail |
| precision mediump ivec3; |
| attribute vec4 vPosition; |
| void main() |
| { |
| gl_Position = vPosition; |
| } |
| </script> |
| <script id="vertexShaderIvec4" type="text/something-not-javascript"> |
| // vertex shader with default precision for illegal type should fail |
| precision mediump ivec4; |
| attribute vec4 vPosition; |
| void main() |
| { |
| gl_Position = vPosition; |
| } |
| </script> |
| <script id="vertexShaderMat2" type="text/something-not-javascript"> |
| // vertex shader with default precision for illegal type should fail |
| precision mediump mat2; |
| attribute vec4 vPosition; |
| void main() |
| { |
| gl_Position = vPosition; |
| } |
| </script> |
| <script id="vertexShaderMat3" type="text/something-not-javascript"> |
| // vertex shader with default precision for illegal type should fail |
| precision mediump mat3; |
| attribute vec4 vPosition; |
| void main() |
| { |
| gl_Position = vPosition; |
| } |
| </script> |
| <script id="vertexShaderMat4" type="text/something-not-javascript"> |
| // vertex shader with default precision for illegal type should fail |
| precision mediump mat4; |
| attribute vec4 vPosition; |
| void main() |
| { |
| gl_Position = vPosition; |
| } |
| </script> |
| <script> |
| "use strict"; |
| GLSLConformanceTester.runTests([ |
| { vShaderId: 'vertexShaderVoid', |
| vShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: 'shader with default precision for void should fail' |
| }, |
| { vShaderId: 'vertexShaderBool', |
| vShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: 'shader with default precision for bool should fail' |
| }, |
| { vShaderId: 'vertexShaderVec2', |
| vShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: 'shader with default precision for vec2 should fail' |
| }, |
| { vShaderId: 'vertexShaderVec3', |
| vShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: 'shader with default precision for vec3 should fail' |
| }, |
| { vShaderId: 'vertexShaderVec4', |
| vShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: 'shader with default precision for vec4 should fail' |
| }, |
| { vShaderId: 'vertexShaderBvec2', |
| vShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: 'shader with default precision for bvec2 should fail' |
| }, |
| { vShaderId: 'vertexShaderBvec3', |
| vShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: 'shader with default precision for bvec3 should fail' |
| }, |
| { vShaderId: 'vertexShaderBvec4', |
| vShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: 'shader with default precision for bvec4 should fail' |
| }, |
| { vShaderId: 'vertexShaderIvec2', |
| vShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: 'shader with default precision for ivec2 should fail' |
| }, |
| { vShaderId: 'vertexShaderIvec3', |
| vShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: 'shader with default precision for ivec3 should fail' |
| }, |
| { vShaderId: 'vertexShaderIvec4', |
| vShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: 'shader with default precision for ivec4 should fail' |
| }, |
| { vShaderId: 'vertexShaderMat2', |
| vShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: 'shader with default precision for mat2 should fail' |
| }, |
| { vShaderId: 'vertexShaderMat3', |
| vShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: 'shader with default precision for mat3 should fail' |
| }, |
| { vShaderId: 'vertexShaderMat4', |
| vShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: 'shader with default precision for mat4 should fail' |
| } |
| ]); |
| var successfullyParsed = true; |
| </script> |
| </body> |
| </html> |