| <!-- |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL GLSL Conformance Tests</title> |
| <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> |
| <script src="../../../js/js-test-pre.js"></script> |
| <script src="../../../js/webgl-test-utils.js"></script> |
| <script src="../../../js/glsl-conformance-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="fragmentShader" type="text/something-not-javascript"> |
| // shader with recursive function calls should fail |
| void a(); |
| void b(); |
| void main() |
| { |
| a(); |
| gl_FragColor = vec4(0,0,0,0); |
| } |
| void a() |
| { |
| b(); |
| } |
| void b() |
| { |
| a(); |
| } |
| </script> |
| <script> |
| "use strict"; |
| GLSLConformanceTester.runTest(); |
| var successfullyParsed = true; |
| </script> |
| </body> |
| </html> |