| <!-- |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL GLSL Conformance Tests</title> |
| <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> |
| <script src="../../../js/js-test-pre.js"></script> |
| <script src="../../../js/webgl-test-utils.js"></script> |
| <script src="../../../js/glsl-conformance-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="fragmentShader" type="text/something-not-javascript"> |
| // fragment shader with comma assignment should succeed |
| precision mediump float; |
| void main() { |
| float a = 0.0; |
| float b = 0.0; |
| float c = 0.0; |
| float d = 0.0; |
| a = 1.1, b = 3.1; |
| c = 2.1, d = 4.1; |
| // Output green if successful, red if not. |
| gl_FragColor = ((a + b + c + d > 10.0) ? vec4(0,1,0,1) : vec4(1,0,0,1)); |
| } |
| </script> |
| <script> |
| "use strict"; |
| GLSLConformanceTester.runRenderTest(); |
| var successfullyParsed = true; |
| </script> |
| </body> |
| </html> |