blob: a62ffc76fc370fe643d75aebd6aa84e407344672 [file] [log] [blame]
<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>GLSL cos function test</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"> </script>
<script src="../../../js/glsl-generator.js"> </script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
var piConstants = [
"const float kPI = 3.14159265358979323846;",
"const float kHalfPI = (kPI * 0.5);",
"const float k2PI = (kPI * 2.0);"
].join("\n");
var kPI = Math.PI;
var kHalfPI = Math.PI * 0.5;
var k2PI = Math.PI * 2.0;
var cos = Math.cos; // shorthand
GLSLGenerator.runReferenceImageTest({
feature: "cos",
args: "$(type) value",
testFunc: "$(func)($(type))",
gridRes: 8,
tolerance: 3,
extra: piConstants,
tests: [
{
source: ["$(output) = vec4(",
" $(func)($(input).x * kHalfPI + kHalfPI),",
" $(func)($(input).y * kHalfPI),",
" 0,",
" 1);"].join("\n"),
generator: function(x, y, z, w) {
return [ cos(x * kHalfPI + kHalfPI),
cos(y * kHalfPI),
0,
1 ];
},
},
{
source: ["$(output) = vec4(",
" $(func)($(input).xy * vec2(kPI, k2PI)) * 0.5 + vec2(0.5, 0.5),",
" 0, 1);"].join("\n"),
generator: function(x, y, z, w) {
return [ cos(x * kPI) * 0.5 + 0.5,
cos(y * k2PI) * 0.5 + 0.5,
0,
1 ];
},
},
{
// FIXME: for some reason, this test requires a higher tolerance when run in a vertex shader.
source: ["$(output) = vec4(",
" $(func)($(input).xyz * vec3(kPI, k2PI, 4.0)) * ",
" 0.5 + vec3(0.5, 0.5, 0.5),",
" 1);"].join("\n"),
generator: function(x, y, z, w) {
return [ cos(x * kPI) * 0.5 + 0.5,
cos(y * k2PI) * 0.5 + 0.5,
cos(z * 4.0) * 0.5 + 0.5,
1 ];
},
tolerance: 7,
},
{
source: ["$(output) = ",
" $(func)($(input) * vec4(k2PI, 4.0, kHalfPI, kPI)) *",
" 0.5 + vec4(0.5, 0.5, 0.5, 1);",
].join("\n"),
generator: function(x, y, z, w) {
return [ cos(x * k2PI) * 0.5 + 0.5,
cos(y * 4.0) * 0.5 + 0.5,
cos(z * kHalfPI) * 0.5 + 0.5,
cos(w * kPI) * 0.5 + 1.0 ];
},
},
]
});
var successfullyParsed = true;
</script>
</body>
</html>