| <!-- |
| Copyright (c) 2021 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL GLSL Conformance Tests - Empty Shader as Output</title> |
| <link rel="stylesheet" href="../../../webgl_test_files/resources/js-test-style.css"/> |
| <link rel="stylesheet" href="../../../webgl_test_files/resources/glsl-feature-tests.css"/> |
| <script src="../../../webgl_test_files/js/js-test-pre.js"></script> |
| <script src="../../../webgl_test_files/js/webgl-test-utils.js"></script> |
| <script src="../../../webgl_test_files/js/glsl-conformance-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <!-- |
| Test that an empty vertex shader and fragment shader compile. |
| --> |
| <script id="fs0" type="text/something-not-javascript">#version 300 es |
| precision mediump float; |
| out vec4 outColor0; |
| void main() |
| { |
| } |
| </script> |
| |
| <script id="fs1" type="text/something-not-javascript">#version 300 es |
| precision mediump float; |
| void main() |
| { |
| } |
| </script> |
| |
| <script id="vs2" type="text/something-not-javascript">#version 300 es |
| precision mediump float; |
| void main() |
| { |
| } |
| </script> |
| <script id="fs2" type="text/something-not-javascript">#version 300 es |
| precision mediump float; |
| out vec4 outColor0; |
| void main() |
| { |
| outColor0 = vec4(0,255,0,255); |
| } |
| </script> |
| |
| <script> |
| "use strict"; |
| |
| description(); |
| |
| var tests = []; |
| var fsrc = document.getElementById("fs0").text; |
| tests.push({ |
| fShaderSource: fsrc, |
| fShaderSuccess: true, |
| linkSuccess: true, |
| renderColor: [255, 255, 255, 255], |
| passMsg:`Empty fragment shader with colorOut works` |
| }) |
| |
| var fsrc1 = document.getElementById("fs1").text; |
| tests.push({ |
| fShaderSource: fsrc1, |
| fShaderSuccess: true, |
| linkSuccess: true, |
| renderColor: [255, 255, 255, 255], |
| passMsg: `Empty fragment shader with no output works` |
| }) |
| |
| var vsrc2 = document.getElementById("vs2").text; |
| var fsrc2 = document.getElementById("fs2").text; |
| tests.push({ |
| vShaderSource: vsrc2, |
| vShaderSuccess: true, |
| fShaderSource: fsrc2, |
| fShaderSuccess: true, |
| linkSuccess: true, |
| renderColor: [255, 255, 255, 255], |
| passMsg: `Empty Vertex shader works` |
| }) |
| |
| GLSLConformanceTester.runRenderTests(tests, 2); |
| </script> |
| </body> |
| </html> |