blob: 822294bdd3dd660bea143bc347ca34adecb83826 [file] [log] [blame]
/*
* Copyright (C) 2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(LAYOUT_FORMATTING_CONTEXT)
#include "LayoutInitialContainingBlock.h"
#include <wtf/HashMap.h>
#include <wtf/Vector.h>
namespace WebCore {
class RenderBlockFlow;
namespace LayoutIntegration {
class BoxTree {
public:
BoxTree(const RenderBlockFlow&);
const Layout::InitialContainingBlock& rootLayoutBox() const { return m_root; }
Layout::InitialContainingBlock& rootLayoutBox() { return m_root; }
const Layout::Box* layoutBoxForRenderer(const RenderObject&) const;
const RenderObject* rendererForLayoutBox(const Layout::Box&) const;
private:
void buildTree(const RenderBlockFlow&);
Layout::InitialContainingBlock m_root;
struct BoxAndRenderer {
std::unique_ptr<const Layout::Box> box;
const RenderObject* renderer { nullptr };
};
Vector<BoxAndRenderer, 1> m_boxes;
mutable HashMap<const RenderObject*, const Layout::Box*> m_rendererToBoxMap;
mutable HashMap<const Layout::Box*, const RenderObject*> m_boxToRendererMap;
};
}
}
#endif