| /* |
| * Copyright (C) 2015-2016 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include <wtf/Atomics.h> |
| #include <wtf/ScopedLambda.h> |
| #include <wtf/TimeWithDynamicClockType.h> |
| |
| namespace WTF { |
| |
| class Thread; |
| |
| class ParkingLot { |
| WTF_MAKE_FAST_ALLOCATED; |
| |
| ParkingLot() = delete; |
| ParkingLot(const ParkingLot&) = delete; |
| |
| public: |
| // ParkingLot will accept any kind of time and convert it internally, but this typedef tells |
| // you what kind of time ParkingLot would be able to use without conversions. It's sad that |
| // this is WallTime not MonotonicTime, but that's just how OS wait functions work. However, |
| // because ParkingLot evaluates whether it should wait by checking if your time has passed |
| // using whatever clock you used, specifying timeouts in MonotonicTime is semantically better. |
| // For example, if the user sets his computer's clock back during the time that you wanted to |
| // wait for one second, and you specified the timeout using the MonotonicTime, then ParkingLot |
| // will be smart enough to know that your one second has elapsed. |
| typedef WallTime Time; |
| |
| // Parks the thread in a queue associated with the given address, which cannot be null. The |
| // parking only succeeds if the validation function returns true while the queue lock is held. |
| // |
| // If validation returns false, it will unlock the internal parking queue and then it will |
| // return a null ParkResult (wasUnparked = false, token = 0) without doing anything else. |
| // |
| // If validation returns true, it will enqueue the thread, unlock the parking queue lock, call |
| // the beforeSleep function, and then it will sleep so long as the thread continues to be on the |
| // queue and the timeout hasn't fired. Finally, this returns wasUnparked = true if we actually |
| // got unparked or wasUnparked = false if the timeout was hit. When wasUnparked = true, the |
| // token will contain whatever token was returned from the callback to unparkOne(), or 0 if the |
| // thread was unparked using unparkAll() or the form of unparkOne() that doesn't take a |
| // callback. |
| // |
| // Note that beforeSleep is called with no locks held, so it's OK to do pretty much anything so |
| // long as you don't recursively call parkConditionally(). You can call unparkOne()/unparkAll() |
| // though. It's useful to use beforeSleep() to unlock some mutex in the implementation of |
| // Condition::wait(). |
| struct ParkResult { |
| bool wasUnparked { false }; |
| intptr_t token { 0 }; |
| }; |
| template<typename ValidationFunctor, typename BeforeSleepFunctor> |
| static ParkResult parkConditionally( |
| const void* address, |
| const ValidationFunctor& validation, |
| const BeforeSleepFunctor& beforeSleep, |
| const TimeWithDynamicClockType& timeout) |
| { |
| return parkConditionallyImpl( |
| address, |
| scopedLambdaRef<bool()>(validation), |
| scopedLambdaRef<void()>(beforeSleep), |
| timeout); |
| } |
| |
| // Simple version of parkConditionally() that covers the most common case: you want to park |
| // indefinitely so long as the value at the given address hasn't changed. |
| template<typename T, typename U> |
| static ParkResult compareAndPark(const Atomic<T>* address, U expected) |
| { |
| return parkConditionally( |
| address, |
| [address, expected] () -> bool { |
| U value = address->load(); |
| return value == expected; |
| }, |
| [] () { }, |
| Time::infinity()); |
| } |
| |
| // Unparking status given to you anytime you unparkOne(). |
| struct UnparkResult { |
| // True if some thread was unparked. |
| bool didUnparkThread { false }; |
| // True if there may be more threads on this address. This may be conservatively true. |
| bool mayHaveMoreThreads { false }; |
| // This bit is randomly set to true indicating that it may be profitable to unlock the lock |
| // using a fair unlocking protocol. This is most useful when used in conjunction with |
| // unparkOne(address, callback). |
| bool timeToBeFair { false }; |
| }; |
| |
| // Unparks one thread from the queue associated with the given address, which cannot be null. |
| // Returns true if there may still be other threads on that queue, or false if there definitely |
| // are no more threads on the queue. |
| WTF_EXPORT_PRIVATE static UnparkResult unparkOne(const void* address); |
| |
| // This is an expert-mode version of unparkOne() that allows for really good thundering herd |
| // avoidance and eventual stochastic fairness in adaptive mutexes. |
| // |
| // Unparks one thread from the queue associated with the given address, and calls the given |
| // callback while the address is locked. Reports to the callback whether any thread got |
| // unparked, whether there may be any other threads still on the queue, and whether this may be |
| // a good time to do fair unlocking. The callback returns an intptr_t token, which is returned |
| // to the unparked thread via ParkResult::token. |
| // |
| // WTF::Lock and WTF::Condition both use this form of unparkOne() because it allows them to use |
| // the ParkingLot's internal queue lock to serialize some decision-making. For example, if |
| // UnparkResult::mayHaveMoreThreads is false inside the callback, then we know that at that |
| // moment nobody can add any threads to the queue because the queue lock is still held. Also, |
| // WTF::Lock uses the timeToBeFair and token mechanism to implement eventual fairness. |
| template<typename Callback> |
| static void unparkOne(const void* address, const Callback& callback) |
| { |
| unparkOneImpl(address, scopedLambdaRef<intptr_t(UnparkResult)>(callback)); |
| } |
| |
| WTF_EXPORT_PRIVATE static unsigned unparkCount(const void* address, unsigned count); |
| |
| // Unparks every thread from the queue associated with the given address, which cannot be null. |
| WTF_EXPORT_PRIVATE static void unparkAll(const void* address); |
| |
| // Locks the parking lot and walks all of the parked threads and the addresses they are waiting |
| // on. Threads that are on the same queue are guaranteed to be walked from first to last, but the |
| // queues may be randomly interleaved. For example, if the queue for address A1 has T1 and T2 and |
| // the queue for address A2 has T3 and T4, then you might see iteration orders like: |
| // |
| // A1,T1 A1,T2 A2,T3 A2,T4 |
| // A2,T3 A2,T4 A1,T1 A1,T2 |
| // A1,T1 A2,T3 A1,T2 A2,T4 |
| // A1,T1 A2,T3 A2,T4 A1,T2 |
| // |
| // As well as many other possible interleavings that all have T1 before T2 and T3 before T4 but are |
| // otherwise unconstrained. This method is useful primarily for debugging. It's also used by unit |
| // tests. |
| template<typename Func> |
| static void forEach(const Func& func) |
| { |
| forEachImpl(scopedLambdaRef<void(Thread&, const void*)>(func)); |
| } |
| |
| private: |
| WTF_EXPORT_PRIVATE static ParkResult parkConditionallyImpl( |
| const void* address, |
| const ScopedLambda<bool()>& validation, |
| const ScopedLambda<void()>& beforeSleep, |
| const TimeWithDynamicClockType& timeout); |
| |
| WTF_EXPORT_PRIVATE static void unparkOneImpl( |
| const void* address, const ScopedLambda<intptr_t(UnparkResult)>& callback); |
| |
| WTF_EXPORT_PRIVATE static void forEachImpl(const ScopedLambda<void(Thread&, const void*)>&); |
| }; |
| |
| } // namespace WTF |
| |
| using WTF::ParkingLot; |