| /* |
| * Copyright (C) 2015-2019 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include <wtf/DataLog.h> |
| #include <wtf/LockAlgorithm.h> |
| #include <wtf/ParkingLot.h> |
| #include <wtf/Threading.h> |
| |
| // It's a good idea to avoid including this header in too many places, so that it's possible to change |
| // the lock algorithm slow path without recompiling the world. Right now this should be included in two |
| // places (Lock.cpp and JSCell.cpp). |
| |
| namespace WTF { |
| |
| template<typename LockType, LockType isHeldBit, LockType hasParkedBit, typename Hooks> |
| void LockAlgorithm<LockType, isHeldBit, hasParkedBit, Hooks>::lockSlow(Atomic<LockType>& lock) |
| { |
| // This magic number turns out to be optimal based on past JikesRVM experiments. |
| static constexpr unsigned spinLimit = 40; |
| |
| unsigned spinCount = 0; |
| |
| for (;;) { |
| LockType currentValue = lock.load(); |
| |
| // We allow ourselves to barge in. |
| if (!(currentValue & isHeldBit)) { |
| if (lock.compareExchangeWeak(currentValue, Hooks::lockHook(currentValue | isHeldBit))) |
| return; |
| continue; |
| } |
| |
| // If there is nobody parked and we haven't spun too much, we can just try to spin around. |
| if (!(currentValue & hasParkedBit) && spinCount < spinLimit) { |
| spinCount++; |
| Thread::yield(); |
| continue; |
| } |
| |
| // Need to park. We do this by setting the parked bit first, and then parking. We spin around |
| // if the parked bit wasn't set and we failed at setting it. |
| if (!(currentValue & hasParkedBit)) { |
| LockType newValue = Hooks::parkHook(currentValue | hasParkedBit); |
| if (!lock.compareExchangeWeak(currentValue, newValue)) |
| continue; |
| currentValue = newValue; |
| } |
| |
| if (!(currentValue & isHeldBit)) { |
| dataLog("Lock not held!\n"); |
| RELEASE_ASSERT_NOT_REACHED(); |
| } |
| if (!(currentValue & hasParkedBit)) { |
| dataLog("Lock not parked!\n"); |
| RELEASE_ASSERT_NOT_REACHED(); |
| } |
| |
| // We now expect the value to be isHeld|hasParked. So long as that's the case, we can park. |
| ParkingLot::ParkResult parkResult = |
| ParkingLot::compareAndPark(&lock, currentValue); |
| if (parkResult.wasUnparked) { |
| switch (static_cast<Token>(parkResult.token)) { |
| case DirectHandoff: |
| // The lock was never released. It was handed to us directly by the thread that did |
| // unlock(). This means we're done! |
| RELEASE_ASSERT(isLocked(lock)); |
| return; |
| case BargingOpportunity: |
| // This is the common case. The thread that called unlock() has released the lock, |
| // and we have been woken up so that we may get an opportunity to grab the lock. But |
| // other threads may barge, so the best that we can do is loop around and try again. |
| break; |
| } |
| } |
| |
| // We have awoken, or we never parked because the byte value changed. Either way, we loop |
| // around and try again. |
| } |
| } |
| |
| template<typename LockType, LockType isHeldBit, LockType hasParkedBit, typename Hooks> |
| void LockAlgorithm<LockType, isHeldBit, hasParkedBit, Hooks>::unlockSlow(Atomic<LockType>& lock, Fairness fairness) |
| { |
| // We could get here because the weak CAS in unlock() failed spuriously, or because there is |
| // someone parked. So, we need a CAS loop: even if right now the lock is just held, it could |
| // be held and parked if someone attempts to lock just as we are unlocking. |
| for (;;) { |
| uint8_t oldByteValue = lock.load(); |
| if ((oldByteValue & mask) != isHeldBit |
| && (oldByteValue & mask) != (isHeldBit | hasParkedBit)) { |
| dataLog("Invalid value for lock: ", oldByteValue, "\n"); |
| RELEASE_ASSERT_NOT_REACHED(); |
| } |
| |
| if ((oldByteValue & mask) == isHeldBit) { |
| if (lock.compareExchangeWeak(oldByteValue, Hooks::unlockHook(oldByteValue & ~isHeldBit))) |
| return; |
| continue; |
| } |
| |
| // Someone is parked. Unpark exactly one thread. We may hand the lock to that thread |
| // directly, or we will unlock the lock at the same time as we unpark to allow for barging. |
| // When we unlock, we may leave the parked bit set if there is a chance that there are still |
| // other threads parked. |
| ASSERT((oldByteValue & mask) == (isHeldBit | hasParkedBit)); |
| ParkingLot::unparkOne( |
| &lock, |
| [&] (ParkingLot::UnparkResult result) -> intptr_t { |
| // We are the only ones that can clear either the isHeldBit or the hasParkedBit, |
| // so we should still see both bits set right now. |
| ASSERT((lock.load() & mask) == (isHeldBit | hasParkedBit)); |
| |
| if (result.didUnparkThread && (fairness == Fair || result.timeToBeFair)) { |
| // We don't unlock anything. Instead, we hand the lock to the thread that was |
| // waiting. |
| lock.transaction( |
| [&] (LockType& value) -> bool { |
| LockType newValue = Hooks::handoffHook(value); |
| if (newValue == value) |
| return false; |
| value = newValue; |
| return true; |
| }); |
| return DirectHandoff; |
| } |
| |
| lock.transaction( |
| [&] (LockType& value) -> bool { |
| value &= ~mask; |
| value = Hooks::unlockHook(value); |
| if (result.mayHaveMoreThreads) |
| value |= hasParkedBit; |
| return true; |
| }); |
| return BargingOpportunity; |
| }); |
| return; |
| } |
| } |
| |
| } // namespace WTF |
| |