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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// WGLWindow:
// Implements initializing a WGL rendering context.
//
#ifndef UTIL_WINDOWS_WGLWINDOW_H_
#define UTIL_WINDOWS_WGLWINDOW_H_
#include "common/angleutils.h"
#include "export.h"
#include "util/EGLWindow.h"
class OSWindow;
namespace angle
{
class Library;
} // namespace angle
class ANGLE_UTIL_EXPORT WGLWindow : public GLWindowBase
{
public:
static WGLWindow *New(int glesMajorVersion, int glesMinorVersion);
static void Delete(WGLWindow **window);
// Internally initializes GL resources.
bool initializeGL(OSWindow *osWindow,
angle::Library *glWindowingLibrary,
const EGLPlatformParameters &platformParams,
const ConfigParameters &configParams) override;
void destroyGL() override;
bool isGLInitialized() const override;
bool makeCurrent() override;
void swap() override;
bool hasError() const override;
bool setSwapInterval(EGLint swapInterval) override;
private:
WGLWindow(int glesMajorVersion, int glesMinorVersion);
~WGLWindow() override;
// OS resources.
HDC mDeviceContext;
HGLRC mWGLContext;
HWND mWindow;
};
#endif // UTIL_WINDOWS_WGLWINDOW_H_