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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TransformFeedbackVk.h:
// Defines the class interface for TransformFeedbackVk, implementing TransformFeedbackImpl.
//
#ifndef LIBANGLE_RENDERER_VULKAN_TRANSFORMFEEDBACKVK_H_
#define LIBANGLE_RENDERER_VULKAN_TRANSFORMFEEDBACKVK_H_
#include "libANGLE/renderer/TransformFeedbackImpl.h"
#include "libANGLE/renderer/vulkan/vk_helpers.h"
namespace gl
{
class ProgramState;
} // namespace gl
namespace rx
{
namespace vk
{
class DescriptorSetLayoutDesc;
}
// Cached buffer properties for faster descriptor set update and offset calculation.
struct TransformFeedbackBufferRange
{
// Offset as provided by OffsetBindingPointer.
gl::TransformFeedbackBuffersArray<VkDeviceSize> offsets;
// Size as provided by OffsetBindingPointer.
gl::TransformFeedbackBuffersArray<VkDeviceSize> sizes;
// Aligned offset usable for VkDescriptorBufferInfo. This value could be smaller than
// offset.
gl::TransformFeedbackBuffersArray<VkDeviceSize> alignedOffsets;
};
class TransformFeedbackVk : public TransformFeedbackImpl
{
public:
TransformFeedbackVk(const gl::TransformFeedbackState &state);
~TransformFeedbackVk() override;
void onDestroy(const gl::Context *context) override;
angle::Result begin(const gl::Context *context, gl::PrimitiveMode primitiveMode) override;
angle::Result end(const gl::Context *context) override;
angle::Result pause(const gl::Context *context) override;
angle::Result resume(const gl::Context *context) override;
angle::Result bindIndexedBuffer(const gl::Context *context,
size_t index,
const gl::OffsetBindingPointer<gl::Buffer> &binding) override;
void updateDescriptorSetLayout(ContextVk *contextVk,
const gl::ProgramState &programState,
vk::DescriptorSetLayoutDesc *descSetLayoutOut) const;
void addFramebufferDependency(ContextVk *contextVk,
const gl::ProgramState &programState,
vk::FramebufferHelper *framebuffer) const;
void initDescriptorSet(ContextVk *contextVk,
size_t xfbBufferCount,
vk::BufferHelper *emptyBuffer,
VkDescriptorSet descSet) const;
void updateDescriptorSet(ContextVk *contextVk,
const gl::ProgramState &programState,
VkDescriptorSet descSet) const;
void getBufferOffsets(ContextVk *contextVk,
const gl::ProgramState &programState,
GLint drawCallFirstVertex,
int32_t *offsetsOut,
size_t offsetsSize) const;
void unsetTransformFeedbackBufferRebindState() { mRebindTransformFeedbackBuffer = false; }
bool getTransformFeedbackBufferRebindState() const { return mRebindTransformFeedbackBuffer; }
const TransformFeedbackBufferRange &getTransformFeedbackBufferRange() const
{
return mTransformFeedbackBufferRange;
}
const gl::TransformFeedbackBuffersArray<VkBuffer> &getCounterBufferHandles() const
{
return mCounterBufferHandles;
}
private:
void onTransformFeedbackStateChanged(const gl::Context *context);
void writeDescriptorSet(ContextVk *contextVk,
size_t xfbBufferCount,
VkDescriptorBufferInfo *pBufferInfo,
VkDescriptorSet descSet) const;
// This member variable is set when glBindTransformFeedbackBuffers/glBeginTransformFeedback
// is called and unset in dirty bit handler for transform feedback state change. If this
// value is true, vertex shader will record transform feedback varyings from the beginning
// of the buffer.
bool mRebindTransformFeedbackBuffer;
TransformFeedbackBufferRange mTransformFeedbackBufferRange;
// Counter buffer used for pause and resume.
gl::TransformFeedbackBuffersArray<vk::BufferHelper> mCounterBuffer;
gl::TransformFeedbackBuffersArray<VkBuffer> mCounterBufferHandles;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_TRANSFORMFEEDBACKVK_H_