| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // VertexArrayNULL.h: |
| // Defines the class interface for VertexArrayNULL, implementing VertexArrayImpl. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_NULL_VERTEXARRAYNULL_H_ |
| #define LIBANGLE_RENDERER_NULL_VERTEXARRAYNULL_H_ |
| |
| #include "libANGLE/renderer/VertexArrayImpl.h" |
| |
| namespace rx |
| { |
| |
| class VertexArrayNULL : public VertexArrayImpl |
| { |
| public: |
| VertexArrayNULL(const gl::VertexArrayState &data); |
| |
| angle::Result syncState(const gl::Context *context, |
| const gl::VertexArray::DirtyBits &dirtyBits, |
| gl::VertexArray::DirtyAttribBitsArray *attribBits, |
| gl::VertexArray::DirtyBindingBitsArray *bindingBits) override; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_NULL_VERTEXARRAYNULL_H_ |