| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ResourcesHLSL.cpp: |
| // Methods for GLSL to HLSL translation for uniforms and interface blocks. |
| // |
| |
| #include "compiler/translator/ResourcesHLSL.h" |
| |
| #include "common/utilities.h" |
| #include "compiler/translator/AtomicCounterFunctionHLSL.h" |
| #include "compiler/translator/ImmutableStringBuilder.h" |
| #include "compiler/translator/StructureHLSL.h" |
| #include "compiler/translator/UtilsHLSL.h" |
| #include "compiler/translator/blocklayoutHLSL.h" |
| #include "compiler/translator/util.h" |
| |
| namespace sh |
| { |
| |
| namespace |
| { |
| |
| constexpr const ImmutableString kAngleDecorString("angle_"); |
| // D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; |
| const unsigned int kMaxInputResourceSlotCount = 128u; |
| // If uniform block member's array size is larger than kMinArraySizeUseStructuredBuffer, |
| // then we translate uniform block to StructuredBuffer for compiling performance. |
| const unsigned int kMinArraySizeUseStructuredBuffer = 50u; |
| |
| static const char *UniformRegisterPrefix(const TType &type) |
| { |
| if (IsSampler(type.getBasicType())) |
| { |
| return "s"; |
| } |
| else |
| { |
| return "c"; |
| } |
| } |
| |
| static TString InterfaceBlockFieldTypeString(const TField &field, |
| TLayoutBlockStorage blockStorage, |
| bool usedStructuredbuffer) |
| { |
| const TType &fieldType = *field.type(); |
| const TLayoutMatrixPacking matrixPacking = fieldType.getLayoutQualifier().matrixPacking; |
| ASSERT(matrixPacking != EmpUnspecified); |
| const TStructure *structure = fieldType.getStruct(); |
| |
| if (fieldType.isMatrix()) |
| { |
| // Use HLSL row-major packing for GLSL column-major matrices |
| const TString &matrixPackString = |
| (matrixPacking == EmpRowMajor ? "column_major" : "row_major"); |
| return matrixPackString + " " + TypeString(fieldType); |
| } |
| else if (structure) |
| { |
| // If uniform block's layout is std140 and translating it to StructuredBuffer, |
| // should pack structure in the end, in order to fit API buffer. |
| bool forcePackingEnd = usedStructuredbuffer && (blockStorage == EbsStd140); |
| // Use HLSL row-major packing for GLSL column-major matrices |
| return QualifiedStructNameString(*structure, matrixPacking == EmpColumnMajor, |
| blockStorage == EbsStd140, forcePackingEnd); |
| } |
| else |
| { |
| return TypeString(fieldType); |
| } |
| } |
| |
| static TString InterfaceBlockStructName(const TInterfaceBlock &interfaceBlock) |
| { |
| return DecoratePrivate(interfaceBlock.name()) + "_type"; |
| } |
| |
| void OutputUniformIndexArrayInitializer(TInfoSinkBase &out, |
| const TType &type, |
| unsigned int startIndex) |
| { |
| out << "{"; |
| TType elementType(type); |
| elementType.toArrayElementType(); |
| for (unsigned int i = 0u; i < type.getOutermostArraySize(); ++i) |
| { |
| if (i > 0u) |
| { |
| out << ", "; |
| } |
| if (elementType.isArray()) |
| { |
| OutputUniformIndexArrayInitializer(out, elementType, |
| startIndex + i * elementType.getArraySizeProduct()); |
| } |
| else |
| { |
| out << (startIndex + i); |
| } |
| } |
| out << "}"; |
| } |
| |
| } // anonymous namespace |
| |
| ResourcesHLSL::ResourcesHLSL(StructureHLSL *structureHLSL, |
| ShShaderOutput outputType, |
| ShCompileOptions compileOptions, |
| const std::vector<ShaderVariable> &uniforms, |
| unsigned int firstUniformRegister) |
| : mUniformRegister(firstUniformRegister), |
| mUniformBlockRegister(0), |
| mSRVRegister(0), |
| mUAVRegister(0), |
| mSamplerCount(0), |
| mStructureHLSL(structureHLSL), |
| mOutputType(outputType), |
| mCompileOptions(compileOptions), |
| mUniforms(uniforms) |
| {} |
| |
| void ResourcesHLSL::reserveUniformRegisters(unsigned int registerCount) |
| { |
| mUniformRegister = registerCount; |
| } |
| |
| void ResourcesHLSL::reserveUniformBlockRegisters(unsigned int registerCount) |
| { |
| mUniformBlockRegister = registerCount; |
| } |
| |
| const ShaderVariable *ResourcesHLSL::findUniformByName(const ImmutableString &name) const |
| { |
| for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex) |
| { |
| if (name == mUniforms[uniformIndex].name) |
| { |
| return &mUniforms[uniformIndex]; |
| } |
| } |
| |
| return nullptr; |
| } |
| |
| unsigned int ResourcesHLSL::assignUniformRegister(const TType &type, |
| const ImmutableString &name, |
| unsigned int *outRegisterCount) |
| { |
| unsigned int registerIndex; |
| const ShaderVariable *uniform = findUniformByName(name); |
| ASSERT(uniform); |
| |
| if (IsSampler(type.getBasicType()) || |
| (IsImage(type.getBasicType()) && type.getMemoryQualifier().readonly)) |
| { |
| registerIndex = mSRVRegister; |
| } |
| else if (IsImage(type.getBasicType())) |
| { |
| registerIndex = mUAVRegister; |
| } |
| else |
| { |
| registerIndex = mUniformRegister; |
| } |
| |
| if (uniform->name == "angle_DrawID" && uniform->mappedName == "angle_DrawID") |
| { |
| mUniformRegisterMap["gl_DrawID"] = registerIndex; |
| } |
| else |
| { |
| mUniformRegisterMap[uniform->name] = registerIndex; |
| } |
| |
| if (uniform->name == "angle_BaseVertex" && uniform->mappedName == "angle_BaseVertex") |
| { |
| mUniformRegisterMap["gl_BaseVertex"] = registerIndex; |
| } |
| else |
| { |
| mUniformRegisterMap[uniform->name] = registerIndex; |
| } |
| |
| if (uniform->name == "angle_BaseInstance" && uniform->mappedName == "angle_BaseInstance") |
| { |
| mUniformRegisterMap["gl_BaseInstance"] = registerIndex; |
| } |
| else |
| { |
| mUniformRegisterMap[uniform->name] = registerIndex; |
| } |
| |
| unsigned int registerCount = HLSLVariableRegisterCount(*uniform, mOutputType); |
| |
| if (IsSampler(type.getBasicType()) || |
| (IsImage(type.getBasicType()) && type.getMemoryQualifier().readonly)) |
| { |
| mSRVRegister += registerCount; |
| } |
| else if (IsImage(type.getBasicType())) |
| { |
| mUAVRegister += registerCount; |
| } |
| else |
| { |
| mUniformRegister += registerCount; |
| } |
| if (outRegisterCount) |
| { |
| *outRegisterCount = registerCount; |
| } |
| return registerIndex; |
| } |
| |
| unsigned int ResourcesHLSL::assignSamplerInStructUniformRegister(const TType &type, |
| const TString &name, |
| unsigned int *outRegisterCount) |
| { |
| // Sampler that is a field of a uniform structure. |
| ASSERT(IsSampler(type.getBasicType())); |
| unsigned int registerIndex = mSRVRegister; |
| mUniformRegisterMap[std::string(name.c_str())] = registerIndex; |
| unsigned int registerCount = type.isArray() ? type.getArraySizeProduct() : 1u; |
| mSRVRegister += registerCount; |
| if (outRegisterCount) |
| { |
| *outRegisterCount = registerCount; |
| } |
| return registerIndex; |
| } |
| |
| void ResourcesHLSL::outputHLSLSamplerUniformGroup( |
| TInfoSinkBase &out, |
| const HLSLTextureGroup textureGroup, |
| const TVector<const TVariable *> &group, |
| const TMap<const TVariable *, TString> &samplerInStructSymbolsToAPINames, |
| unsigned int *groupTextureRegisterIndex) |
| { |
| if (group.empty()) |
| { |
| return; |
| } |
| unsigned int groupRegisterCount = 0; |
| for (const TVariable *uniform : group) |
| { |
| const TType &type = uniform->getType(); |
| const ImmutableString &name = uniform->name(); |
| unsigned int registerCount; |
| |
| // The uniform might be just a regular sampler or one extracted from a struct. |
| unsigned int samplerArrayIndex = 0u; |
| const ShaderVariable *uniformByName = findUniformByName(name); |
| if (uniformByName) |
| { |
| samplerArrayIndex = assignUniformRegister(type, name, ®isterCount); |
| } |
| else |
| { |
| ASSERT(samplerInStructSymbolsToAPINames.find(uniform) != |
| samplerInStructSymbolsToAPINames.end()); |
| samplerArrayIndex = assignSamplerInStructUniformRegister( |
| type, samplerInStructSymbolsToAPINames.at(uniform), ®isterCount); |
| } |
| groupRegisterCount += registerCount; |
| |
| if (type.isArray()) |
| { |
| out << "static const uint " << DecorateVariableIfNeeded(*uniform) << ArrayString(type) |
| << " = "; |
| OutputUniformIndexArrayInitializer(out, type, samplerArrayIndex); |
| out << ";\n"; |
| } |
| else |
| { |
| out << "static const uint " << DecorateVariableIfNeeded(*uniform) << " = " |
| << samplerArrayIndex << ";\n"; |
| } |
| } |
| TString suffix = TextureGroupSuffix(textureGroup); |
| // Since HLSL_TEXTURE_2D is the first group, it has a fixed offset of zero. |
| if (textureGroup != HLSL_TEXTURE_2D) |
| { |
| out << "static const uint textureIndexOffset" << suffix << " = " |
| << (*groupTextureRegisterIndex) << ";\n"; |
| out << "static const uint samplerIndexOffset" << suffix << " = " |
| << (*groupTextureRegisterIndex) << ";\n"; |
| } |
| out << "uniform " << TextureString(textureGroup) << " textures" << suffix << "[" |
| << groupRegisterCount << "]" |
| << " : register(t" << (*groupTextureRegisterIndex) << ");\n"; |
| out << "uniform " << SamplerString(textureGroup) << " samplers" << suffix << "[" |
| << groupRegisterCount << "]" |
| << " : register(s" << (*groupTextureRegisterIndex) << ");\n"; |
| *groupTextureRegisterIndex += groupRegisterCount; |
| } |
| |
| void ResourcesHLSL::outputHLSLImageUniformIndices(TInfoSinkBase &out, |
| const TVector<const TVariable *> &group, |
| unsigned int imageArrayIndex, |
| unsigned int *groupRegisterCount) |
| { |
| for (const TVariable *uniform : group) |
| { |
| const TType &type = uniform->getType(); |
| const ImmutableString &name = uniform->name(); |
| unsigned int registerCount = 0; |
| |
| assignUniformRegister(type, name, ®isterCount); |
| *groupRegisterCount += registerCount; |
| |
| if (type.isArray()) |
| { |
| out << "static const uint " << DecorateVariableIfNeeded(*uniform) << ArrayString(type) |
| << " = "; |
| OutputUniformIndexArrayInitializer(out, type, imageArrayIndex); |
| out << ";\n"; |
| } |
| else |
| { |
| out << "static const uint " << DecorateVariableIfNeeded(*uniform) << " = " |
| << imageArrayIndex << ";\n"; |
| } |
| |
| imageArrayIndex += registerCount; |
| } |
| } |
| |
| void ResourcesHLSL::outputHLSLReadonlyImageUniformGroup(TInfoSinkBase &out, |
| const HLSLTextureGroup textureGroup, |
| const TVector<const TVariable *> &group, |
| unsigned int *groupTextureRegisterIndex) |
| { |
| if (group.empty()) |
| { |
| return; |
| } |
| |
| unsigned int groupRegisterCount = 0; |
| outputHLSLImageUniformIndices(out, group, *groupTextureRegisterIndex, &groupRegisterCount); |
| |
| TString suffix = TextureGroupSuffix(textureGroup); |
| out << "static const uint readonlyImageIndexOffset" << suffix << " = " |
| << (*groupTextureRegisterIndex) << ";\n"; |
| out << "uniform " << TextureString(textureGroup) << " readonlyImages" << suffix << "[" |
| << groupRegisterCount << "]" |
| << " : register(t" << (*groupTextureRegisterIndex) << ");\n"; |
| *groupTextureRegisterIndex += groupRegisterCount; |
| } |
| |
| void ResourcesHLSL::outputHLSLImageUniformGroup(TInfoSinkBase &out, |
| const HLSLRWTextureGroup textureGroup, |
| const TVector<const TVariable *> &group, |
| unsigned int *groupTextureRegisterIndex) |
| { |
| if (group.empty()) |
| { |
| return; |
| } |
| |
| unsigned int groupRegisterCount = 0; |
| outputHLSLImageUniformIndices(out, group, *groupTextureRegisterIndex, &groupRegisterCount); |
| |
| TString suffix = RWTextureGroupSuffix(textureGroup); |
| out << "static const uint imageIndexOffset" << suffix << " = " << (*groupTextureRegisterIndex) |
| << ";\n"; |
| out << "uniform " << RWTextureString(textureGroup) << " images" << suffix << "[" |
| << groupRegisterCount << "]" |
| << " : register(u" << (*groupTextureRegisterIndex) << ");\n"; |
| *groupTextureRegisterIndex += groupRegisterCount; |
| } |
| |
| void ResourcesHLSL::outputHLSL4_0_FL9_3Sampler(TInfoSinkBase &out, |
| const TType &type, |
| const TVariable &variable, |
| const unsigned int registerIndex) |
| { |
| out << "uniform " << SamplerString(type.getBasicType()) << " sampler_" |
| << DecorateVariableIfNeeded(variable) << ArrayString(type) << " : register(s" |
| << str(registerIndex) << ");\n"; |
| out << "uniform " << TextureString(type.getBasicType()) << " texture_" |
| << DecorateVariableIfNeeded(variable) << ArrayString(type) << " : register(t" |
| << str(registerIndex) << ");\n"; |
| } |
| |
| void ResourcesHLSL::outputUniform(TInfoSinkBase &out, |
| const TType &type, |
| const TVariable &variable, |
| const unsigned int registerIndex) |
| { |
| const TStructure *structure = type.getStruct(); |
| // If this is a nameless struct, we need to use its full definition, rather than its (empty) |
| // name. |
| // TypeString() will invoke defineNameless in this case; qualifier prefixes are unnecessary for |
| // nameless structs in ES, as nameless structs cannot be used anywhere that layout qualifiers |
| // are permitted. |
| const TString &typeName = ((structure && structure->symbolType() != SymbolType::Empty) |
| ? QualifiedStructNameString(*structure, false, false, false) |
| : TypeString(type)); |
| |
| const TString ®isterString = |
| TString("register(") + UniformRegisterPrefix(type) + str(registerIndex) + ")"; |
| |
| out << "uniform " << typeName << " "; |
| |
| out << DecorateVariableIfNeeded(variable); |
| |
| out << ArrayString(type) << " : " << registerString << ";\n"; |
| } |
| |
| void ResourcesHLSL::outputAtomicCounterBuffer(TInfoSinkBase &out, |
| const int binding, |
| const unsigned int registerIndex) |
| { |
| // Atomic counter memory access is not incoherent |
| out << "uniform globallycoherent RWByteAddressBuffer " |
| << getAtomicCounterNameForBinding(binding) << " : register(u" << registerIndex << ");\n"; |
| } |
| |
| void ResourcesHLSL::uniformsHeader(TInfoSinkBase &out, |
| ShShaderOutput outputType, |
| const ReferencedVariables &referencedUniforms, |
| TSymbolTable *symbolTable) |
| { |
| if (!referencedUniforms.empty()) |
| { |
| out << "// Uniforms\n\n"; |
| } |
| // In the case of HLSL 4, sampler uniforms need to be grouped by type before the code is |
| // written. They are grouped based on the combination of the HLSL texture type and |
| // HLSL sampler type, enumerated in HLSLTextureSamplerGroup. |
| TVector<TVector<const TVariable *>> groupedSamplerUniforms(HLSL_TEXTURE_MAX + 1); |
| TMap<const TVariable *, TString> samplerInStructSymbolsToAPINames; |
| TVector<TVector<const TVariable *>> groupedReadonlyImageUniforms(HLSL_TEXTURE_MAX + 1); |
| TVector<TVector<const TVariable *>> groupedImageUniforms(HLSL_RWTEXTURE_MAX + 1); |
| |
| TUnorderedMap<int, unsigned int> assignedAtomicCounterBindings; |
| unsigned int reservedReadonlyImageRegisterCount = 0, reservedImageRegisterCount = 0; |
| for (auto &uniformIt : referencedUniforms) |
| { |
| // Output regular uniforms. Group sampler uniforms by type. |
| const TVariable &variable = *uniformIt.second; |
| const TType &type = variable.getType(); |
| |
| if (outputType == SH_HLSL_4_1_OUTPUT && IsSampler(type.getBasicType())) |
| { |
| HLSLTextureGroup group = TextureGroup(type.getBasicType()); |
| groupedSamplerUniforms[group].push_back(&variable); |
| } |
| else if (outputType == SH_HLSL_4_0_FL9_3_OUTPUT && IsSampler(type.getBasicType())) |
| { |
| unsigned int registerIndex = assignUniformRegister(type, variable.name(), nullptr); |
| outputHLSL4_0_FL9_3Sampler(out, type, variable, registerIndex); |
| } |
| else if (outputType == SH_HLSL_4_1_OUTPUT && IsImage(type.getBasicType())) |
| { |
| if (IsImage2D(type.getBasicType())) |
| { |
| const ShaderVariable *uniform = findUniformByName(variable.name()); |
| if (type.getMemoryQualifier().readonly) |
| { |
| reservedReadonlyImageRegisterCount += |
| HLSLVariableRegisterCount(*uniform, mOutputType); |
| } |
| else |
| { |
| reservedImageRegisterCount += HLSLVariableRegisterCount(*uniform, mOutputType); |
| } |
| continue; |
| } |
| if (type.getMemoryQualifier().readonly) |
| { |
| HLSLTextureGroup group = TextureGroup( |
| type.getBasicType(), type.getLayoutQualifier().imageInternalFormat); |
| groupedReadonlyImageUniforms[group].push_back(&variable); |
| } |
| else |
| { |
| HLSLRWTextureGroup group = RWTextureGroup( |
| type.getBasicType(), type.getLayoutQualifier().imageInternalFormat); |
| groupedImageUniforms[group].push_back(&variable); |
| } |
| } |
| else if (outputType == SH_HLSL_4_1_OUTPUT && IsAtomicCounter(type.getBasicType())) |
| { |
| TLayoutQualifier layout = type.getLayoutQualifier(); |
| int binding = layout.binding; |
| unsigned int registerIndex; |
| if (assignedAtomicCounterBindings.find(binding) == assignedAtomicCounterBindings.end()) |
| { |
| registerIndex = mUAVRegister++; |
| assignedAtomicCounterBindings[binding] = registerIndex; |
| outputAtomicCounterBuffer(out, binding, registerIndex); |
| } |
| else |
| { |
| registerIndex = assignedAtomicCounterBindings[binding]; |
| } |
| const ShaderVariable *uniform = findUniformByName(variable.name()); |
| mUniformRegisterMap[uniform->name] = registerIndex; |
| } |
| else |
| { |
| if (type.isStructureContainingSamplers()) |
| { |
| TVector<const TVariable *> samplerSymbols; |
| TMap<const TVariable *, TString> symbolsToAPINames; |
| ImmutableStringBuilder namePrefix(kAngleDecorString.length() + |
| variable.name().length()); |
| namePrefix << kAngleDecorString; |
| namePrefix << variable.name(); |
| type.createSamplerSymbols(namePrefix, TString(variable.name().data()), |
| &samplerSymbols, &symbolsToAPINames, symbolTable); |
| for (const TVariable *sampler : samplerSymbols) |
| { |
| const TType &samplerType = sampler->getType(); |
| |
| if (outputType == SH_HLSL_4_1_OUTPUT) |
| { |
| HLSLTextureGroup group = TextureGroup(samplerType.getBasicType()); |
| groupedSamplerUniforms[group].push_back(sampler); |
| samplerInStructSymbolsToAPINames[sampler] = symbolsToAPINames[sampler]; |
| } |
| else if (outputType == SH_HLSL_4_0_FL9_3_OUTPUT) |
| { |
| unsigned int registerIndex = assignSamplerInStructUniformRegister( |
| samplerType, symbolsToAPINames[sampler], nullptr); |
| outputHLSL4_0_FL9_3Sampler(out, samplerType, *sampler, registerIndex); |
| } |
| else |
| { |
| ASSERT(outputType == SH_HLSL_3_0_OUTPUT); |
| unsigned int registerIndex = assignSamplerInStructUniformRegister( |
| samplerType, symbolsToAPINames[sampler], nullptr); |
| outputUniform(out, samplerType, *sampler, registerIndex); |
| } |
| } |
| } |
| unsigned int registerIndex = assignUniformRegister(type, variable.name(), nullptr); |
| outputUniform(out, type, variable, registerIndex); |
| } |
| } |
| |
| if (outputType == SH_HLSL_4_1_OUTPUT) |
| { |
| unsigned int groupTextureRegisterIndex = 0; |
| // Atomic counters and RW texture share the same resources. Therefore, RW texture need to |
| // start counting after the last atomic counter. |
| unsigned int groupRWTextureRegisterIndex = mUAVRegister; |
| // TEXTURE_2D is special, index offset is assumed to be 0 and omitted in that case. |
| ASSERT(HLSL_TEXTURE_MIN == HLSL_TEXTURE_2D); |
| for (int groupId = HLSL_TEXTURE_MIN; groupId < HLSL_TEXTURE_MAX; ++groupId) |
| { |
| outputHLSLSamplerUniformGroup( |
| out, HLSLTextureGroup(groupId), groupedSamplerUniforms[groupId], |
| samplerInStructSymbolsToAPINames, &groupTextureRegisterIndex); |
| } |
| mSamplerCount = groupTextureRegisterIndex; |
| |
| // Reserve t type register for readonly image2D variables. |
| mReadonlyImage2DRegisterIndex = mSRVRegister; |
| groupTextureRegisterIndex += reservedReadonlyImageRegisterCount; |
| mSRVRegister += reservedReadonlyImageRegisterCount; |
| |
| for (int groupId = HLSL_TEXTURE_MIN; groupId < HLSL_TEXTURE_MAX; ++groupId) |
| { |
| outputHLSLReadonlyImageUniformGroup(out, HLSLTextureGroup(groupId), |
| groupedReadonlyImageUniforms[groupId], |
| &groupTextureRegisterIndex); |
| } |
| mReadonlyImageCount = groupTextureRegisterIndex - mReadonlyImage2DRegisterIndex; |
| if (mReadonlyImageCount) |
| { |
| out << "static const uint readonlyImageIndexStart = " << mReadonlyImage2DRegisterIndex |
| << ";\n"; |
| } |
| |
| // Reserve u type register for writable image2D variables. |
| mImage2DRegisterIndex = mUAVRegister; |
| groupRWTextureRegisterIndex += reservedImageRegisterCount; |
| mUAVRegister += reservedImageRegisterCount; |
| |
| for (int groupId = HLSL_RWTEXTURE_MIN; groupId < HLSL_RWTEXTURE_MAX; ++groupId) |
| { |
| outputHLSLImageUniformGroup(out, HLSLRWTextureGroup(groupId), |
| groupedImageUniforms[groupId], |
| &groupRWTextureRegisterIndex); |
| } |
| mImageCount = groupRWTextureRegisterIndex - mImage2DRegisterIndex; |
| if (mImageCount) |
| { |
| out << "static const uint imageIndexStart = " << mImage2DRegisterIndex << ";\n"; |
| } |
| } |
| } |
| |
| void ResourcesHLSL::samplerMetadataUniforms(TInfoSinkBase &out, unsigned int regIndex) |
| { |
| // If mSamplerCount is 0 the shader doesn't use any textures for samplers. |
| if (mSamplerCount > 0) |
| { |
| out << " struct SamplerMetadata\n" |
| " {\n" |
| " int baseLevel;\n" |
| " int internalFormatBits;\n" |
| " int wrapModes;\n" |
| " int padding;\n" |
| " int4 intBorderColor;\n" |
| " };\n" |
| " SamplerMetadata samplerMetadata[" |
| << mSamplerCount << "] : packoffset(c" << regIndex << ");\n"; |
| } |
| } |
| |
| void ResourcesHLSL::imageMetadataUniforms(TInfoSinkBase &out, unsigned int regIndex) |
| { |
| if (mReadonlyImageCount > 0 || mImageCount > 0) |
| { |
| out << " struct ImageMetadata\n" |
| " {\n" |
| " int layer;\n" |
| " uint level;\n" |
| " int2 padding;\n" |
| " };\n"; |
| |
| if (mReadonlyImageCount > 0) |
| { |
| out << " ImageMetadata readonlyImageMetadata[" << mReadonlyImageCount |
| << "] : packoffset(c" << regIndex << ");\n"; |
| } |
| |
| if (mImageCount > 0) |
| { |
| out << " ImageMetadata imageMetadata[" << mImageCount << "] : packoffset(c" |
| << regIndex + mReadonlyImageCount << ");\n"; |
| } |
| } |
| } |
| |
| TString ResourcesHLSL::uniformBlocksHeader( |
| const ReferencedInterfaceBlocks &referencedInterfaceBlocks) |
| { |
| TString interfaceBlocks; |
| |
| for (const auto &blockReference : referencedInterfaceBlocks) |
| { |
| const TInterfaceBlock &interfaceBlock = *blockReference.second->block; |
| const TVariable *instanceVariable = blockReference.second->instanceVariable; |
| if (instanceVariable != nullptr) |
| { |
| interfaceBlocks += uniformBlockStructString(interfaceBlock); |
| } |
| |
| // In order to avoid compile performance issue, translate uniform block to structured |
| // buffer. anglebug.com/3682. |
| // TODO(anglebug.com/4205): Support uniform block with an instance name. |
| if (instanceVariable == nullptr && |
| shouldTranslateUniformBlockToStructuredBuffer(interfaceBlock)) |
| { |
| unsigned int structuredBufferRegister = mSRVRegister; |
| interfaceBlocks += |
| uniformBlockWithOneLargeArrayMemberString(interfaceBlock, structuredBufferRegister); |
| mUniformBlockRegisterMap[interfaceBlock.name().data()] = structuredBufferRegister; |
| mUniformBlockUseStructuredBufferMap[interfaceBlock.name().data()] = true; |
| mSRVRegister += 1u; |
| continue; |
| } |
| |
| unsigned int activeRegister = mUniformBlockRegister; |
| mUniformBlockRegisterMap[interfaceBlock.name().data()] = activeRegister; |
| |
| if (instanceVariable != nullptr && instanceVariable->getType().isArray()) |
| { |
| unsigned int instanceArraySize = instanceVariable->getType().getOutermostArraySize(); |
| for (unsigned int arrayIndex = 0; arrayIndex < instanceArraySize; arrayIndex++) |
| { |
| interfaceBlocks += uniformBlockString(interfaceBlock, instanceVariable, |
| activeRegister + arrayIndex, arrayIndex); |
| } |
| mUniformBlockRegister += instanceArraySize; |
| } |
| else |
| { |
| interfaceBlocks += uniformBlockString(interfaceBlock, instanceVariable, activeRegister, |
| GL_INVALID_INDEX); |
| mUniformBlockRegister += 1u; |
| } |
| } |
| |
| return (interfaceBlocks.empty() ? "" : ("// Uniform Blocks\n\n" + interfaceBlocks)); |
| } |
| |
| TString ResourcesHLSL::shaderStorageBlocksHeader( |
| const ReferencedInterfaceBlocks &referencedInterfaceBlocks) |
| { |
| TString interfaceBlocks; |
| |
| for (const auto &interfaceBlockReference : referencedInterfaceBlocks) |
| { |
| const TInterfaceBlock &interfaceBlock = *interfaceBlockReference.second->block; |
| const TVariable *instanceVariable = interfaceBlockReference.second->instanceVariable; |
| |
| unsigned int activeRegister = mUAVRegister; |
| mShaderStorageBlockRegisterMap[interfaceBlock.name().data()] = activeRegister; |
| |
| if (instanceVariable != nullptr && instanceVariable->getType().isArray()) |
| { |
| unsigned int instanceArraySize = instanceVariable->getType().getOutermostArraySize(); |
| for (unsigned int arrayIndex = 0; arrayIndex < instanceArraySize; arrayIndex++) |
| { |
| interfaceBlocks += shaderStorageBlockString( |
| interfaceBlock, instanceVariable, activeRegister + arrayIndex, arrayIndex); |
| } |
| mUAVRegister += instanceArraySize; |
| } |
| else |
| { |
| interfaceBlocks += shaderStorageBlockString(interfaceBlock, instanceVariable, |
| activeRegister, GL_INVALID_INDEX); |
| mUAVRegister += 1u; |
| } |
| } |
| |
| return (interfaceBlocks.empty() ? "" : ("// Shader Storage Blocks\n\n" + interfaceBlocks)); |
| } |
| |
| TString ResourcesHLSL::uniformBlockString(const TInterfaceBlock &interfaceBlock, |
| const TVariable *instanceVariable, |
| unsigned int registerIndex, |
| unsigned int arrayIndex) |
| { |
| const TString &arrayIndexString = (arrayIndex != GL_INVALID_INDEX ? str(arrayIndex) : ""); |
| const TString &blockName = TString(interfaceBlock.name().data()) + arrayIndexString; |
| TString hlsl; |
| |
| hlsl += "cbuffer " + blockName + " : register(b" + str(registerIndex) + |
| ")\n" |
| "{\n"; |
| |
| if (instanceVariable != nullptr) |
| { |
| hlsl += " " + InterfaceBlockStructName(interfaceBlock) + " " + |
| InterfaceBlockInstanceString(instanceVariable->name(), arrayIndex) + ";\n"; |
| } |
| else |
| { |
| const TLayoutBlockStorage blockStorage = interfaceBlock.blockStorage(); |
| hlsl += uniformBlockMembersString(interfaceBlock, blockStorage); |
| } |
| |
| hlsl += "};\n\n"; |
| |
| return hlsl; |
| } |
| |
| TString ResourcesHLSL::uniformBlockWithOneLargeArrayMemberString( |
| const TInterfaceBlock &interfaceBlock, |
| unsigned int registerIndex) |
| { |
| TString hlsl, typeString; |
| |
| const TField &field = *interfaceBlock.fields()[0]; |
| const TLayoutBlockStorage blockStorage = interfaceBlock.blockStorage(); |
| typeString = InterfaceBlockFieldTypeString(field, blockStorage, true); |
| |
| hlsl += "StructuredBuffer <" + typeString + "> " + Decorate(field.name()) + " : register(t" + |
| str(registerIndex) + ");\n"; |
| |
| return hlsl; |
| } |
| |
| TString ResourcesHLSL::shaderStorageBlockString(const TInterfaceBlock &interfaceBlock, |
| const TVariable *instanceVariable, |
| unsigned int registerIndex, |
| unsigned int arrayIndex) |
| { |
| TString hlsl; |
| if (instanceVariable != nullptr) |
| { |
| hlsl += "RWByteAddressBuffer " + |
| InterfaceBlockInstanceString(instanceVariable->name(), arrayIndex) + |
| ": register(u" + str(registerIndex) + ");\n"; |
| } |
| else |
| { |
| hlsl += "RWByteAddressBuffer " + Decorate(interfaceBlock.name()) + ": register(u" + |
| str(registerIndex) + ");\n"; |
| } |
| return hlsl; |
| } |
| |
| TString ResourcesHLSL::InterfaceBlockInstanceString(const ImmutableString &instanceName, |
| unsigned int arrayIndex) |
| { |
| if (arrayIndex != GL_INVALID_INDEX) |
| { |
| return DecoratePrivate(instanceName) + "_" + str(arrayIndex); |
| } |
| else |
| { |
| return Decorate(instanceName); |
| } |
| } |
| |
| TString ResourcesHLSL::uniformBlockMembersString(const TInterfaceBlock &interfaceBlock, |
| TLayoutBlockStorage blockStorage) |
| { |
| TString hlsl; |
| |
| Std140PaddingHelper padHelper = mStructureHLSL->getPaddingHelper(); |
| |
| for (unsigned int typeIndex = 0; typeIndex < interfaceBlock.fields().size(); typeIndex++) |
| { |
| const TField &field = *interfaceBlock.fields()[typeIndex]; |
| const TType &fieldType = *field.type(); |
| |
| if (blockStorage == EbsStd140) |
| { |
| // 2 and 3 component vector types in some cases need pre-padding |
| hlsl += padHelper.prePaddingString(fieldType); |
| } |
| |
| hlsl += " " + InterfaceBlockFieldTypeString(field, blockStorage, false) + " " + |
| Decorate(field.name()) + ArrayString(fieldType).data() + ";\n"; |
| |
| // must pad out after matrices and arrays, where HLSL usually allows itself room to pack |
| // stuff |
| if (blockStorage == EbsStd140) |
| { |
| const bool useHLSLRowMajorPacking = |
| (fieldType.getLayoutQualifier().matrixPacking == EmpColumnMajor); |
| hlsl += padHelper.postPaddingString(fieldType, useHLSLRowMajorPacking, false); |
| } |
| } |
| |
| return hlsl; |
| } |
| |
| TString ResourcesHLSL::uniformBlockStructString(const TInterfaceBlock &interfaceBlock) |
| { |
| const TLayoutBlockStorage blockStorage = interfaceBlock.blockStorage(); |
| |
| return "struct " + InterfaceBlockStructName(interfaceBlock) + |
| "\n" |
| "{\n" + |
| uniformBlockMembersString(interfaceBlock, blockStorage) + "};\n\n"; |
| } |
| |
| bool ResourcesHLSL::shouldTranslateUniformBlockToStructuredBuffer( |
| const TInterfaceBlock &interfaceBlock) |
| { |
| const TType &fieldType = *interfaceBlock.fields()[0]->type(); |
| |
| // TODO(anglebug.com/4206): Support uniform block contains only a matrix array member, |
| // and fix row-major/column-major conversion issue. |
| return (mCompileOptions & SH_DONT_TRANSLATE_UNIFORM_BLOCK_TO_STRUCTUREDBUFFER) == 0 && |
| mSRVRegister < kMaxInputResourceSlotCount && interfaceBlock.fields().size() == 1u && |
| fieldType.getStruct() != nullptr && fieldType.getNumArraySizes() == 1u && |
| fieldType.getOutermostArraySize() >= kMinArraySizeUseStructuredBuffer; |
| } |
| } // namespace sh |