| // |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // utilities.h: Conversion functions and other utility routines. |
| |
| #ifndef COMMON_UTILITIES_H_ |
| #define COMMON_UTILITIES_H_ |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| |
| #include <math.h> |
| #include <string> |
| #include <vector> |
| |
| #include "angle_gl.h" |
| |
| #include "common/PackedEnums.h" |
| #include "common/mathutil.h" |
| #include "common/platform.h" |
| |
| namespace sh |
| { |
| struct ShaderVariable; |
| } |
| |
| namespace gl |
| { |
| |
| int VariableComponentCount(GLenum type); |
| GLenum VariableComponentType(GLenum type); |
| size_t VariableComponentSize(GLenum type); |
| size_t VariableInternalSize(GLenum type); |
| size_t VariableExternalSize(GLenum type); |
| int VariableRowCount(GLenum type); |
| int VariableColumnCount(GLenum type); |
| bool IsSamplerType(GLenum type); |
| bool IsSamplerCubeType(GLenum type); |
| bool IsImageType(GLenum type); |
| bool IsImage2DType(GLenum type); |
| bool IsAtomicCounterType(GLenum type); |
| bool IsOpaqueType(GLenum type); |
| bool IsMatrixType(GLenum type); |
| GLenum TransposeMatrixType(GLenum type); |
| int VariableRegisterCount(GLenum type); |
| int MatrixRegisterCount(GLenum type, bool isRowMajorMatrix); |
| int MatrixComponentCount(GLenum type, bool isRowMajorMatrix); |
| int VariableSortOrder(GLenum type); |
| GLenum VariableBoolVectorType(GLenum type); |
| std::string GetGLSLTypeString(GLenum type); |
| |
| int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize); |
| |
| // Parse the base resource name and array indices. Returns the base name of the resource. |
| // If the provided name doesn't index an array, the outSubscripts vector will be empty. |
| // If the provided name indexes an array, the outSubscripts vector will contain indices with |
| // outermost array indices in the back. If an array index is invalid, GL_INVALID_INDEX is added to |
| // outSubscripts. |
| std::string ParseResourceName(const std::string &name, std::vector<unsigned int> *outSubscripts); |
| |
| // Strips only the last array index from a resource name. |
| std::string StripLastArrayIndex(const std::string &name); |
| |
| bool SamplerNameContainsNonZeroArrayElement(const std::string &name); |
| |
| // Find the child field which matches 'fullName' == var.name + "." + field.name. |
| // Return nullptr if not found. |
| const sh::ShaderVariable *FindShaderVarField(const sh::ShaderVariable &var, |
| const std::string &fullName, |
| GLuint *fieldIndexOut); |
| |
| // Find the range of index values in the provided indices pointer. Primitive restart indices are |
| // only counted in the range if primitive restart is disabled. |
| IndexRange ComputeIndexRange(DrawElementsType indexType, |
| const GLvoid *indices, |
| size_t count, |
| bool primitiveRestartEnabled); |
| |
| // Get the primitive restart index value for the given index type. |
| GLuint GetPrimitiveRestartIndex(DrawElementsType indexType); |
| |
| // Get the primitive restart index value with the given C++ type. |
| template <typename T> |
| constexpr T GetPrimitiveRestartIndexFromType() |
| { |
| return std::numeric_limits<T>::max(); |
| } |
| |
| static_assert(GetPrimitiveRestartIndexFromType<uint8_t>() == 0xFF, |
| "verify restart index for uint8_t values"); |
| static_assert(GetPrimitiveRestartIndexFromType<uint16_t>() == 0xFFFF, |
| "verify restart index for uint8_t values"); |
| static_assert(GetPrimitiveRestartIndexFromType<uint32_t>() == 0xFFFFFFFF, |
| "verify restart index for uint8_t values"); |
| |
| bool IsTriangleMode(PrimitiveMode drawMode); |
| bool IsPolygonMode(PrimitiveMode mode); |
| |
| namespace priv |
| { |
| extern const angle::PackedEnumMap<PrimitiveMode, bool> gLineModes; |
| } // namespace priv |
| |
| ANGLE_INLINE bool IsLineMode(PrimitiveMode primitiveMode) |
| { |
| return priv::gLineModes[primitiveMode]; |
| } |
| |
| bool IsIntegerFormat(GLenum unsizedFormat); |
| |
| // Returns the product of the sizes in the vector, or 1 if the vector is empty. Doesn't currently |
| // perform overflow checks. |
| unsigned int ArraySizeProduct(const std::vector<unsigned int> &arraySizes); |
| |
| // Return the array index at the end of name, and write the length of name before the final array |
| // index into nameLengthWithoutArrayIndexOut. In case name doesn't include an array index, return |
| // GL_INVALID_INDEX and write the length of the original string. |
| unsigned int ParseArrayIndex(const std::string &name, size_t *nameLengthWithoutArrayIndexOut); |
| |
| enum class SamplerFormat : uint8_t |
| { |
| Float = 0, |
| Unsigned = 1, |
| Signed = 2, |
| Shadow = 3, |
| |
| InvalidEnum = 4, |
| EnumCount = 4, |
| }; |
| |
| struct UniformTypeInfo final : angle::NonCopyable |
| { |
| inline constexpr UniformTypeInfo(GLenum type, |
| GLenum componentType, |
| GLenum textureType, |
| GLenum transposedMatrixType, |
| GLenum boolVectorType, |
| SamplerFormat samplerFormat, |
| int rowCount, |
| int columnCount, |
| int componentCount, |
| size_t componentSize, |
| size_t internalSize, |
| size_t externalSize, |
| bool isSampler, |
| bool isMatrixType, |
| bool isImageType, |
| const char *glslAsFloat); |
| |
| GLenum type; |
| GLenum componentType; |
| GLenum textureType; |
| GLenum transposedMatrixType; |
| GLenum boolVectorType; |
| SamplerFormat samplerFormat; |
| int rowCount; |
| int columnCount; |
| int componentCount; |
| size_t componentSize; |
| size_t internalSize; |
| size_t externalSize; |
| bool isSampler; |
| bool isMatrixType; |
| bool isImageType; |
| const char *glslAsFloat; |
| }; |
| |
| inline constexpr UniformTypeInfo::UniformTypeInfo(GLenum type, |
| GLenum componentType, |
| GLenum textureType, |
| GLenum transposedMatrixType, |
| GLenum boolVectorType, |
| SamplerFormat samplerFormat, |
| int rowCount, |
| int columnCount, |
| int componentCount, |
| size_t componentSize, |
| size_t internalSize, |
| size_t externalSize, |
| bool isSampler, |
| bool isMatrixType, |
| bool isImageType, |
| const char *glslAsFloat) |
| : type(type), |
| componentType(componentType), |
| textureType(textureType), |
| transposedMatrixType(transposedMatrixType), |
| boolVectorType(boolVectorType), |
| samplerFormat(samplerFormat), |
| rowCount(rowCount), |
| columnCount(columnCount), |
| componentCount(componentCount), |
| componentSize(componentSize), |
| internalSize(internalSize), |
| externalSize(externalSize), |
| isSampler(isSampler), |
| isMatrixType(isMatrixType), |
| isImageType(isImageType), |
| glslAsFloat(glslAsFloat) |
| {} |
| |
| const UniformTypeInfo &GetUniformTypeInfo(GLenum uniformType); |
| |
| const char *GetGenericErrorMessage(GLenum error); |
| |
| unsigned int ElementTypeSize(GLenum elementType); |
| |
| template <typename T> |
| T GetClampedVertexCount(size_t vertexCount) |
| { |
| static constexpr size_t kMax = static_cast<size_t>(std::numeric_limits<T>::max()); |
| return static_cast<T>(vertexCount > kMax ? kMax : vertexCount); |
| } |
| |
| enum class PipelineType |
| { |
| GraphicsPipeline = 0, |
| ComputePipeline = 1, |
| }; |
| |
| PipelineType GetPipelineType(ShaderType shaderType); |
| } // namespace gl |
| |
| namespace egl |
| { |
| static const EGLenum FirstCubeMapTextureTarget = EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR; |
| static const EGLenum LastCubeMapTextureTarget = EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR; |
| bool IsCubeMapTextureTarget(EGLenum target); |
| size_t CubeMapTextureTargetToLayerIndex(EGLenum target); |
| EGLenum LayerIndexToCubeMapTextureTarget(size_t index); |
| bool IsTextureTarget(EGLenum target); |
| bool IsRenderbufferTarget(EGLenum target); |
| bool IsExternalImageTarget(EGLenum target); |
| |
| const char *GetGenericErrorMessage(EGLint error); |
| } // namespace egl |
| |
| namespace egl_gl |
| { |
| GLuint EGLClientBufferToGLObjectHandle(EGLClientBuffer buffer); |
| } |
| |
| namespace gl_egl |
| { |
| EGLenum GLComponentTypeToEGLColorComponentType(GLenum glComponentType); |
| EGLClientBuffer GLObjectHandleToEGLClientBuffer(GLuint handle); |
| } // namespace gl_egl |
| |
| #if !defined(ANGLE_ENABLE_WINDOWS_UWP) |
| std::string getTempPath(); |
| void writeFile(const char *path, const void *data, size_t size); |
| #endif |
| |
| #if defined(ANGLE_PLATFORM_WINDOWS) |
| void ScheduleYield(); |
| #endif |
| |
| #endif // COMMON_UTILITIES_H_ |