| // |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // android_util.h: Utilities for the using the Android platform |
| |
| #ifndef COMMON_ANDROIDUTIL_H_ |
| #define COMMON_ANDROIDUTIL_H_ |
| |
| #include <EGL/egl.h> |
| #include "angle_gl.h" |
| |
| struct ANativeWindowBuffer; |
| struct AHardwareBuffer; |
| |
| namespace angle |
| { |
| |
| namespace android |
| { |
| |
| ANativeWindowBuffer *ClientBufferToANativeWindowBuffer(EGLClientBuffer clientBuffer); |
| EGLClientBuffer AHardwareBufferToClientBuffer(const AHardwareBuffer *hardwareBuffer); |
| |
| void GetANativeWindowBufferProperties(const ANativeWindowBuffer *buffer, |
| int *width, |
| int *height, |
| int *depth, |
| int *pixelFormat); |
| GLenum NativePixelFormatToGLInternalFormat(int pixelFormat); |
| |
| AHardwareBuffer *ANativeWindowBufferToAHardwareBuffer(ANativeWindowBuffer *windowBuffer); |
| |
| } // namespace android |
| } // namespace angle |
| |
| #endif // COMMON_ANDROIDUTIL_H_ |