| /* |
| * Copyright (C) 2011-2020 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "DFGCompilationMode.h" |
| |
| #if ENABLE(DFG_JIT) |
| |
| #include "Options.h" |
| #include <limits.h> |
| #include <wtf/text/StringImpl.h> |
| |
| namespace JSC { namespace DFG { |
| |
| struct Node; |
| |
| typedef uint32_t BlockIndex; |
| static constexpr BlockIndex NoBlock = UINT_MAX; |
| |
| extern const char* const tierName; |
| |
| // Use RefChildren if the child ref counts haven't already been adjusted using |
| // other means and either of the following is true: |
| // - The node you're creating is MustGenerate. |
| // - The place where you're inserting a reference to the node you're creating |
| // will not also do RefChildren. |
| enum RefChildrenMode { |
| RefChildren, |
| DontRefChildren |
| }; |
| |
| // Use RefNode if you know that the node will be used from another node, and you |
| // will not already be ref'ing the node to account for that use. |
| enum RefNodeMode { |
| RefNode, |
| DontRefNode |
| }; |
| |
| enum SwitchKind { |
| SwitchImm, |
| SwitchChar, |
| SwitchString, |
| SwitchCell |
| }; |
| |
| inline bool verboseCompilationEnabled(CompilationMode mode = DFGMode) |
| { |
| return Options::verboseCompilation() || Options::dumpGraphAtEachPhase() || (isFTL(mode) && Options::verboseFTLCompilation()); |
| } |
| |
| inline bool logCompilationChanges(CompilationMode mode = DFGMode) |
| { |
| return verboseCompilationEnabled(mode) || Options::logCompilationChanges(); |
| } |
| |
| inline bool shouldDumpGraphAtEachPhase(CompilationMode mode) |
| { |
| if (isFTL(mode)) |
| return Options::dumpGraphAtEachPhase() || Options::dumpDFGFTLGraphAtEachPhase(); |
| return Options::dumpGraphAtEachPhase() || Options::dumpDFGGraphAtEachPhase(); |
| } |
| |
| inline bool validationEnabled() |
| { |
| #if ASSERT_ENABLED |
| return true; |
| #else |
| return Options::validateGraph() || Options::validateGraphAtEachPhase(); |
| #endif |
| } |
| |
| inline bool enableInt52() |
| { |
| #if USE(JSVALUE64) |
| return true; |
| #else |
| return false; |
| #endif |
| } |
| |
| // The prediction propagator effectively does four passes, with the last pass |
| // being done by the separate FixuPhase. |
| enum PredictionPass { |
| // We're converging in a straight-forward forward flow fixpoint. This is the |
| // most conventional part of the propagator - it makes only monotonic decisions |
| // based on value profiles and rare case profiles. It ignores baseline JIT rare |
| // case profiles. The goal here is to develop a good guess of which variables |
| // are likely to be purely numerical, which generally doesn't require knowing |
| // the rare case profiles. |
| PrimaryPass, |
| |
| // At this point we know what is numerical and what isn't. Non-numerical inputs |
| // to arithmetic operations will not have useful information in the Baseline JIT |
| // rare case profiles because Baseline may take slow path on non-numerical |
| // inputs even if the DFG could handle the input on the fast path. Boolean |
| // inputs are the most obvious example. This pass of prediction propagation will |
| // use Baseline rare case profiles for purely numerical operations and it will |
| // ignore them for everything else. The point of this pass is to develop a good |
| // guess of which variables are likely to be doubles. |
| // |
| // This pass is intentionally weird and goes against what is considered good |
| // form when writing a static analysis: a new data flow of booleans will cause |
| // us to ignore rare case profiles except that by then, we will have already |
| // propagated double types based on our prior assumption that we shouldn't |
| // ignore rare cases. This probably won't happen because the PrimaryPass is |
| // almost certainly going to establish what is and isn't numerical. But it's |
| // conceivable that during this pass we will discover a new boolean data flow. |
| // This ends up being sound because the prediction propagator could literally |
| // make any guesses it wants and still be sound (worst case, we OSR exit more |
| // often or use too general of types are run a bit slower). This will converge |
| // because we force monotonicity on the types of nodes and variables. So, the |
| // worst thing that can happen is that we violate basic laws of theoretical |
| // decency. |
| RareCasePass, |
| |
| // At this point we know what is numerical and what isn't, and we also know what |
| // is a double and what isn't. So, we start forcing variables to be double. |
| // Doing so may have a cascading effect so this is a fixpoint. It's monotonic |
| // in the sense that once a variable is forced double, it cannot be forced in |
| // the other direction. |
| DoubleVotingPass, |
| |
| // This pass occurs once we have converged. At this point we are just installing |
| // type checks based on the conclusions we have already reached. It's important |
| // for this pass to reach the same conclusions that DoubleVotingPass reached. |
| FixupPass |
| }; |
| |
| enum StructureRegistrationState { HaveNotStartedRegistering, AllStructuresAreRegistered }; |
| |
| enum StructureRegistrationResult { StructureRegisteredNormally, StructureRegisteredAndWatched }; |
| |
| enum OptimizationFixpointState { BeforeFixpoint, FixpointNotConverged, FixpointConverged }; |
| |
| // Describes the form you can expect the entire graph to be in. |
| enum GraphForm { |
| // LoadStore form means that basic blocks may freely use GetLocal, SetLocal, |
| // and Flush for accessing local variables and indicating where their live |
| // ranges ought to be. Data flow between local accesses is implicit. Liveness |
| // is only explicit at block heads (variablesAtHead). This is only used by |
| // the DFG simplifier and is only preserved by same. |
| // |
| // For example, LoadStore form gives no easy way to determine which SetLocal's |
| // flow into a GetLocal. As well, LoadStore form implies no restrictions on |
| // redundancy: you can freely emit multiple GetLocals, or multiple SetLocals |
| // (or any combination thereof) to the same local in the same block. LoadStore |
| // form does not require basic blocks to declare how they affect or use locals, |
| // other than implicitly by using the local ops and by preserving |
| // variablesAtHead. Finally, LoadStore allows flexibility in how liveness of |
| // locals is extended; for example you can replace a GetLocal with a Phantom |
| // and so long as the Phantom retains the GetLocal's children (i.e. the Phi |
| // most likely) then it implies that the local is still live but that it need |
| // not be stored to the stack necessarily. This implies that Phantom can |
| // reference nodes that have no result, as long as those nodes are valid |
| // GetLocal children (i.e. Phi, SetLocal, SetArgumentDefinitely, SetArgumentMaybe). |
| // |
| // LoadStore form also implies that Phis need not have children. By default, |
| // they end up having no children if you enter LoadStore using the canonical |
| // way (call Graph::dethread). |
| // |
| // LoadStore form is suitable for CFG transformations, as well as strength |
| // reduction, folding, and CSE. |
| LoadStore, |
| |
| // ThreadedCPS form means that basic blocks list up-front which locals they |
| // expect to be live at the head, and which locals they make available at the |
| // tail. ThreadedCPS form also implies that: |
| // |
| // - GetLocals and SetLocals are not redundant within a basic block. |
| // |
| // - All GetLocals and Flushes are linked directly to the last access point |
| // of the variable, which must not be another GetLocal. |
| // |
| // - Phantom(Phi) is not legal, but PhantomLocal is. |
| // |
| // ThreadedCPS form is suitable for data flow analysis (CFA, prediction |
| // propagation), register allocation, and code generation. |
| ThreadedCPS, |
| |
| // SSA form. See DFGSSAConversionPhase.h for a description. |
| SSA |
| }; |
| |
| // Describes the state of the UnionFind structure of VariableAccessData's. |
| enum UnificationState { |
| // BasicBlock-local accesses to variables are appropriately unified with each other. |
| LocallyUnified, |
| |
| // Unification has been performed globally. |
| GloballyUnified |
| }; |
| |
| // Describes how reference counts in the graph behave. |
| enum RefCountState { |
| // Everything has refCount() == 1. |
| EverythingIsLive, |
| |
| // Set after DCE has run. |
| ExactRefCount |
| }; |
| |
| enum OperandSpeculationMode { AutomaticOperandSpeculation, ManualOperandSpeculation }; |
| |
| enum ProofStatus { NeedsCheck, IsProved }; |
| |
| inline bool isProved(ProofStatus proofStatus) |
| { |
| ASSERT(proofStatus == IsProved || proofStatus == NeedsCheck); |
| return proofStatus == IsProved; |
| } |
| |
| inline ProofStatus proofStatusForIsProved(bool isProved) |
| { |
| return isProved ? IsProved : NeedsCheck; |
| } |
| |
| enum KillStatus { DoesNotKill, DoesKill }; |
| |
| inline bool doesKill(KillStatus killStatus) |
| { |
| ASSERT(killStatus == DoesNotKill || killStatus == DoesKill); |
| return killStatus == DoesKill; |
| } |
| |
| inline KillStatus killStatusForDoesKill(bool doesKill) |
| { |
| return doesKill ? DoesKill : DoesNotKill; |
| } |
| |
| enum class PlanStage { |
| Initial, |
| AfterFixup |
| }; |
| |
| // If possible, this will acquire a lock to make sure that if multiple threads |
| // start crashing at the same time, you get coherent dump output. Use this only |
| // when you're forcing a crash with diagnostics. |
| void startCrashing(); |
| |
| JS_EXPORT_PRIVATE bool isCrashing(); |
| |
| struct NodeAndIndex { |
| NodeAndIndex() |
| : node(nullptr) |
| , index(UINT_MAX) |
| { |
| } |
| |
| NodeAndIndex(Node* node, unsigned index) |
| : node(node) |
| , index(index) |
| { |
| ASSERT(!node == (index == UINT_MAX)); |
| } |
| |
| bool operator!() const |
| { |
| return !node; |
| } |
| |
| Node* node; |
| unsigned index; |
| }; |
| |
| // A less-than operator for strings that is useful for generating string switches. Sorts by < |
| // relation on characters. Ensures that if a is a prefix of b, then a < b. |
| bool stringLessThan(StringImpl& a, StringImpl& b); |
| |
| } } // namespace JSC::DFG |
| |
| namespace WTF { |
| |
| void printInternal(PrintStream&, JSC::DFG::OptimizationFixpointState); |
| void printInternal(PrintStream&, JSC::DFG::GraphForm); |
| void printInternal(PrintStream&, JSC::DFG::UnificationState); |
| void printInternal(PrintStream&, JSC::DFG::RefCountState); |
| void printInternal(PrintStream&, JSC::DFG::ProofStatus); |
| |
| } // namespace WTF |
| |
| #endif // ENABLE(DFG_JIT) |
| |
| namespace JSC { namespace DFG { |
| |
| // Put things here that must be defined even if ENABLE(DFG_JIT) is false. |
| |
| enum CapabilityLevel { |
| CannotCompile, |
| CanCompile, |
| CanCompileAndInline, |
| CapabilityLevelNotSet |
| }; |
| |
| inline bool canCompile(CapabilityLevel level) |
| { |
| switch (level) { |
| case CanCompile: |
| case CanCompileAndInline: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| inline bool canInline(CapabilityLevel level) |
| { |
| switch (level) { |
| case CanCompileAndInline: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| inline CapabilityLevel leastUpperBound(CapabilityLevel a, CapabilityLevel b) |
| { |
| switch (a) { |
| case CannotCompile: |
| return CannotCompile; |
| case CanCompile: |
| switch (b) { |
| case CanCompile: |
| case CanCompileAndInline: |
| return CanCompile; |
| default: |
| return CannotCompile; |
| } |
| case CanCompileAndInline: |
| return b; |
| case CapabilityLevelNotSet: |
| ASSERT_NOT_REACHED(); |
| return CannotCompile; |
| } |
| ASSERT_NOT_REACHED(); |
| return CannotCompile; |
| } |
| |
| // Unconditionally disable DFG disassembly support if the DFG is not compiled in. |
| inline bool shouldDumpDisassembly(CompilationMode mode = DFGMode) |
| { |
| #if ENABLE(DFG_JIT) |
| return Options::dumpDisassembly() || Options::dumpDFGDisassembly() || (isFTL(mode) && Options::dumpFTLDisassembly()); |
| #else |
| UNUSED_PARAM(mode); |
| return false; |
| #endif |
| } |
| |
| } } // namespace JSC::DFG |
| |
| namespace WTF { |
| |
| void printInternal(PrintStream&, JSC::DFG::CapabilityLevel); |
| |
| } // namespace WTF |