blob: aec216a0041c82d7b58313cbce700964a58a6498 [file] [log] [blame]
<style>
canvas {
width: 100px;
height: 100px;
border: 1px solid green;
}
</style>
<body>
<p>Ensure if an image buffer is reused for a webgl texture, it will be cleared before drawing.</p>
<canvas width="100" height="100"/>
<script>
const canvas = document.querySelector('canvas');
const ctx = canvas.getContext('2d');
ctx.fillStyle = 'green';
ctx.fillRect(canvas.width / 4, canvas.height / 4, canvas.width / 2, canvas.height / 2);
</script>
</body>