| <!DOCTYPE html> |
| <title>Canvas test: 2d.shadow.blur.low</title> |
| <meta name="author" content="Philip Taylor"> |
| <script src="../common/canvas-tests.js"></script> |
| <link rel="stylesheet" href="../common/canvas-tests.css"> |
| <body class="show_output"> |
| |
| <h1><a href="index.2d.html">2d</a>.<a href="index.2d.shadow.html">shadow</a>.<a href="index.2d.shadow.blur.html">blur</a>.low</h1> |
| <p class="desc">Shadows look correct for small blurs</p> |
| |
| <div class="refs">Spec references: |
| <ul> |
| <li><a href="../annotated-spec/canvas.html#testrefs.2d.shadow.render">2d.shadow.render</a> |
| </ul> |
| </div> |
| |
| <p class="output">Actual output:</p> |
| <canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas> |
| <p class="output expectedtext">Expected output:<p><img src="resources/2d.shadow.blur.low.png" class="output expected" id="expected" alt=""> |
| <ul id="d"></ul> |
| <script> |
| _addTest(function(canvas, ctx) { |
| |
| ctx.fillStyle = '#ff0'; |
| ctx.fillRect(0, 0, 100, 50); |
| ctx.shadowColor = '#00f'; |
| ctx.shadowOffsetY = 25; |
| for (var x = 0; x < 100; ++x) { |
| ctx.save(); |
| ctx.beginPath(); |
| ctx.rect(x, 0, 1, 50); |
| ctx.clip(); |
| ctx.shadowBlur = x; |
| ctx.fillRect(-200, -200, 500, 200); |
| ctx.restore(); |
| } |
| _requireManualCheck(); |
| |
| |
| }); |
| </script> |
| |