| /* |
| * Copyright (C) 2004, 2005, 2007, 2009 Apple Inc. All rights reserved. |
| * (C) 2005 Rob Buis <buis@kde.org> |
| * (C) 2006 Alexander Kellett <lypanov@kde.org> |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "SVGRenderTreeAsText.h" |
| |
| #include "ColorSerialization.h" |
| #include "GraphicsTypes.h" |
| #include "LegacyRenderSVGRoot.h" |
| #include "LegacyRenderSVGShapeInlines.h" |
| #include "NodeRenderStyle.h" |
| #include "RenderImage.h" |
| #include "RenderIterator.h" |
| #include "RenderSVGContainer.h" |
| #include "RenderSVGGradientStopInlines.h" |
| #include "RenderSVGImage.h" |
| #include "RenderSVGInlineText.h" |
| #include "RenderSVGPath.h" |
| #include "RenderSVGResourceClipperInlines.h" |
| #include "RenderSVGResourceFilterInlines.h" |
| #include "RenderSVGResourceLinearGradientInlines.h" |
| #include "RenderSVGResourceMarkerInlines.h" |
| #include "RenderSVGResourceMaskerInlines.h" |
| #include "RenderSVGResourcePattern.h" |
| #include "RenderSVGResourceRadialGradientInlines.h" |
| #include "RenderSVGResourceSolidColor.h" |
| #include "RenderSVGRoot.h" |
| #include "RenderSVGShapeInlines.h" |
| #include "RenderSVGText.h" |
| #include "SVGCircleElement.h" |
| #include "SVGElementTypeHelpers.h" |
| #include "SVGEllipseElement.h" |
| #include "SVGInlineTextBoxInlines.h" |
| #include "SVGLineElement.h" |
| #include "SVGPathElement.h" |
| #include "SVGPathUtilities.h" |
| #include "SVGPolyElement.h" |
| #include "SVGRectElement.h" |
| #include "SVGRootInlineBox.h" |
| #include "SVGStopElement.h" |
| #include "StyleCachedImage.h" |
| |
| #include <math.h> |
| |
| namespace WebCore { |
| |
| /** class + iomanip to help streaming list separators, i.e. ", " in string "a, b, c, d" |
| * Can be used in cases where you don't know which item in the list is the first |
| * one to be printed, but still want to avoid strings like ", b, c". |
| */ |
| class TextStreamSeparator { |
| public: |
| TextStreamSeparator(const String& s) |
| : m_separator(s) |
| , m_needToSeparate(false) |
| { |
| } |
| |
| private: |
| friend TextStream& operator<<(TextStream&, TextStreamSeparator&); |
| |
| String m_separator; |
| bool m_needToSeparate; |
| }; |
| |
| TextStream& operator<<(TextStream& ts, TextStreamSeparator& sep) |
| { |
| if (sep.m_needToSeparate) |
| ts << sep.m_separator; |
| else |
| sep.m_needToSeparate = true; |
| return ts; |
| } |
| |
| static TextStream& operator<<(TextStream& ts, const DashArray& a) |
| { |
| ts << "{"; |
| DashArray::const_iterator end = a.end(); |
| for (DashArray::const_iterator it = a.begin(); it != end; ++it) { |
| if (it != a.begin()) |
| ts << ", "; |
| ts << *it; |
| } |
| ts << "}"; |
| return ts; |
| } |
| |
| template<typename ValueType> |
| static void writeNameValuePair(TextStream& ts, const char* name, ValueType value) |
| { |
| ts << " [" << name << "=" << value << "]"; |
| } |
| |
| template<typename ValueType> |
| static void writeNameAndQuotedValue(TextStream& ts, const char* name, ValueType value) |
| { |
| ts << " [" << name << "=\"" << value << "\"]"; |
| } |
| |
| static void writeIfNotEmpty(TextStream& ts, const char* name, const String& value) |
| { |
| if (!value.isEmpty()) |
| writeNameValuePair(ts, name, value); |
| } |
| |
| template<typename ValueType> |
| static void writeIfNotDefault(TextStream& ts, const char* name, ValueType value, ValueType defaultValue) |
| { |
| if (value != defaultValue) |
| writeNameValuePair(ts, name, value); |
| } |
| |
| static TextStream& operator<<(TextStream& ts, const SVGUnitTypes::SVGUnitType& unitType) |
| { |
| ts << SVGPropertyTraits<SVGUnitTypes::SVGUnitType>::toString(unitType); |
| return ts; |
| } |
| |
| static TextStream& operator<<(TextStream& ts, const SVGMarkerUnitsType& markerUnit) |
| { |
| ts << SVGPropertyTraits<SVGMarkerUnitsType>::toString(markerUnit); |
| return ts; |
| } |
| |
| static TextStream& operator<<(TextStream& ts, const SVGSpreadMethodType& type) |
| { |
| ts << SVGPropertyTraits<SVGSpreadMethodType>::toString(type).convertToASCIIUppercase(); |
| return ts; |
| } |
| |
| static void writeSVGPaintingResource(TextStream& ts, const RenderSVGResource& resource) |
| { |
| auto resourceType = resource.resourceType(); |
| if (resourceType == SolidColorResourceType) { |
| ts << "[type=SOLID] [color=" << downcast<RenderSVGResourceSolidColor>(resource).color() << "]"; |
| return; |
| } |
| |
| if (resourceType == PatternResourceType) |
| ts << "[type=PATTERN]"; |
| else if (resourceType == LinearGradientResourceType) |
| ts << "[type=LINEAR-GRADIENT]"; |
| else if (resourceType == RadialGradientResourceType) |
| ts << "[type=RADIAL-GRADIENT]"; |
| |
| // All other resources derive from RenderSVGResourceContainer |
| const auto& container = static_cast<const RenderSVGResourceContainer&>(resource); |
| ts << " [id=\"" << container.element().getIdAttribute() << "\"]"; |
| } |
| |
| static void writeSVGFillPaintingResource(TextStream& ts, const RenderElement& renderer, const RenderSVGResource& fillPaintingResource) |
| { |
| TextStreamSeparator s(" "); |
| ts << " [fill={" << s; |
| writeSVGPaintingResource(ts, fillPaintingResource); |
| |
| const auto& svgStyle = renderer.style().svgStyle(); |
| writeIfNotDefault(ts, "opacity", svgStyle.fillOpacity(), 1.0f); |
| writeIfNotDefault(ts, "fill rule", svgStyle.fillRule(), WindRule::NonZero); |
| ts << "}]"; |
| } |
| |
| static void writeSVGStrokePaintingResource(TextStream& ts, const RenderElement& renderer, const RenderSVGResource& strokePaintingResource, const SVGGraphicsElement& shape) |
| { |
| TextStreamSeparator s(" "); |
| ts << " [stroke={" << s; |
| writeSVGPaintingResource(ts, strokePaintingResource); |
| |
| const auto& style = renderer.style(); |
| const auto& svgStyle = style.svgStyle(); |
| |
| SVGLengthContext lengthContext(&shape); |
| double dashOffset = lengthContext.valueForLength(svgStyle.strokeDashOffset()); |
| double strokeWidth = lengthContext.valueForLength(style.strokeWidth()); |
| const auto& dashes = svgStyle.strokeDashArray(); |
| |
| DashArray dashArray; |
| for (auto& length : dashes) |
| dashArray.append(length.value(lengthContext)); |
| |
| writeIfNotDefault(ts, "opacity", svgStyle.strokeOpacity(), 1.0f); |
| writeIfNotDefault(ts, "stroke width", strokeWidth, 1.0); |
| writeIfNotDefault(ts, "miter limit", style.strokeMiterLimit(), 4.0f); |
| writeIfNotDefault(ts, "line cap", style.capStyle(), LineCap::Butt); |
| writeIfNotDefault(ts, "line join", style.joinStyle(), LineJoin::Miter); |
| writeIfNotDefault(ts, "dash offset", dashOffset, 0.0); |
| if (!dashArray.isEmpty()) |
| writeNameValuePair(ts, "dash array", dashArray); |
| |
| if (is<SVGGeometryElement>(shape)) { |
| double pathLength = downcast<SVGGeometryElement>(shape).pathLength(); |
| writeIfNotDefault(ts, "path length", pathLength, 0.0); |
| } |
| |
| ts << "}]"; |
| } |
| |
| static void writeStyle(TextStream& ts, const RenderElement& renderer) |
| { |
| const RenderStyle& style = renderer.style(); |
| const SVGRenderStyle& svgStyle = style.svgStyle(); |
| |
| if (!renderer.localTransform().isIdentity()) |
| writeNameValuePair(ts, "transform", renderer.localTransform()); |
| writeIfNotDefault(ts, "image rendering", style.imageRendering(), RenderStyle::initialImageRendering()); |
| writeIfNotDefault(ts, "opacity", style.opacity(), RenderStyle::initialOpacity()); |
| |
| if (is<LegacyRenderSVGShape>(renderer)) { |
| const auto& shape = downcast<LegacyRenderSVGShape>(renderer); |
| |
| Color fallbackColor; |
| if (auto* strokePaintingResource = RenderSVGResource::strokePaintingResource(const_cast<LegacyRenderSVGShape&>(shape), shape.style(), fallbackColor)) |
| writeSVGStrokePaintingResource(ts, renderer, *strokePaintingResource, shape.graphicsElement()); |
| |
| if (auto* fillPaintingResource = RenderSVGResource::fillPaintingResource(const_cast<LegacyRenderSVGShape&>(shape), shape.style(), fallbackColor)) |
| writeSVGFillPaintingResource(ts, renderer, *fillPaintingResource); |
| |
| writeIfNotDefault(ts, "clip rule", svgStyle.clipRule(), WindRule::NonZero); |
| } |
| |
| #if ENABLE(LAYER_BASED_SVG_ENGINE) |
| else if (is<LegacyRenderSVGShape>(renderer)) { |
| const auto& shape = downcast<RenderSVGShape>(renderer); |
| |
| Color fallbackColor; |
| if (auto* strokePaintingResource = RenderSVGResource::strokePaintingResource(const_cast<RenderSVGShape&>(shape), shape.style(), fallbackColor)) |
| writeSVGStrokePaintingResource(ts, renderer, *strokePaintingResource, shape.graphicsElement()); |
| |
| if (auto* fillPaintingResource = RenderSVGResource::fillPaintingResource(const_cast<RenderSVGShape&>(shape), shape.style(), fallbackColor)) |
| writeSVGFillPaintingResource(ts, renderer, *fillPaintingResource); |
| |
| writeIfNotDefault(ts, "clip rule", svgStyle.clipRule(), WindRule::NonZero); |
| } |
| #endif |
| |
| writeIfNotEmpty(ts, "start marker", svgStyle.markerStartResource()); |
| writeIfNotEmpty(ts, "middle marker", svgStyle.markerMidResource()); |
| writeIfNotEmpty(ts, "end marker", svgStyle.markerEndResource()); |
| } |
| |
| static TextStream& writePositionAndStyle(TextStream& ts, const RenderElement& renderer, OptionSet<RenderAsTextFlag> behavior = { }) |
| { |
| if (behavior.contains(RenderAsTextFlag::ShowSVGGeometry)) { |
| if (is<RenderBox>(renderer)) { |
| LayoutRect r = downcast<RenderBox>(renderer).frameRect(); |
| ts << " " << enclosingIntRect(r); |
| } |
| |
| ts << " clipped"; |
| } |
| |
| ts << " " << enclosingIntRect(renderer.absoluteClippedOverflowRectForRepaint()); |
| |
| writeStyle(ts, renderer); |
| return ts; |
| } |
| |
| static void writeSVGGraphicsElement(TextStream& ts, SVGGraphicsElement& svgElement) |
| { |
| SVGLengthContext lengthContext(&svgElement); |
| |
| if (is<SVGRectElement>(svgElement)) { |
| const SVGRectElement& element = downcast<SVGRectElement>(svgElement); |
| writeNameValuePair(ts, "x", element.x().value(lengthContext)); |
| writeNameValuePair(ts, "y", element.y().value(lengthContext)); |
| writeNameValuePair(ts, "width", element.width().value(lengthContext)); |
| writeNameValuePair(ts, "height", element.height().value(lengthContext)); |
| } else if (is<SVGLineElement>(svgElement)) { |
| const SVGLineElement& element = downcast<SVGLineElement>(svgElement); |
| writeNameValuePair(ts, "x1", element.x1().value(lengthContext)); |
| writeNameValuePair(ts, "y1", element.y1().value(lengthContext)); |
| writeNameValuePair(ts, "x2", element.x2().value(lengthContext)); |
| writeNameValuePair(ts, "y2", element.y2().value(lengthContext)); |
| } else if (is<SVGEllipseElement>(svgElement)) { |
| const SVGEllipseElement& element = downcast<SVGEllipseElement>(svgElement); |
| writeNameValuePair(ts, "cx", element.cx().value(lengthContext)); |
| writeNameValuePair(ts, "cy", element.cy().value(lengthContext)); |
| writeNameValuePair(ts, "rx", element.rx().value(lengthContext)); |
| writeNameValuePair(ts, "ry", element.ry().value(lengthContext)); |
| } else if (is<SVGCircleElement>(svgElement)) { |
| const SVGCircleElement& element = downcast<SVGCircleElement>(svgElement); |
| writeNameValuePair(ts, "cx", element.cx().value(lengthContext)); |
| writeNameValuePair(ts, "cy", element.cy().value(lengthContext)); |
| writeNameValuePair(ts, "r", element.r().value(lengthContext)); |
| } else if (is<SVGPolyElement>(svgElement)) { |
| const SVGPolyElement& element = downcast<SVGPolyElement>(svgElement); |
| writeNameAndQuotedValue(ts, "points", element.points().valueAsString()); |
| } else if (is<SVGPathElement>(svgElement)) { |
| const SVGPathElement& element = downcast<SVGPathElement>(svgElement); |
| String pathString; |
| // FIXME: We should switch to UnalteredParsing here - this will affect the path dumping output of dozens of tests. |
| buildStringFromByteStream(element.pathByteStream(), pathString, NormalizedParsing); |
| writeNameAndQuotedValue(ts, "data", pathString); |
| } else |
| ASSERT_NOT_REACHED(); |
| } |
| |
| static TextStream& operator<<(TextStream& ts, const LegacyRenderSVGShape& shape) |
| { |
| writePositionAndStyle(ts, shape); |
| writeSVGGraphicsElement(ts, shape.graphicsElement()); |
| return ts; |
| } |
| |
| #if ENABLE(LAYER_BASED_SVG_ENGINE) |
| static TextStream& operator<<(TextStream& ts, const RenderSVGShape& shape) |
| { |
| writePositionAndStyle(ts, shape); |
| writeSVGGraphicsElement(ts, shape.graphicsElement()); |
| return ts; |
| } |
| #endif |
| |
| static void writeRenderSVGTextBox(TextStream& ts, const RenderSVGText& text) |
| { |
| auto* box = downcast<SVGRootInlineBox>(text.firstRootBox()); |
| if (!box) |
| return; |
| |
| ts << " " << enclosingIntRect(FloatRect(text.location(), FloatSize(box->logicalWidth(), box->logicalHeight()))); |
| |
| // FIXME: Remove this hack, once the new text layout engine is completly landed. We want to preserve the old layout test results for now. |
| ts << " contains 1 chunk(s)"; |
| |
| if (text.parent() && (text.parent()->style().visitedDependentColor(CSSPropertyColor) != text.style().visitedDependentColor(CSSPropertyColor))) |
| writeNameValuePair(ts, "color", serializationForRenderTreeAsText(text.style().visitedDependentColor(CSSPropertyColor))); |
| } |
| |
| static inline void writeSVGInlineTextBox(TextStream& ts, SVGInlineTextBox* textBox) |
| { |
| Vector<SVGTextFragment>& fragments = textBox->textFragments(); |
| if (fragments.isEmpty()) |
| return; |
| |
| const SVGRenderStyle& svgStyle = textBox->renderer().style().svgStyle(); |
| String text = textBox->renderer().text(); |
| |
| TextStream::IndentScope indentScope(ts); |
| |
| unsigned fragmentsSize = fragments.size(); |
| for (unsigned i = 0; i < fragmentsSize; ++i) { |
| SVGTextFragment& fragment = fragments.at(i); |
| ts << indent; |
| |
| unsigned startOffset = fragment.characterOffset; |
| unsigned endOffset = fragment.characterOffset + fragment.length; |
| |
| // FIXME: Remove this hack, once the new text layout engine is completly landed. We want to preserve the old layout test results for now. |
| ts << "chunk 1 "; |
| TextAnchor anchor = svgStyle.textAnchor(); |
| bool isVerticalText = textBox->renderer().style().isVerticalWritingMode(); |
| if (anchor == TextAnchor::Middle) { |
| ts << "(middle anchor"; |
| if (isVerticalText) |
| ts << ", vertical"; |
| ts << ") "; |
| } else if (anchor == TextAnchor::End) { |
| ts << "(end anchor"; |
| if (isVerticalText) |
| ts << ", vertical"; |
| ts << ") "; |
| } else if (isVerticalText) |
| ts << "(vertical) "; |
| startOffset -= textBox->start(); |
| endOffset -= textBox->start(); |
| // </hack> |
| |
| ts << "text run " << i + 1 << " at (" << fragment.x << "," << fragment.y << ")"; |
| ts << " startOffset " << startOffset << " endOffset " << endOffset; |
| if (isVerticalText) |
| ts << " height " << fragment.height; |
| else |
| ts << " width " << fragment.width; |
| |
| if (!textBox->isLeftToRightDirection()) |
| ts << " RTL"; |
| |
| ts << ": " << quoteAndEscapeNonPrintables(text.substring(fragment.characterOffset, fragment.length)) << "\n"; |
| } |
| } |
| |
| static inline void writeSVGInlineTextBoxes(TextStream& ts, const RenderText& text) |
| { |
| for (auto* box = text.firstTextBox(); box; box = box->nextTextBox()) { |
| if (!is<SVGInlineTextBox>(*box)) |
| continue; |
| |
| writeSVGInlineTextBox(ts, downcast<SVGInlineTextBox>(box)); |
| } |
| } |
| |
| enum class WriteIndentOrNot { |
| No, |
| Yes |
| }; |
| |
| static void writeStandardPrefix(TextStream& ts, const RenderObject& object, OptionSet<RenderAsTextFlag> behavior, WriteIndentOrNot writeIndent = WriteIndentOrNot::Yes) |
| { |
| if (writeIndent == WriteIndentOrNot::Yes) |
| ts << indent; |
| |
| ts << object.renderName(); |
| |
| if (behavior.contains(RenderAsTextFlag::ShowAddresses)) |
| ts << " " << &object; |
| |
| if (object.node()) |
| ts << " {" << object.node()->nodeName() << "}"; |
| |
| writeDebugInfo(ts, object, behavior); |
| } |
| |
| static void writeChildren(TextStream& ts, const RenderElement& parent, OptionSet<RenderAsTextFlag> behavior) |
| { |
| TextStream::IndentScope indentScope(ts); |
| |
| for (const auto& child : childrenOfType<RenderObject>(parent)) |
| write(ts, child, behavior); |
| } |
| |
| static inline void writeCommonGradientProperties(TextStream& ts, SVGSpreadMethodType spreadMethod, const AffineTransform& gradientTransform, SVGUnitTypes::SVGUnitType gradientUnits) |
| { |
| writeNameValuePair(ts, "gradientUnits", gradientUnits); |
| |
| if (spreadMethod != SVGSpreadMethodPad) |
| ts << " [spreadMethod=" << spreadMethod << "]"; |
| |
| if (!gradientTransform.isIdentity()) |
| ts << " [gradientTransform=" << gradientTransform << "]"; |
| } |
| |
| void writeSVGResourceContainer(TextStream& ts, const RenderSVGResourceContainer& resource, OptionSet<RenderAsTextFlag> behavior) |
| { |
| writeStandardPrefix(ts, resource, behavior); |
| |
| const AtomString& id = resource.element().getIdAttribute(); |
| writeNameAndQuotedValue(ts, "id", id); |
| |
| if (resource.resourceType() == MaskerResourceType) { |
| const auto& masker = static_cast<const RenderSVGResourceMasker&>(resource); |
| writeNameValuePair(ts, "maskUnits", masker.maskUnits()); |
| writeNameValuePair(ts, "maskContentUnits", masker.maskContentUnits()); |
| ts << "\n"; |
| } else if (resource.resourceType() == FilterResourceType) { |
| const auto& filter = static_cast<const RenderSVGResourceFilter&>(resource); |
| writeNameValuePair(ts, "filterUnits", filter.filterUnits()); |
| writeNameValuePair(ts, "primitiveUnits", filter.primitiveUnits()); |
| ts << "\n"; |
| // Creating a placeholder filter which is passed to the builder. |
| FloatRect dummyRect; |
| FloatSize dummyScale(1, 1); |
| SVGFilterBuilder builder; |
| auto dummyFilter = SVGFilter::create(filter.filterElement(), builder, RenderingMode::Unaccelerated, dummyScale, Filter::ClipOperation::Intersect, dummyRect, dummyRect); |
| if (dummyFilter) { |
| TextStream::IndentScope indentScope(ts); |
| dummyFilter->externalRepresentation(ts, FilterRepresentation::TestOutput); |
| } |
| } else if (resource.resourceType() == ClipperResourceType) { |
| const auto& clipper = static_cast<const RenderSVGResourceClipper&>(resource); |
| writeNameValuePair(ts, "clipPathUnits", clipper.clipPathUnits()); |
| ts << "\n"; |
| } else if (resource.resourceType() == MarkerResourceType) { |
| const auto& marker = static_cast<const RenderSVGResourceMarker&>(resource); |
| writeNameValuePair(ts, "markerUnits", marker.markerUnits()); |
| ts << " [ref at " << marker.referencePoint() << "]"; |
| ts << " [angle="; |
| if (marker.angle() == -1) |
| ts << "auto" << "]\n"; |
| else |
| ts << marker.angle() << "]\n"; |
| } else if (resource.resourceType() == PatternResourceType) { |
| const auto& pattern = static_cast<const RenderSVGResourcePattern&>(resource); |
| |
| // Dump final results that are used for rendering. No use in asking SVGPatternElement for its patternUnits(), as it may |
| // link to other patterns using xlink:href, we need to build the full inheritance chain, aka. collectPatternProperties() |
| PatternAttributes attributes; |
| pattern.collectPatternAttributes(attributes); |
| |
| writeNameValuePair(ts, "patternUnits", attributes.patternUnits()); |
| writeNameValuePair(ts, "patternContentUnits", attributes.patternContentUnits()); |
| |
| AffineTransform transform = attributes.patternTransform(); |
| if (!transform.isIdentity()) |
| ts << " [patternTransform=" << transform << "]"; |
| ts << "\n"; |
| } else if (resource.resourceType() == LinearGradientResourceType) { |
| const auto& gradient = static_cast<const RenderSVGResourceLinearGradient&>(resource); |
| |
| // Dump final results that are used for rendering. No use in asking SVGGradientElement for its gradientUnits(), as it may |
| // link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties() |
| LinearGradientAttributes attributes; |
| gradient.linearGradientElement().collectGradientAttributes(attributes); |
| writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.gradientUnits()); |
| |
| ts << " [start=" << gradient.startPoint(attributes) << "] [end=" << gradient.endPoint(attributes) << "]\n"; |
| } else if (resource.resourceType() == RadialGradientResourceType) { |
| const auto& gradient = static_cast<const RenderSVGResourceRadialGradient&>(resource); |
| |
| // Dump final results that are used for rendering. No use in asking SVGGradientElement for its gradientUnits(), as it may |
| // link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties() |
| RadialGradientAttributes attributes; |
| gradient.radialGradientElement().collectGradientAttributes(attributes); |
| writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.gradientUnits()); |
| |
| FloatPoint focalPoint = gradient.focalPoint(attributes); |
| FloatPoint centerPoint = gradient.centerPoint(attributes); |
| float radius = gradient.radius(attributes); |
| float focalRadius = gradient.focalRadius(attributes); |
| |
| ts << " [center=" << centerPoint << "] [focal=" << focalPoint << "] [radius=" << radius << "] [focalRadius=" << focalRadius << "]\n"; |
| } else |
| ts << "\n"; |
| writeChildren(ts, resource, behavior); |
| } |
| |
| #if ENABLE(LAYER_BASED_SVG_ENGINE) |
| void writeSVGContainer(TextStream& ts, const RenderSVGContainer& container, OptionSet<RenderAsTextFlag> behavior) |
| { |
| writeStandardPrefix(ts, container, behavior); |
| writePositionAndStyle(ts, container, behavior); |
| ts << "\n"; |
| writeResources(ts, container, behavior); |
| writeChildren(ts, container, behavior); |
| } |
| #endif |
| |
| void writeSVGContainer(TextStream& ts, const LegacyRenderSVGContainer& container, OptionSet<RenderAsTextFlag> behavior) |
| { |
| // Currently RenderSVGResourceFilterPrimitive has no meaningful output. |
| if (container.isSVGResourceFilterPrimitive()) |
| return; |
| writeStandardPrefix(ts, container, behavior); |
| writePositionAndStyle(ts, container, behavior); |
| ts << "\n"; |
| writeResources(ts, container, behavior); |
| writeChildren(ts, container, behavior); |
| } |
| |
| #if ENABLE(LAYER_BASED_SVG_ENGINE) |
| void write(TextStream& ts, const RenderSVGRoot& root, OptionSet<RenderAsTextFlag> behavior) |
| { |
| writeStandardPrefix(ts, root, behavior); |
| writePositionAndStyle(ts, root, behavior); |
| ts << "\n"; |
| writeChildren(ts, root, behavior); |
| } |
| #endif |
| |
| void write(TextStream& ts, const LegacyRenderSVGRoot& root, OptionSet<RenderAsTextFlag> behavior) |
| { |
| writeStandardPrefix(ts, root, behavior); |
| writePositionAndStyle(ts, root, behavior); |
| ts << "\n"; |
| writeChildren(ts, root, behavior); |
| } |
| |
| void writeSVGText(TextStream& ts, const RenderSVGText& text, OptionSet<RenderAsTextFlag> behavior) |
| { |
| writeStandardPrefix(ts, text, behavior); |
| writeRenderSVGTextBox(ts, text); |
| ts << "\n"; |
| writeResources(ts, text, behavior); |
| writeChildren(ts, text, behavior); |
| } |
| |
| void writeSVGInlineText(TextStream& ts, const RenderSVGInlineText& text, OptionSet<RenderAsTextFlag> behavior) |
| { |
| writeStandardPrefix(ts, text, behavior); |
| ts << " " << enclosingIntRect(FloatRect(text.firstRunLocation(), text.floatLinesBoundingBox().size())) << "\n"; |
| writeResources(ts, text, behavior); |
| writeSVGInlineTextBoxes(ts, text); |
| } |
| |
| void writeSVGImage(TextStream& ts, const RenderSVGImage& image, OptionSet<RenderAsTextFlag> behavior) |
| { |
| writeStandardPrefix(ts, image, behavior); |
| writePositionAndStyle(ts, image, behavior); |
| ts << "\n"; |
| writeResources(ts, image, behavior); |
| } |
| |
| #if ENABLE(LAYER_BASED_SVG_ENGINE) |
| void write(TextStream& ts, const RenderSVGShape& shape, OptionSet<RenderAsTextFlag> behavior) |
| { |
| writeStandardPrefix(ts, shape, behavior); |
| ts << shape << "\n"; |
| writeResources(ts, shape, behavior); |
| } |
| #endif |
| |
| void write(TextStream& ts, const LegacyRenderSVGShape& shape, OptionSet<RenderAsTextFlag> behavior) |
| { |
| writeStandardPrefix(ts, shape, behavior); |
| ts << shape << "\n"; |
| writeResources(ts, shape, behavior); |
| } |
| |
| void writeSVGGradientStop(TextStream& ts, const RenderSVGGradientStop& stop, OptionSet<RenderAsTextFlag> behavior) |
| { |
| writeStandardPrefix(ts, stop, behavior); |
| |
| ts << " [offset=" << stop.element().offset() << "] [color=" << stop.element().stopColorIncludingOpacity() << "]\n"; |
| } |
| |
| void writeResources(TextStream& ts, const RenderObject& renderer, OptionSet<RenderAsTextFlag> behavior) |
| { |
| const RenderStyle& style = renderer.style(); |
| |
| // FIXME: We want to use SVGResourcesCache to determine which resources are present, instead of quering the resource <-> id cache. |
| // For now leave the DRT output as is, but later on we should change this so cycles are properly ignored in the DRT output. |
| if (style.hasPositionedMask()) { |
| auto* maskImage = style.maskImage(); |
| if (is<StyleCachedImage>(maskImage)) { |
| auto resourceID = SVGURIReference::fragmentIdentifierFromIRIString(downcast<StyleCachedImage>(*maskImage).reresolvedURL(renderer.document()).string(), renderer.document()); |
| if (auto* masker = getRenderSVGResourceById<RenderSVGResourceMasker>(renderer.document(), resourceID)) { |
| ts << indent << " "; |
| writeNameAndQuotedValue(ts, "masker", resourceID); |
| ts << " "; |
| writeStandardPrefix(ts, *masker, behavior, WriteIndentOrNot::No); |
| ts << " " << masker->resourceBoundingBox(renderer) << "\n"; |
| } |
| } |
| } |
| if (style.clipPath() && is<ReferencePathOperation>(style.clipPath())) { |
| auto resourceClipPath = downcast<ReferencePathOperation>(style.clipPath()); |
| AtomString id = resourceClipPath->fragment(); |
| if (RenderSVGResourceClipper* clipper = getRenderSVGResourceById<RenderSVGResourceClipper>(renderer.document(), id)) { |
| ts << indent << " "; |
| writeNameAndQuotedValue(ts, "clipPath", resourceClipPath->fragment()); |
| ts << " "; |
| writeStandardPrefix(ts, *clipper, behavior, WriteIndentOrNot::No); |
| ts << " " << clipper->resourceBoundingBox(renderer) << "\n"; |
| } |
| } |
| if (style.hasFilter()) { |
| const FilterOperations& filterOperations = style.filter(); |
| if (filterOperations.size() == 1) { |
| const FilterOperation& filterOperation = *filterOperations.at(0); |
| if (filterOperation.type() == FilterOperation::REFERENCE) { |
| const auto& referenceFilterOperation = downcast<ReferenceFilterOperation>(filterOperation); |
| AtomString id = SVGURIReference::fragmentIdentifierFromIRIString(referenceFilterOperation.url(), renderer.document()); |
| if (RenderSVGResourceFilter* filter = getRenderSVGResourceById<RenderSVGResourceFilter>(renderer.document(), id)) { |
| ts << indent << " "; |
| writeNameAndQuotedValue(ts, "filter", id); |
| ts << " "; |
| writeStandardPrefix(ts, *filter, behavior, WriteIndentOrNot::No); |
| ts << " " << filter->resourceBoundingBox(renderer) << "\n"; |
| } |
| } |
| } |
| } |
| } |
| |
| } // namespace WebCore |