| /* |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "RenderSVGResourceSolidColor.h" |
| |
| #include "Frame.h" |
| #include "FrameView.h" |
| #include "GraphicsContext.h" |
| #include "RenderElement.h" |
| #include "RenderStyle.h" |
| #include "RenderView.h" |
| #include "SVGRenderSupport.h" |
| |
| namespace WebCore { |
| |
| RenderSVGResourceSolidColor::RenderSVGResourceSolidColor() = default; |
| |
| RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor() = default; |
| |
| bool RenderSVGResourceSolidColor::applyResource(RenderElement& renderer, const RenderStyle& style, GraphicsContext*& context, OptionSet<RenderSVGResourceMode> resourceMode) |
| { |
| ASSERT(context); |
| ASSERT(!resourceMode.isEmpty()); |
| |
| const SVGRenderStyle& svgStyle = style.svgStyle(); |
| |
| bool isRenderingMask = renderer.view().frameView().paintBehavior().contains(PaintBehavior::RenderingSVGMask); |
| |
| if (resourceMode.contains(RenderSVGResourceMode::ApplyToFill)) { |
| if (!isRenderingMask) |
| context->setAlpha(svgStyle.fillOpacity()); |
| else |
| context->setAlpha(1); |
| context->setFillColor(style.colorByApplyingColorFilter(m_color)); |
| if (!isRenderingMask) |
| context->setFillRule(svgStyle.fillRule()); |
| |
| if (resourceMode.contains(RenderSVGResourceMode::ApplyToText)) |
| context->setTextDrawingMode(TextDrawingMode::Fill); |
| } else if (resourceMode.contains(RenderSVGResourceMode::ApplyToStroke)) { |
| // When rendering the mask for a RenderSVGResourceClipper, the stroke code path is never hit. |
| ASSERT(!isRenderingMask); |
| context->setAlpha(svgStyle.strokeOpacity()); |
| context->setStrokeColor(style.colorByApplyingColorFilter(m_color)); |
| |
| SVGRenderSupport::applyStrokeStyleToContext(*context, style, renderer); |
| |
| if (resourceMode.contains(RenderSVGResourceMode::ApplyToText)) |
| context->setTextDrawingMode(TextDrawingMode::Stroke); |
| } |
| |
| return true; |
| } |
| |
| void RenderSVGResourceSolidColor::postApplyResource(RenderElement&, GraphicsContext*& context, OptionSet<RenderSVGResourceMode> resourceMode, const Path* path, const RenderElement* shape) |
| { |
| ASSERT(context); |
| ASSERT(!resourceMode.isEmpty()); |
| fillAndStrokePathOrShape(*context, resourceMode, path, shape); |
| } |
| |
| } |