| /* |
| * Copyright (c) 2009, Google Inc. All rights reserved. |
| * Copyright (C) 2020, 2021, 2022 Igalia S.L. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(LAYER_BASED_SVG_ENGINE) |
| #include "RenderLayer.h" |
| #include "RenderLayerModelObject.h" |
| #include "SVGBoundingBoxComputation.h" |
| #include "SVGElement.h" |
| #include "SVGRenderSupport.h" |
| |
| namespace WebCore { |
| |
| // Most renderers in the SVG rendering tree will inherit from this class |
| // but not all. RenderSVGForeignObject, RenderSVGBlock, etc. inherit from |
| // existing RenderBlock classes, that all inherit from RenderLayerModelObject |
| // directly, without RenderSVGModelObject inbetween. Therefore code which |
| // needs to be shared between all SVG renderers goes to RenderLayerModelObject. |
| class SVGElement; |
| |
| class RenderSVGModelObject : public RenderLayerModelObject { |
| WTF_MAKE_ISO_ALLOCATED(RenderSVGModelObject); |
| public: |
| bool requiresLayer() const override { return true; } |
| |
| void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override; |
| |
| static bool checkIntersection(RenderElement*, const FloatRect&); |
| static bool checkEnclosure(RenderElement*, const FloatRect&); |
| |
| SVGElement& element() const { return downcast<SVGElement>(nodeForNonAnonymous()); } |
| |
| // FIXME: [LBSE] Mark final, add applyTransform to RenderLayerModelObject |
| void applyTransform(TransformationMatrix&, const RenderStyle&, const FloatRect& boundingBox, OptionSet<RenderStyle::TransformOperationOption>) const; |
| |
| // Mimic the RenderBox accessors - by sharing the same terminology the painting / hit testing / layout logic is |
| // similar to read compared to non-SVG renderers such as RenderBox & friends. |
| LayoutRect borderBoxRectEquivalent() const { return { LayoutPoint(), m_layoutRect.size() }; } |
| LayoutRect contentBoxRectEquivalent() const { return borderBoxRectEquivalent(); } |
| LayoutRect frameRectEquivalent() const { return m_layoutRect; } |
| |
| LayoutRect visualOverflowRectEquivalent() const { return SVGBoundingBoxComputation::computeVisualOverflowRect(*this); } |
| |
| void applyTopLeftLocationOffsetEquivalent(LayoutPoint& point) const { point.moveBy(layoutLocation()); } |
| |
| LayoutRect layoutRect() const { return m_layoutRect; } |
| void setLayoutRect(const LayoutRect& layoutRect) { m_layoutRect = layoutRect; } |
| void setLayoutLocation(const LayoutPoint& layoutLocation) { m_layoutRect.setLocation(layoutLocation); } |
| |
| LayoutPoint paintingLocation() const { return toLayoutPoint(layoutLocation() - flooredLayoutPoint(objectBoundingBox().minXMinYCorner())); } |
| LayoutPoint layoutLocation() const { return m_layoutRect.location(); } |
| LayoutSize layoutLocationOffset() const { return toLayoutSize(m_layoutRect.location()); } |
| LayoutSize layoutSize() const { return m_layoutRect.size(); } |
| |
| // For RenderLayer only |
| FloatRect borderBoxRectInFragmentEquivalent(RenderFragmentContainer*, RenderBox::RenderBoxFragmentInfoFlags = RenderBox::CacheRenderBoxFragmentInfo) const; |
| virtual LayoutRect overflowClipRect(const LayoutPoint& location, RenderFragmentContainer* = nullptr, OverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize, PaintPhase = PaintPhase::BlockBackground) const; |
| LayoutRect overflowClipRectForChildLayers(const LayoutPoint& location, RenderFragmentContainer* fragment, OverlayScrollbarSizeRelevancy relevancy) { return overflowClipRect(location, fragment, relevancy); } |
| |
| protected: |
| RenderSVGModelObject(SVGElement&, RenderStyle&&); |
| |
| void willBeDestroyed() override; |
| void updateFromStyle() override; |
| bool shouldPaintSVGRenderer(const PaintInfo&) const; |
| |
| LayoutRect clippedOverflowRect(const RenderLayerModelObject* repaintContainer, VisibleRectContext) const override; |
| std::optional<LayoutRect> computeVisibleRectInContainer(const LayoutRect&, const RenderLayerModelObject* container, VisibleRectContext) const final; |
| void mapAbsoluteToLocalPoint(OptionSet<MapCoordinatesMode>, TransformState&) const override; |
| void mapLocalToContainer(const RenderLayerModelObject* ancestorContainer, TransformState&, OptionSet<MapCoordinatesMode>, bool* wasFixed) const final; |
| LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* repaintContainer, const RenderGeometryMap*) const final; |
| const RenderObject* pushMappingToContainer(const RenderLayerModelObject*, RenderGeometryMap&) const override; |
| LayoutSize offsetFromContainer(RenderElement&, const LayoutPoint&, bool* offsetDependsOnPoint = nullptr) const override; |
| |
| void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedOffset) const override; |
| void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const override; |
| |
| void addFocusRingRects(Vector<LayoutRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) override; |
| // FIXME: [LBSE] Upstream SVG outline painting functionality |
| // void paintSVGOutline(PaintInfo&, const LayoutPoint& adjustedPaintOffset); |
| |
| private: |
| bool isRenderSVGModelObject() const final { return true; } |
| |
| LayoutRect m_layoutRect; |
| }; |
| |
| } // namespace WebCore |
| |
| SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderSVGModelObject, isRenderSVGModelObject()) |
| |
| #endif // ENABLE(LAYER_BASED_SVG_ENGINE) |