| /* |
| * Copyright (c) 2009, Google Inc. All rights reserved. |
| * Copyright (C) 2020, 2021, 2022 Igalia S.L. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "RenderSVGModelObject.h" |
| |
| #if ENABLE(LAYER_BASED_SVG_ENGINE) |
| #include "RenderGeometryMap.h" |
| #include "RenderLayer.h" |
| #include "RenderLayerModelObject.h" |
| #include "RenderSVGResource.h" |
| #include "RenderView.h" |
| #include "SVGElementInlines.h" |
| #include "SVGGraphicsElement.h" |
| #include "SVGLocatable.h" |
| #include "SVGNames.h" |
| #include "SVGPathData.h" |
| #include "SVGResourcesCache.h" |
| #include "TransformState.h" |
| #include <wtf/IsoMallocInlines.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(RenderSVGModelObject); |
| |
| RenderSVGModelObject::RenderSVGModelObject(SVGElement& element, RenderStyle&& style) |
| : RenderLayerModelObject(element, WTFMove(style), 0) |
| { |
| } |
| |
| void RenderSVGModelObject::updateFromStyle() |
| { |
| RenderLayerModelObject::updateFromStyle(); |
| setHasTransformRelatedProperty(style().hasTransformRelatedProperty()); |
| |
| AffineTransform transform; |
| if (is<SVGGraphicsElement>(nodeForNonAnonymous())) |
| transform = downcast<SVGGraphicsElement>(nodeForNonAnonymous()).animatedLocalTransform(); |
| |
| // FIXME: [LBSE] Upstream RenderObject changes |
| // if (!transform.isIdentity()) |
| // setHasSVGTransform(); |
| } |
| |
| FloatRect RenderSVGModelObject::borderBoxRectInFragmentEquivalent(RenderFragmentContainer*, RenderBox::RenderBoxFragmentInfoFlags) const |
| { |
| return borderBoxRectEquivalent(); |
| } |
| |
| LayoutRect RenderSVGModelObject::overflowClipRect(const LayoutPoint&, RenderFragmentContainer*, OverlayScrollbarSizeRelevancy, PaintPhase) const |
| { |
| ASSERT_NOT_REACHED(); |
| return LayoutRect(); |
| } |
| |
| LayoutRect RenderSVGModelObject::clippedOverflowRect(const RenderLayerModelObject* repaintContainer, VisibleRectContext context) const |
| { |
| if (isInsideEntirelyHiddenLayer()) |
| return { }; |
| |
| ASSERT(!view().frameView().layoutContext().isPaintOffsetCacheEnabled()); |
| return computeRect(visualOverflowRectEquivalent(), repaintContainer, context); |
| } |
| |
| std::optional<LayoutRect> RenderSVGModelObject::computeVisibleRectInContainer(const LayoutRect& rect, const RenderLayerModelObject* container, VisibleRectContext context) const |
| { |
| return computeVisibleRectInSVGContainer(rect, container, context); |
| } |
| |
| const RenderObject* RenderSVGModelObject::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const |
| { |
| ASSERT(ancestorToStopAt != this); |
| ASSERT(style().position() == PositionType::Static); |
| |
| bool ancestorSkipped; |
| RenderElement* container = this->container(ancestorToStopAt, ancestorSkipped); |
| if (!container) |
| return nullptr; |
| |
| ASSERT_UNUSED(ancestorSkipped, !ancestorSkipped); |
| |
| bool offsetDependsOnPoint = false; |
| LayoutSize containerOffset = offsetFromContainer(*container, LayoutPoint(), &offsetDependsOnPoint); |
| |
| bool preserve3D = container->style().preserves3D() || style().preserves3D(); |
| if (shouldUseTransformFromContainer(container) && (geometryMap.mapCoordinatesFlags() & UseTransforms)) { |
| TransformationMatrix t; |
| getTransformFromContainer(container, containerOffset, t); |
| geometryMap.push(this, t, preserve3D, offsetDependsOnPoint, false /* isFixedPos */, hasTransform()); |
| } else |
| geometryMap.push(this, containerOffset, preserve3D, offsetDependsOnPoint, false /* isFixedPos */, hasTransform()); |
| |
| return container; |
| } |
| |
| LayoutRect RenderSVGModelObject::outlineBoundsForRepaint(const RenderLayerModelObject* repaintContainer, const RenderGeometryMap* geometryMap) const |
| { |
| ASSERT(!view().frameView().layoutContext().isPaintOffsetCacheEnabled()); |
| |
| auto outlineBounds = visualOverflowRectEquivalent(); |
| |
| if (repaintContainer != this) { |
| FloatQuad containerRelativeQuad; |
| if (geometryMap) |
| containerRelativeQuad = geometryMap->mapToContainer(outlineBounds, repaintContainer); |
| else |
| containerRelativeQuad = localToContainerQuad(FloatRect(outlineBounds), repaintContainer); |
| |
| outlineBounds = LayoutRect(containerRelativeQuad.boundingBox()); |
| } |
| |
| return outlineBounds; |
| } |
| |
| void RenderSVGModelObject::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset) const |
| { |
| rects.append(snappedIntRect(LayoutRect(accumulatedOffset + layoutLocation(), layoutSize()))); |
| } |
| |
| void RenderSVGModelObject::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const |
| { |
| quads.append(localToAbsoluteQuad(objectBoundingBox(), UseTransforms, wasFixed)); |
| } |
| |
| void RenderSVGModelObject::willBeDestroyed() |
| { |
| SVGResourcesCache::clientDestroyed(*this); |
| RenderLayerModelObject::willBeDestroyed(); |
| } |
| |
| void RenderSVGModelObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
| { |
| RenderLayerModelObject::styleDidChange(diff, oldStyle); |
| |
| // SVG masks are painted independent of the target renderers visibility. |
| // FIXME: [LBSE] Upstream RenderElement changes |
| // bool hasSVGMask = hasSVGMask(); |
| bool hasSVGMask = false; |
| if (hasSVGMask && hasLayer() && style().visibility() != Visibility::Visible) |
| layer()->setHasVisibleContent(); |
| |
| SVGResourcesCache::clientStyleChanged(*this, diff, style()); |
| } |
| |
| void RenderSVGModelObject::mapAbsoluteToLocalPoint(OptionSet<MapCoordinatesMode> mode, TransformState& transformState) const |
| { |
| ASSERT(style().position() == PositionType::Static); |
| |
| if (hasTransform()) |
| mode.remove(IsFixed); |
| |
| auto* container = parent(); |
| if (!container) |
| return; |
| |
| container->mapAbsoluteToLocalPoint(mode, transformState); |
| |
| LayoutSize containerOffset = offsetFromContainer(*container, LayoutPoint()); |
| |
| bool preserve3D = mode & UseTransforms && (container->style().preserves3D() || style().preserves3D()); |
| if (mode & UseTransforms && shouldUseTransformFromContainer(container)) { |
| TransformationMatrix t; |
| getTransformFromContainer(container, containerOffset, t); |
| transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); |
| } else |
| transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); |
| } |
| |
| void RenderSVGModelObject::mapLocalToContainer(const RenderLayerModelObject* ancestorContainer, TransformState& transformState, OptionSet<MapCoordinatesMode> mode, bool* wasFixed) const |
| { |
| mapLocalToSVGContainer(ancestorContainer, transformState, mode, wasFixed); |
| } |
| |
| LayoutSize RenderSVGModelObject::offsetFromContainer(RenderElement& container, const LayoutPoint&, bool*) const |
| { |
| ASSERT_UNUSED(container, &container == this->container()); |
| ASSERT(!isInFlowPositioned()); |
| ASSERT(!isAbsolutelyPositioned()); |
| ASSERT(isInline()); |
| return LayoutSize(); |
| } |
| |
| void RenderSVGModelObject::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject*) |
| { |
| auto repaintBoundingBox = enclosingLayoutRect(repaintRectInLocalCoordinates()); |
| if (repaintBoundingBox.size().isEmpty()) |
| return; |
| rects.append(LayoutRect(additionalOffset, repaintBoundingBox.size())); |
| } |
| |
| bool RenderSVGModelObject::shouldPaintSVGRenderer(const PaintInfo& paintInfo) const |
| { |
| ASSERT(!paintInfo.context().paintingDisabled()); |
| |
| if ((paintInfo.phase != PaintPhase::Foreground && paintInfo.phase != PaintPhase::ClippingMask && paintInfo.phase != PaintPhase::Mask && paintInfo.phase != PaintPhase::Outline && paintInfo.phase != PaintPhase::SelfOutline)) |
| return false; |
| |
| if (!paintInfo.shouldPaintWithinRoot(*this)) |
| return false; |
| |
| if (style().visibility() == Visibility::Hidden || style().display() == DisplayType::None) |
| return false; |
| |
| return true; |
| } |
| |
| // FloatRect::intersects does not consider horizontal or vertical lines (because of isEmpty()). |
| // So special-case handling of such lines. |
| static bool intersectsAllowingEmpty(const FloatRect& r, const FloatRect& other) |
| { |
| if (r.isEmpty() && other.isEmpty()) |
| return false; |
| if (r.isEmpty() && !other.isEmpty()) |
| return (other.contains(r.x(), r.y()) && !other.contains(r.maxX(), r.maxY())) || (!other.contains(r.x(), r.y()) && other.contains(r.maxX(), r.maxY())); |
| if (other.isEmpty()) |
| return intersectsAllowingEmpty(other, r); |
| return r.intersects(other); |
| } |
| |
| // One of the element types that can cause graphics to be drawn onto the target canvas. Specifically: circle, ellipse, |
| // image, line, path, polygon, polyline, rect, text and use. |
| static bool isGraphicsElement(const RenderElement& renderer) |
| { |
| return renderer.isSVGShape() || renderer.isSVGText() || renderer.isSVGImage() || renderer.element()->hasTagName(SVGNames::useTag); |
| } |
| |
| bool RenderSVGModelObject::checkIntersection(RenderElement* renderer, const FloatRect& rect) |
| { |
| if (!renderer || renderer->style().pointerEvents() == PointerEvents::None) |
| return false; |
| if (!isGraphicsElement(*renderer)) |
| return false; |
| SVGElement* svgElement = downcast<SVGElement>(renderer->element()); |
| ASSERT(is<SVGGraphicsElement>(svgElement)); |
| auto ctm = downcast<SVGGraphicsElement>(*svgElement).getCTM(SVGLocatable::DisallowStyleUpdate); |
| return intersectsAllowingEmpty(rect, ctm.mapRect(renderer->repaintRectInLocalCoordinates())); |
| } |
| |
| bool RenderSVGModelObject::checkEnclosure(RenderElement* renderer, const FloatRect& rect) |
| { |
| if (!renderer || renderer->style().pointerEvents() == PointerEvents::None) |
| return false; |
| if (!isGraphicsElement(*renderer)) |
| return false; |
| SVGElement* svgElement = downcast<SVGElement>(renderer->element()); |
| ASSERT(is<SVGGraphicsElement>(svgElement)); |
| auto ctm = downcast<SVGGraphicsElement>(*svgElement).getCTM(SVGLocatable::DisallowStyleUpdate); |
| return rect.contains(ctm.mapRect(renderer->repaintRectInLocalCoordinates())); |
| } |
| |
| void RenderSVGModelObject::applyTransform(TransformationMatrix& transform, const RenderStyle& style, const FloatRect& boundingBox, OptionSet<RenderStyle::TransformOperationOption> options) const |
| { |
| UNUSED_PARAM(transform); |
| UNUSED_PARAM(style); |
| UNUSED_PARAM(boundingBox); |
| UNUSED_PARAM(options); |
| // FIXME: [LBSE] Upstream SVGRenderSupport changes |
| // SVGRenderSupport::applyTransform(*this, transform, style, boundingBox, std::nullopt, std::nullopt, options); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(LAYER_BASED_SVG_ENGINE) |