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/*
* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2007, 2008 Rob Buis <buis@kde.org>
* Copyright (C) 2007 Eric Seidel <eric@webkit.org>
* Copyright (C) 2009 Google, Inc. All rights reserved.
* Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
* Copyright (C) 2020, 2021, 2022 Igalia S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "RenderSVGContainer.h"
#if ENABLE(LAYER_BASED_SVG_ENGINE)
#include "GraphicsContext.h"
#include "HitTestRequest.h"
#include "HitTestResult.h"
#include "LayoutRepainter.h"
#include "RenderIterator.h"
#include "RenderLayer.h"
#include "RenderTreeBuilder.h"
#include "RenderView.h"
#include "SVGContainerLayout.h"
#include "SVGRenderingContext.h"
#include "SVGResources.h"
#include "SVGResourcesCache.h"
#include <wtf/IsoMallocInlines.h>
#include <wtf/StackStats.h>
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(RenderSVGContainer);
RenderSVGContainer::RenderSVGContainer(SVGElement& element, RenderStyle&& style)
: RenderSVGModelObject(element, WTFMove(style))
{
}
RenderSVGContainer::~RenderSVGContainer() = default;
void RenderSVGContainer::layout()
{
StackStats::LayoutCheckPoint layoutCheckPoint;
ASSERT(needsLayout());
LayoutRepainter repainter(*this, checkForRepaintDuringLayout());
calculateViewport();
// Update layer transform before laying out children (SVG needs access to the transform matrices during layout for on-screen text font-size calculations).
// Eventually re-update if the transform reference box, relevant for transform-origin, has changed during layout.
{
// FIXME: [LBSE] Upstream SVGLayerTransformUpdater
// SVGLayerTransformUpdater transformUpdater(*this);
layoutChildren();
}
updateLayerInformation();
// Invalidate all resources of this client if our layout changed.
if (everHadLayout() && needsLayout())
SVGResourcesCache::clientLayoutChanged(*this);
repainter.repaintAfterLayout();
clearNeedsLayout();
}
void RenderSVGContainer::calculateViewport()
{
// FIXME: [LBSE] Upstream SVGLengthContext changes
// element().updateLengthContext();
}
void RenderSVGContainer::layoutChildren()
{
SVGContainerLayout containerLayout(*this);
containerLayout.layoutChildren(selfNeedsLayout() || SVGRenderSupport::filtersForceContainerLayout(*this));
SVGBoundingBoxComputation boundingBoxComputation(*this);
m_objectBoundingBox = boundingBoxComputation.computeDecoratedBoundingBox(SVGBoundingBoxComputation::objectBoundingBoxDecoration, &m_objectBoundingBoxValid);
m_strokeBoundingBox = boundingBoxComputation.computeDecoratedBoundingBox(SVGBoundingBoxComputation::strokeBoundingBoxDecoration);
setLayoutRect(enclosingLayoutRect(m_objectBoundingBox));
containerLayout.positionChildrenRelativeToContainer();
}
void RenderSVGContainer::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderSVGModelObject::styleDidChange(diff, oldStyle);
// FIXME: [LBSE] Upstream RenderLayer changes
// if (hasLayer())
// layer()->setIsOpportunisticStackingContext(true);
}
bool RenderSVGContainer::selfWillPaint()
{
auto* resources = SVGResourcesCache::cachedResourcesForRenderer(*this);
return resources && resources->filter();
}
void RenderSVGContainer::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
if (paintInfo.context().paintingDisabled())
return;
if (!paintInfo.shouldPaintWithinRoot(*this))
return;
if (style().display() == DisplayType::None)
return;
// FIXME: [LBSE] Upstream SVGRenderSupport changes
// if (!SVGRenderSupport::shouldPaintHiddenRenderer(*this))
// return;
// Spec: groups w/o children still may render filter content.
if (!firstChild() && !selfWillPaint())
return;
if (paintInfo.phase == PaintPhase::ClippingMask) {
// FIXME: [LBSE] Upstream SVGRenderSupport changes
// SVGRenderSupport::paintSVGClippingMask(*this, paintInfo);
return;
}
auto adjustedPaintOffset = paintOffset + layoutLocation();
if (paintInfo.phase == PaintPhase::Mask) {
// FIXME: [LBSE] Upstream SVGRenderSupport changes
// SVGRenderSupport::paintSVGMask(*this, paintInfo, adjustedPaintOffset);
return;
}
auto visualOverflowRect = visualOverflowRectEquivalent();
visualOverflowRect.moveBy(adjustedPaintOffset);
if (!visualOverflowRect.intersects(paintInfo.rect))
return;
if (paintInfo.phase == PaintPhase::Outline || paintInfo.phase == PaintPhase::SelfOutline) {
// FIXME: [LBSE] Upstream outline painting
// paintSVGOutline(paintInfo, adjustedPaintOffset);
}
}
bool RenderSVGContainer::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
{
auto adjustedLocation = accumulatedOffset + layoutLocation();
auto visualOverflowRect = visualOverflowRectEquivalent();
visualOverflowRect.moveBy(adjustedLocation);
if (!locationInContainer.intersects(visualOverflowRect))
return false;
auto localPoint = locationInContainer.point();
auto boundingBoxTopLeftCorner = flooredLayoutPoint(objectBoundingBox().minXMinYCorner());
auto coordinateSystemOriginTranslation = boundingBoxTopLeftCorner - adjustedLocation;
localPoint.move(coordinateSystemOriginTranslation);
if (!SVGRenderSupport::pointInClippingArea(*this, localPoint))
return false;
// Give RenderSVGViewportContainer a chance to apply its viewport clip.
if (!pointIsInsideViewportClip(localPoint))
return false;
SVGHitTestCycleDetectionScope hitTestScope(*this);
for (auto* child = lastChild(); child; child = child->previousSibling()) {
if (!child->hasLayer() && child->nodeAtPoint(request, result, locationInContainer, adjustedLocation, hitTestAction)) {
updateHitTestResult(result, locationInContainer.point() - toLayoutSize(adjustedLocation));
if (result.addNodeToListBasedTestResult(child->node(), request, locationInContainer, visualOverflowRect) == HitTestProgress::Stop)
return true;
}
}
// Accessibility wants to return SVG containers, if appropriate.
if (request.type() & HitTestRequest::Type::AccessibilityHitTest && m_objectBoundingBox.contains(localPoint)) {
updateHitTestResult(result, locationInContainer.point() - toLayoutSize(adjustedLocation));
if (result.addNodeToListBasedTestResult(nodeForHitTest(), request, locationInContainer, visualOverflowRect) == HitTestProgress::Stop)
return true;
}
// Spec: Only graphical elements can be targeted by the mouse, period.
// 16.4: "If there are no graphics elements whose relevant graphics content is under the pointer (i.e., there is no target element), the event is not dispatched."
return false;
}
}
#endif // ENABLE(LAYER_BASED_SVG_ENGINE)