| /* |
| * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "config.h" |
| #include "RenderProgress.h" |
| |
| #include "HTMLProgressElement.h" |
| #include "RenderTheme.h" |
| #include <wtf/IsoMallocInlines.h> |
| #include <wtf/RefPtr.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(RenderProgress); |
| |
| RenderProgress::RenderProgress(HTMLElement& element, RenderStyle&& style) |
| : RenderBlockFlow(element, WTFMove(style)) |
| , m_position(HTMLProgressElement::InvalidPosition) |
| , m_animationTimer(*this, &RenderProgress::animationTimerFired) |
| { |
| } |
| |
| RenderProgress::~RenderProgress() = default; |
| |
| void RenderProgress::updateFromElement() |
| { |
| HTMLProgressElement* element = progressElement(); |
| if (m_position == element->position()) |
| return; |
| m_position = element->position(); |
| |
| updateAnimationState(); |
| repaint(); |
| RenderBlockFlow::updateFromElement(); |
| } |
| |
| RenderBox::LogicalExtentComputedValues RenderProgress::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop) const |
| { |
| auto computedValues = RenderBox::computeLogicalHeight(logicalHeight, logicalTop); |
| LayoutRect frame = frameRect(); |
| if (isHorizontalWritingMode()) |
| frame.setHeight(computedValues.m_extent); |
| else |
| frame.setWidth(computedValues.m_extent); |
| IntSize frameSize = theme().progressBarRectForBounds(*this, snappedIntRect(frame)).size(); |
| computedValues.m_extent = isHorizontalWritingMode() ? frameSize.height() : frameSize.width(); |
| return computedValues; |
| } |
| |
| double RenderProgress::animationProgress() const |
| { |
| ASSERT(m_animationDuration > 0_s); |
| return m_animating ? (fmod((MonotonicTime::now() - m_animationStartTime).seconds(), m_animationDuration.seconds()) / m_animationDuration.seconds()) : 0; |
| } |
| |
| bool RenderProgress::isDeterminate() const |
| { |
| return (HTMLProgressElement::IndeterminatePosition != position() |
| && HTMLProgressElement::InvalidPosition != position()); |
| } |
| |
| void RenderProgress::animationTimerFired() |
| { |
| // FIXME: Progress bar animation should be performed as part of the rendering update |
| // lifecycle, to match the display's refresh rate. |
| |
| repaint(); |
| if (!m_animationTimer.isActive() && m_animating) |
| m_animationTimer.startOneShot(m_animationRepeatInterval); |
| } |
| |
| void RenderProgress::updateAnimationState() |
| { |
| m_animationDuration = theme().animationDurationForProgressBar(*this); |
| m_animationRepeatInterval = theme().animationRepeatIntervalForProgressBar(*this); |
| |
| bool animating = style().hasEffectiveAppearance() && m_animationRepeatInterval > 0_s && !isDeterminate(); |
| if (animating == m_animating) |
| return; |
| |
| m_animating = animating; |
| if (m_animating) { |
| m_animationStartTime = MonotonicTime::now(); |
| m_animationTimer.startOneShot(m_animationRepeatInterval); |
| } else |
| m_animationTimer.stop(); |
| } |
| |
| HTMLProgressElement* RenderProgress::progressElement() const |
| { |
| if (!element()) |
| return nullptr; |
| |
| if (is<HTMLProgressElement>(*element())) |
| return downcast<HTMLProgressElement>(element()); |
| |
| ASSERT(element()->shadowHost()); |
| return downcast<HTMLProgressElement>(element()->shadowHost()); |
| } |
| |
| } // namespace WebCore |
| |