| /* |
| * Copyright (C) 2006 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "ThreadTimers.h" |
| #include <functional> |
| #include <wtf/Function.h> |
| #include <wtf/MonotonicTime.h> |
| #include <wtf/Noncopyable.h> |
| #include <wtf/Seconds.h> |
| #include <wtf/Threading.h> |
| #include <wtf/Vector.h> |
| #include <wtf/WeakPtr.h> |
| |
| #if PLATFORM(IOS_FAMILY) |
| #include "WebCoreThread.h" |
| #endif |
| |
| namespace WebCore { |
| |
| class TimerBase { |
| WTF_MAKE_NONCOPYABLE(TimerBase); |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| WEBCORE_EXPORT TimerBase(); |
| WEBCORE_EXPORT virtual ~TimerBase(); |
| |
| WEBCORE_EXPORT void start(Seconds nextFireInterval, Seconds repeatInterval); |
| |
| void startRepeating(Seconds repeatInterval) { start(repeatInterval, repeatInterval); } |
| void startOneShot(Seconds delay) { start(delay, 0_s); } |
| |
| WEBCORE_EXPORT void stop(); |
| bool isActive() const; |
| |
| WEBCORE_EXPORT Seconds nextFireInterval() const; |
| Seconds nextUnalignedFireInterval() const; |
| Seconds repeatInterval() const { return m_repeatInterval; } |
| |
| void augmentFireInterval(Seconds delta) { setNextFireTime(m_heapItem->time + delta); } |
| void augmentRepeatInterval(Seconds delta) { augmentFireInterval(delta); m_repeatInterval += delta; } |
| |
| void didChangeAlignmentInterval(); |
| |
| static void fireTimersInNestedEventLoop(); |
| |
| private: |
| virtual void fired() = 0; |
| |
| virtual std::optional<MonotonicTime> alignedFireTime(MonotonicTime) const { return std::nullopt; } |
| |
| void checkConsistency() const; |
| void checkHeapIndex() const; |
| |
| void setNextFireTime(MonotonicTime); |
| |
| bool inHeap() const { return m_heapItem && m_heapItem->isInHeap(); } |
| |
| bool hasValidHeapPosition() const; |
| void updateHeapIfNeeded(MonotonicTime oldTime); |
| |
| void heapDecreaseKey(); |
| void heapDelete(); |
| void heapDeleteMin(); |
| void heapIncreaseKey(); |
| void heapInsert(); |
| void heapPop(); |
| void heapPopMin(); |
| static void heapDeleteNullMin(ThreadTimerHeap&); |
| |
| MonotonicTime nextFireTime() const { return m_heapItem ? m_heapItem->time : MonotonicTime { }; } |
| |
| MonotonicTime m_unalignedNextFireTime; // m_nextFireTime not considering alignment interval |
| Seconds m_repeatInterval; // 0 if not repeating |
| |
| RefPtr<ThreadTimerHeapItem> m_heapItem; |
| Ref<Thread> m_thread { Thread::current() }; |
| |
| friend class ThreadTimers; |
| friend class TimerHeapLessThanFunction; |
| friend class TimerHeapReference; |
| }; |
| |
| |
| class Timer : public TimerBase { |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| static void schedule(Seconds delay, Function<void()>&& function) |
| { |
| auto* timer = new Timer([] { }); |
| timer->m_function = [timer, function = WTFMove(function)] { |
| function(); |
| delete timer; |
| }; |
| timer->startOneShot(delay); |
| } |
| |
| template <typename TimerFiredClass, typename TimerFiredBaseClass> |
| Timer(TimerFiredClass& object, void (TimerFiredBaseClass::*function)()) |
| : m_function(std::bind(function, &object)) |
| { |
| } |
| |
| Timer(Function<void()>&& function) |
| : m_function(WTFMove(function)) |
| { |
| } |
| |
| private: |
| void fired() override |
| { |
| m_function(); |
| } |
| |
| Function<void()> m_function; |
| }; |
| |
| inline bool TimerBase::isActive() const |
| { |
| // FIXME: Write this in terms of USE(WEB_THREAD) instead of PLATFORM(IOS_FAMILY). |
| #if !PLATFORM(IOS_FAMILY) |
| ASSERT(m_thread.ptr() == &Thread::current()); |
| #else |
| ASSERT(WebThreadIsCurrent() || pthread_main_np() || m_thread.ptr() == &Thread::current()); |
| #endif // PLATFORM(IOS_FAMILY) |
| return static_cast<bool>(nextFireTime()); |
| } |
| |
| class DeferrableOneShotTimer : protected TimerBase { |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| template<typename TimerFiredClass> |
| DeferrableOneShotTimer(TimerFiredClass& object, void (TimerFiredClass::*function)(), Seconds delay) |
| : DeferrableOneShotTimer(std::bind(function, &object), delay) |
| { |
| } |
| |
| DeferrableOneShotTimer(Function<void()>&& function, Seconds delay) |
| : m_function(WTFMove(function)) |
| , m_delay(delay) |
| , m_shouldRestartWhenTimerFires(false) |
| { |
| } |
| |
| void restart() |
| { |
| // Setting this boolean is much more efficient than calling startOneShot |
| // again, which might result in rescheduling the system timer which |
| // can be quite expensive. |
| |
| if (isActive()) { |
| m_shouldRestartWhenTimerFires = true; |
| return; |
| } |
| startOneShot(m_delay); |
| } |
| |
| void stop() |
| { |
| m_shouldRestartWhenTimerFires = false; |
| TimerBase::stop(); |
| } |
| |
| using TimerBase::isActive; |
| |
| private: |
| void fired() override |
| { |
| if (m_shouldRestartWhenTimerFires) { |
| m_shouldRestartWhenTimerFires = false; |
| startOneShot(m_delay); |
| return; |
| } |
| |
| m_function(); |
| } |
| |
| Function<void()> m_function; |
| |
| Seconds m_delay; |
| bool m_shouldRestartWhenTimerFires; |
| }; |
| |
| } |