| /* |
| * Copyright (C) 2020 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "ScrollingTreeLatchingController.h" |
| |
| #if ENABLE(ASYNC_SCROLLING) |
| |
| #include "FloatPoint.h" |
| #include "Logging.h" |
| #include "PlatformWheelEvent.h" |
| #include "ScrollingThread.h" |
| #include "ScrollingTree.h" |
| |
| namespace WebCore { |
| |
| // See also ScrollLatchingController.cpp |
| static const Seconds resetLatchedStateTimeout { 100_ms }; |
| |
| ScrollingTreeLatchingController::ScrollingTreeLatchingController() = default; |
| |
| void ScrollingTreeLatchingController::receivedWheelEvent(const PlatformWheelEvent& wheelEvent, OptionSet<WheelEventProcessingSteps> processingSteps, bool allowLatching) |
| { |
| if (!allowLatching) |
| return; |
| |
| Locker locker { m_latchedNodeLock }; |
| if (wheelEvent.isGestureStart() && !latchedNodeIsRelevant()) { |
| if (m_latchedNodeAndSteps) { |
| LOG_WITH_STREAM(ScrollLatching, stream << "ScrollingTreeLatchingController " << this << " receivedWheelEvent - " << (MonotonicTime::now() - m_lastLatchedNodeInterationTime).milliseconds() << "ms since last event, clearing latched node"); |
| m_latchedNodeAndSteps.reset(); |
| } |
| m_processingStepsForCurrentGesture = processingSteps; |
| } |
| } |
| |
| std::optional<ScrollingTreeLatchingController::ScrollingNodeAndProcessingSteps> ScrollingTreeLatchingController::latchingDataForEvent(const PlatformWheelEvent& wheelEvent, bool allowLatching) const |
| { |
| if (!allowLatching) |
| return std::nullopt; |
| |
| Locker locker { m_latchedNodeLock }; |
| |
| // If we have a latched node, use it. |
| if (wheelEvent.useLatchedEventElement() && m_latchedNodeAndSteps && latchedNodeIsRelevant()) { |
| LOG_WITH_STREAM(ScrollLatching, stream << "ScrollingTreeLatchingController " << this << " latchedNodeForEvent: returning " << m_latchedNodeAndSteps->scrollingNodeID); |
| return m_latchedNodeAndSteps; |
| } |
| |
| return std::nullopt; |
| } |
| |
| std::optional<ScrollingNodeID> ScrollingTreeLatchingController::latchedNodeID() const |
| { |
| Locker locker { m_latchedNodeLock }; |
| if (m_latchedNodeAndSteps) |
| return m_latchedNodeAndSteps->scrollingNodeID; |
| |
| return std::nullopt; |
| } |
| |
| std::optional<ScrollingTreeLatchingController::ScrollingNodeAndProcessingSteps> ScrollingTreeLatchingController::latchedNodeAndSteps() const |
| { |
| Locker locker { m_latchedNodeLock }; |
| return m_latchedNodeAndSteps; |
| } |
| |
| void ScrollingTreeLatchingController::nodeDidHandleEvent(ScrollingNodeID scrollingNodeID, OptionSet<WheelEventProcessingSteps> processingSteps, const PlatformWheelEvent& wheelEvent, bool allowLatching) |
| { |
| if (!allowLatching) |
| return; |
| |
| Locker locker { m_latchedNodeLock }; |
| |
| if (wheelEvent.useLatchedEventElement() && m_latchedNodeAndSteps && m_latchedNodeAndSteps->scrollingNodeID == scrollingNodeID) { |
| if (wheelEvent.isEndOfMomentumScroll()) |
| m_lastLatchedNodeInterationTime = { }; |
| else |
| m_lastLatchedNodeInterationTime = MonotonicTime::now(); |
| return; |
| } |
| |
| auto shouldLatch = [&]() { |
| if (wheelEvent.delta().isZero()) |
| return false; |
| |
| if (wheelEvent.isGestureStart()) |
| return true; |
| |
| if (!wheelEvent.isGestureContinuation()) |
| return false; |
| |
| if (valueOrDefault(m_processingStepsForCurrentGesture).contains(WheelEventProcessingSteps::MainThreadForScrolling) && processingSteps.contains(WheelEventProcessingSteps::ScrollingThread)) |
| return true; |
| |
| return false; |
| }; |
| |
| if (!shouldLatch()) |
| return; |
| |
| m_processingStepsForCurrentGesture = processingSteps; |
| |
| LOG_WITH_STREAM(ScrollLatching, stream << "ScrollingTreeLatchingController " << this << " nodeDidHandleEvent: latching to " << scrollingNodeID); |
| m_latchedNodeAndSteps = ScrollingNodeAndProcessingSteps { scrollingNodeID, processingSteps }; |
| m_lastLatchedNodeInterationTime = MonotonicTime::now(); |
| } |
| |
| void ScrollingTreeLatchingController::nodeWasRemoved(ScrollingNodeID nodeID) |
| { |
| Locker locker { m_latchedNodeLock }; |
| if (m_latchedNodeAndSteps && m_latchedNodeAndSteps->scrollingNodeID == nodeID) |
| m_latchedNodeAndSteps.reset(); |
| } |
| |
| void ScrollingTreeLatchingController::clearLatchedNode() |
| { |
| Locker locker { m_latchedNodeLock }; |
| LOG_WITH_STREAM(ScrollLatching, stream << "ScrollingTreeLatchingController " << this << " clearLatchedNode"); |
| m_latchedNodeAndSteps.reset(); |
| } |
| |
| bool ScrollingTreeLatchingController::latchedNodeIsRelevant() const |
| { |
| auto secondsSinceLastInteraction = MonotonicTime::now() - m_lastLatchedNodeInterationTime; |
| return secondsSinceLastInteraction < resetLatchedStateTimeout; |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(ASYNC_SCROLLING) |