| /* |
| * Copyright (C) 2011, Google Inc. All rights reserved. |
| * Copyright (C) 2020-2021, Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "AudioDestinationNode.h" |
| #include <wtf/RefPtr.h> |
| #include <wtf/Threading.h> |
| |
| namespace WebCore { |
| |
| class AudioBuffer; |
| class AudioBus; |
| class OfflineAudioContext; |
| |
| class OfflineAudioDestinationNode final : public AudioDestinationNode { |
| WTF_MAKE_ISO_ALLOCATED(OfflineAudioDestinationNode); |
| public: |
| OfflineAudioDestinationNode(OfflineAudioContext&, unsigned numberOfChannels, float sampleRate, RefPtr<AudioBuffer>&& renderTarget); |
| ~OfflineAudioDestinationNode(); |
| |
| OfflineAudioContext& context(); |
| const OfflineAudioContext& context() const; |
| |
| AudioBuffer* renderTarget() const { return m_renderTarget.get(); } |
| |
| // AudioNode |
| void initialize() final; |
| void uninitialize() final; |
| |
| // AudioDestinationNode |
| void enableInput(const String&) final { } |
| void startRendering(CompletionHandler<void(std::optional<Exception>&&)>&&) final; |
| |
| private: |
| enum class RenderResult { Failure, Suspended, Complete }; |
| RenderResult renderOnAudioThread(); |
| void notifyOfflineRenderingSuspended(); |
| |
| bool requiresTailProcessing() const final { return false; } |
| |
| unsigned maxChannelCount() const final { return m_numberOfChannels; } |
| |
| unsigned m_numberOfChannels; |
| |
| // This AudioNode renders into this AudioBuffer. |
| RefPtr<AudioBuffer> m_renderTarget; |
| |
| // Temporary AudioBus for each render quantum. |
| RefPtr<AudioBus> m_renderBus; |
| |
| // Rendering thread. |
| RefPtr<Thread> m_renderThread; |
| size_t m_framesToProcess; |
| size_t m_destinationOffset { 0 }; |
| bool m_startedRendering { false }; |
| }; |
| |
| } // namespace WebCore |