| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "AudioBus.h" |
| #include "ChannelCountMode.h" |
| #include "ChannelInterpretation.h" |
| #include "EventTarget.h" |
| #include "ExceptionOr.h" |
| #include <variant> |
| #include <wtf/Forward.h> |
| #include <wtf/LoggerHelper.h> |
| |
| #define DEBUG_AUDIONODE_REFERENCES 0 |
| |
| namespace WebCore { |
| |
| class AudioNodeInput; |
| struct AudioNodeOptions; |
| class AudioNodeOutput; |
| class AudioParam; |
| class BaseAudioContext; |
| |
| // An AudioNode is the basic building block for handling audio within an AudioContext. |
| // It may be an audio source, an intermediate processing module, or an audio destination. |
| // Each AudioNode can have inputs and/or outputs. An AudioSourceNode has no inputs and a single output. |
| // An AudioDestinationNode has one input and no outputs and represents the final destination to the audio hardware. |
| // Most processing nodes such as filters will have one input and one output, although multiple inputs and outputs are possible. |
| |
| class AudioNode |
| : public EventTargetWithInlineData |
| #if !RELEASE_LOG_DISABLED |
| , private LoggerHelper |
| #endif |
| { |
| WTF_MAKE_NONCOPYABLE(AudioNode); |
| WTF_MAKE_ISO_ALLOCATED(AudioNode); |
| public: |
| enum NodeType { |
| NodeTypeDestination, |
| NodeTypeOscillator, |
| NodeTypeAudioBufferSource, |
| NodeTypeMediaElementAudioSource, |
| NodeTypeMediaStreamAudioDestination, |
| NodeTypeMediaStreamAudioSource, |
| NodeTypeJavaScript, |
| NodeTypeBiquadFilter, |
| NodeTypePanner, |
| NodeTypeConvolver, |
| NodeTypeDelay, |
| NodeTypeGain, |
| NodeTypeChannelSplitter, |
| NodeTypeChannelMerger, |
| NodeTypeAnalyser, |
| NodeTypeDynamicsCompressor, |
| NodeTypeWaveShaper, |
| NodeTypeConstant, |
| NodeTypeStereoPanner, |
| NodeTypeIIRFilter, |
| NodeTypeWorklet, |
| NodeTypeLast = NodeTypeWorklet |
| }; |
| |
| AudioNode(BaseAudioContext&, NodeType); |
| virtual ~AudioNode(); |
| |
| BaseAudioContext& context(); |
| const BaseAudioContext& context() const; |
| |
| NodeType nodeType() const { return m_nodeType; } |
| |
| // Can be called from main thread or context's audio thread. |
| virtual void ref(); |
| virtual void deref(); |
| void incrementConnectionCount(); |
| void decrementConnectionCount(); |
| |
| // Can be called from main thread or context's audio thread. It must be called while the context's graph lock is held. |
| void decrementConnectionCountWithLock(); |
| |
| // The AudioNodeInput(s) (if any) will already have their input data available when process() is called. |
| // Subclasses will take this input data and put the results in the AudioBus(s) of its AudioNodeOutput(s) (if any). |
| // Called from context's audio thread. |
| virtual void process(size_t framesToProcess) = 0; |
| |
| // Like process(), but only causes the automations to process; the |
| // normal processing of the node is bypassed. By default, we assume |
| // no AudioParams need to be updated. |
| virtual void processOnlyAudioParams(size_t) { } |
| |
| // No significant resources should be allocated until initialize() is called. |
| // Processing may not occur until a node is initialized. |
| virtual void initialize(); |
| virtual void uninitialize(); |
| |
| bool isInitialized() const { return m_isInitialized; } |
| |
| unsigned numberOfInputs() const { return m_inputs.size(); } |
| unsigned numberOfOutputs() const { return m_outputs.size(); } |
| |
| AudioNodeInput* input(unsigned); |
| AudioNodeOutput* output(unsigned); |
| |
| // Called from main thread by corresponding JavaScript methods. |
| ExceptionOr<void> connect(AudioNode&, unsigned outputIndex, unsigned inputIndex); |
| ExceptionOr<void> connect(AudioParam&, unsigned outputIndex); |
| |
| void disconnect(); |
| ExceptionOr<void> disconnect(unsigned output); |
| ExceptionOr<void> disconnect(AudioNode& destinationNode); |
| ExceptionOr<void> disconnect(AudioNode& destinationNode, unsigned output); |
| ExceptionOr<void> disconnect(AudioNode& destinationNode, unsigned output, unsigned input); |
| ExceptionOr<void> disconnect(AudioParam& destinationParam); |
| ExceptionOr<void> disconnect(AudioParam& destinationParam, unsigned output); |
| |
| virtual float sampleRate() const; |
| |
| // processIfNecessary() is called by our output(s) when the rendering graph needs this AudioNode to process. |
| // This method ensures that the AudioNode will only process once per rendering time quantum even if it's called repeatedly. |
| // This handles the case of "fanout" where an output is connected to multiple AudioNode inputs. |
| // Called from context's audio thread. |
| void processIfNecessary(size_t framesToProcess); |
| |
| // Called when a new connection has been made to one of our inputs or the connection number of channels has changed. |
| // This potentially gives us enough information to perform a lazy initialization or, if necessary, a re-initialization. |
| // Called from main thread. |
| virtual void checkNumberOfChannelsForInput(AudioNodeInput*); |
| |
| #if DEBUG_AUDIONODE_REFERENCES |
| static void printNodeCounts(); |
| #endif |
| |
| bool isMarkedForDeletion() const { return m_isMarkedForDeletion; } |
| |
| // tailTime() is the length of time (not counting latency time) where non-zero output may occur after continuous silent input. |
| virtual double tailTime() const = 0; |
| // latencyTime() is the length of time it takes for non-zero output to appear after non-zero input is provided. This only applies to |
| // processing delay which is an artifact of the processing algorithm chosen and is *not* part of the intrinsic desired effect. For |
| // example, a "delay" effect is expected to delay the signal, and thus would not be considered latency. |
| virtual double latencyTime() const = 0; |
| |
| // True if the node has a tail time or latency time that requires |
| // special tail processing to behave properly. Ideally, this can be |
| // checked using tailTime and latencyTime, but these aren't |
| // available on the main thread, and the tail processing check can |
| // happen on the main thread. |
| virtual bool requiresTailProcessing() const = 0; |
| |
| // propagatesSilence() should return true if the node will generate silent output when given silent input. By default, AudioNode |
| // will take tailTime() and latencyTime() into account when determining whether the node will propagate silence. |
| virtual bool propagatesSilence() const; |
| bool inputsAreSilent(); |
| void silenceOutputs(); |
| |
| void enableOutputsIfNecessary(); |
| void disableOutputsIfNecessary(); |
| void disableOutputs(); |
| |
| unsigned channelCount() const { return m_channelCount; } |
| virtual ExceptionOr<void> setChannelCount(unsigned); |
| |
| ChannelCountMode channelCountMode() const { return m_channelCountMode; } |
| virtual ExceptionOr<void> setChannelCountMode(ChannelCountMode); |
| |
| ChannelInterpretation channelInterpretation() const { return m_channelInterpretation; } |
| virtual ExceptionOr<void> setChannelInterpretation(ChannelInterpretation); |
| |
| bool isFinishedSourceNode() const { return m_isFinishedSourceNode; } |
| void setIsFinishedSourceNode() { m_isFinishedSourceNode = true; } |
| |
| // Flag indicating the node is in the context's m_tailProcessingNodes or m_finishTailProcessingNodes. |
| // We rely on this flag to avoid unnecessary linear searches in those vectors. |
| bool isTailProcessing() const { return m_isTailProcessing; } |
| void setIsTailProcessing(bool isTailProcessing) { m_isTailProcessing = isTailProcessing; } |
| |
| protected: |
| // Inputs and outputs must be created before the AudioNode is initialized. |
| void addInput(); |
| void addOutput(unsigned numberOfChannels); |
| |
| void markNodeForDeletionIfNecessary(); |
| void derefWithLock(); |
| |
| struct DefaultAudioNodeOptions { |
| unsigned channelCount; |
| ChannelCountMode channelCountMode; |
| ChannelInterpretation channelInterpretation; |
| }; |
| |
| ExceptionOr<void> handleAudioNodeOptions(const AudioNodeOptions&, const DefaultAudioNodeOptions&); |
| |
| // Called by processIfNecessary() to cause all parts of the rendering graph connected to us to process. |
| // Each rendering quantum, the audio data for each of the AudioNode's inputs will be available after this method is called. |
| // Called from context's audio thread. |
| virtual void pullInputs(size_t framesToProcess); |
| |
| // Force all inputs to take any channel interpretation changes into account. |
| void updateChannelsForInputs(); |
| |
| #if !RELEASE_LOG_DISABLED |
| const Logger& logger() const final { return m_logger.get(); } |
| const void* logIdentifier() const final { return m_logIdentifier; } |
| const char* logClassName() const final { return "AudioNode"; } |
| WTFLogChannel& logChannel() const final; |
| #endif |
| |
| void initializeDefaultNodeOptions(unsigned count, ChannelCountMode, ChannelInterpretation); |
| |
| virtual void updatePullStatus() { } |
| |
| private: |
| using WeakOrStrongContext = std::variant<Ref<BaseAudioContext>, WeakPtr<BaseAudioContext>>; |
| static WeakOrStrongContext toWeakOrStrongContext(BaseAudioContext&, NodeType); |
| |
| // EventTarget |
| EventTargetInterface eventTargetInterface() const override; |
| ScriptExecutionContext* scriptExecutionContext() const final; |
| |
| volatile bool m_isInitialized { false }; |
| NodeType m_nodeType; |
| |
| WeakOrStrongContext m_context; |
| |
| Vector<std::unique_ptr<AudioNodeInput>> m_inputs; |
| Vector<std::unique_ptr<AudioNodeOutput>> m_outputs; |
| |
| double m_lastProcessingTime { -1 }; |
| double m_lastNonSilentTime { -1 }; |
| |
| // Ref-counting |
| // start out with normal refCount == 1 (like WTF::RefCounted class). |
| std::atomic<int> m_normalRefCount { 1 }; |
| std::atomic<int> m_connectionRefCount { 0 }; |
| |
| bool m_isMarkedForDeletion { false }; |
| bool m_isDisabled { false }; |
| bool m_isFinishedSourceNode { false }; |
| bool m_isTailProcessing { false }; |
| |
| #if DEBUG_AUDIONODE_REFERENCES |
| static bool s_isNodeCountInitialized; |
| static int s_nodeCount[NodeTypeLast + 1]; |
| #endif |
| |
| void refEventTarget() override { ref(); } |
| void derefEventTarget() override { deref(); } |
| |
| #if !RELEASE_LOG_DISABLED |
| mutable Ref<const Logger> m_logger; |
| const void* m_logIdentifier; |
| #endif |
| |
| unsigned m_channelCount { 2 }; |
| ChannelCountMode m_channelCountMode { ChannelCountMode::Max }; |
| ChannelInterpretation m_channelInterpretation { ChannelInterpretation::Speakers }; |
| }; |
| |
| template<typename T> struct AudioNodeConnectionRefDerefTraits { |
| static ALWAYS_INLINE void refIfNotNull(T* ptr) |
| { |
| if (LIKELY(ptr != nullptr)) |
| ptr->incrementConnectionCount(); |
| } |
| |
| static ALWAYS_INLINE void derefIfNotNull(T* ptr) |
| { |
| if (LIKELY(ptr != nullptr)) |
| ptr->decrementConnectionCount(); |
| } |
| }; |
| |
| template<typename T> |
| using AudioConnectionRefPtr = RefPtr<T, RawPtrTraits<T>, AudioNodeConnectionRefDerefTraits<T>>; |
| |
| String convertEnumerationToString(AudioNode::NodeType); |
| |
| } // namespace WebCore |
| |
| namespace WTF { |
| |
| template<> struct LogArgument<WebCore::AudioNode::NodeType> { |
| static String toString(WebCore::AudioNode::NodeType type) { return convertEnumerationToString(type); } |
| }; |
| |
| } // namespace WTF |