blob: 180168360b5657666cf44a4fb1ecc44fab4dfd68 [file] [log] [blame]
/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "GPUIntegralTypes.h"
#include "GPUOrigin3DDict.h"
#include "GPUTexture.h"
#include "GPUTextureAspect.h"
#include <optional>
#include <pal/graphics/WebGPU/WebGPUImageCopyTexture.h>
#include <wtf/RefPtr.h>
namespace WebCore {
struct GPUImageCopyTexture {
PAL::WebGPU::ImageCopyTexture convertToBacking() const
{
ASSERT(texture);
return {
texture->backing(),
mipLevel,
origin ? std::optional { WebCore::convertToBacking(*origin) } : std::nullopt,
WebCore::convertToBacking(aspect),
};
}
GPUTexture* texture { nullptr };
GPUIntegerCoordinate mipLevel { 0 };
std::optional<GPUOrigin3D> origin;
GPUTextureAspect aspect { GPUTextureAspect::All };
};
}