blob: e840ce0ec1df97e442405cd42ea704a25d56640a [file] [log] [blame]
/*
* Copyright (C) 2015 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "PlatformDisplayWPE.h"
#if PLATFORM(WPE)
#include "GLContextEGL.h"
// FIXME: For now default to the GBM EGL platform, but this should really be
// somehow deducible from the build configuration.
#define __GBM__ 1
#include "EpoxyEGL.h"
#include <wpe/wpe-egl.h>
namespace WebCore {
std::unique_ptr<PlatformDisplayWPE> PlatformDisplayWPE::create()
{
return std::unique_ptr<PlatformDisplayWPE>(new PlatformDisplayWPE());
}
PlatformDisplayWPE::PlatformDisplayWPE()
: PlatformDisplay(NativeDisplayOwned::No)
{
}
PlatformDisplayWPE::~PlatformDisplayWPE()
{
wpe_renderer_backend_egl_destroy(m_backend);
}
void PlatformDisplayWPE::initialize(int hostFd)
{
m_backend = wpe_renderer_backend_egl_create(hostFd);
m_eglDisplay = eglGetDisplay(wpe_renderer_backend_egl_get_native_display(m_backend));
if (m_eglDisplay == EGL_NO_DISPLAY) {
WTFLogAlways("PlatformDisplayWPE: could not create the EGL display: %s.", GLContextEGL::lastErrorString());
return;
}
PlatformDisplay::initializeEGLDisplay();
}
} // namespace WebCore
#endif // PLATFORM(WPE)