| /* |
| * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) |
| #include "SVGAnimatedBoolean.h" |
| |
| #include "SVGAnimateElement.h" |
| |
| namespace WebCore { |
| |
| SVGAnimatedBooleanAnimator::SVGAnimatedBooleanAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement) |
| : SVGAnimatedTypeAnimator(AnimatedBoolean, animationElement, contextElement) |
| { |
| } |
| |
| std::unique_ptr<SVGAnimatedType> SVGAnimatedBooleanAnimator::constructFromString(const String& string) |
| { |
| auto animatedType = SVGAnimatedType::createBoolean(std::make_unique<bool>()); |
| animatedType->boolean() = (string == "true"); // wat? |
| return animatedType; |
| } |
| |
| std::unique_ptr<SVGAnimatedType> SVGAnimatedBooleanAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| return SVGAnimatedType::createBoolean(constructFromBaseValue<SVGAnimatedBoolean>(animatedTypes)); |
| } |
| |
| void SVGAnimatedBooleanAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| stopAnimValAnimationForType<SVGAnimatedBoolean>(animatedTypes); |
| } |
| |
| void SVGAnimatedBooleanAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType* type) |
| { |
| resetFromBaseValue<SVGAnimatedBoolean>(animatedTypes, type, &SVGAnimatedType::boolean); |
| } |
| |
| void SVGAnimatedBooleanAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| animValWillChangeForType<SVGAnimatedBoolean>(animatedTypes); |
| } |
| |
| void SVGAnimatedBooleanAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| animValDidChangeForType<SVGAnimatedBoolean>(animatedTypes); |
| } |
| |
| void SVGAnimatedBooleanAnimator::addAnimatedTypes(SVGAnimatedType*, SVGAnimatedType*) |
| { |
| ASSERT_NOT_REACHED(); |
| } |
| |
| void SVGAnimatedBooleanAnimator::calculateAnimatedValue(float percentage, unsigned, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType*, SVGAnimatedType* animated) |
| { |
| ASSERT(m_animationElement); |
| ASSERT(m_contextElement); |
| |
| bool fromBoolean = m_animationElement->animationMode() == ToAnimation ? animated->boolean() : from->boolean(); |
| bool toBoolean = to->boolean(); |
| bool& animatedBoolean = animated->boolean(); |
| |
| m_animationElement->animateDiscreteType<bool>(percentage, fromBoolean, toBoolean, animatedBoolean); |
| } |
| |
| float SVGAnimatedBooleanAnimator::calculateDistance(const String&, const String&) |
| { |
| // No paced animations for boolean. |
| return -1; |
| } |
| |
| } |
| |
| #endif // ENABLE(SVG) |