| /* |
| * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> |
| * Copyright (C) 2005 Eric Seidel <eric@webkit.org> |
| * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> |
| * Copyright (C) 2010 Renata Hodovan <reni@inf.u-szeged.hu> |
| * Copyright (C) 2017 Apple Inc. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #pragma once |
| |
| #include "ColorComponents.h" |
| #include "FilterEffect.h" |
| #include "Filter.h" |
| |
| namespace WebCore { |
| |
| enum class TurbulenceType { |
| Unknown, |
| FractalNoise, |
| Turbulence |
| }; |
| |
| class FETurbulence : public FilterEffect { |
| public: |
| static Ref<FETurbulence> create(Filter&, TurbulenceType, float, float, int, float, bool); |
| |
| TurbulenceType type() const { return m_type; } |
| bool setType(TurbulenceType); |
| |
| float baseFrequencyX() const { return m_baseFrequencyX; } |
| bool setBaseFrequencyX(float); |
| |
| float baseFrequencyY() const { return m_baseFrequencyY; } |
| bool setBaseFrequencyY(float); |
| |
| float seed() const { return m_seed; } |
| bool setSeed(float); |
| |
| int numOctaves() const { return m_numOctaves; } |
| bool setNumOctaves(int); |
| |
| bool stitchTiles() const { return m_stitchTiles; } |
| bool setStitchTiles(bool); |
| |
| private: |
| static const int s_blockSize = 256; |
| static const int s_blockMask = s_blockSize - 1; |
| |
| static const int s_minimalRectDimension = (100 * 100); // Empirical data limit for parallel jobs. |
| |
| struct PaintingData { |
| PaintingData(long paintingSeed, const IntSize& paintingSize, float baseFrequencyX, float baseFrequencyY) |
| : seed(paintingSeed) |
| , filterSize(paintingSize) |
| , baseFrequencyX(baseFrequencyX) |
| , baseFrequencyY(baseFrequencyY) |
| { |
| } |
| |
| long seed; |
| int latticeSelector[2 * s_blockSize + 2]; |
| float gradient[4][2 * s_blockSize + 2][2]; |
| IntSize filterSize; |
| float baseFrequencyX; |
| float baseFrequencyY; |
| |
| inline long random(); |
| }; |
| |
| struct StitchData { |
| StitchData() = default; |
| |
| int width { 0 }; // How much to subtract to wrap for stitching. |
| int wrapX { 0 }; // Minimum value to wrap. |
| int height { 0 }; |
| int wrapY { 0 }; |
| }; |
| |
| template<typename Type> |
| friend class ParallelJobs; |
| |
| struct FillRegionParameters { |
| FETurbulence* filter; |
| Uint8ClampedArray* pixelArray; |
| PaintingData* paintingData; |
| StitchData stitchData; |
| int startY; |
| int endY; |
| }; |
| |
| static void fillRegionWorker(FillRegionParameters*); |
| |
| FETurbulence(Filter&, TurbulenceType, float, float, int, float, bool); |
| |
| const char* filterName() const final { return "FETurbulence"; } |
| |
| void platformApplySoftware() override; |
| void determineAbsolutePaintRect() override { setAbsolutePaintRect(enclosingIntRect(maxEffectRect())); } |
| WTF::TextStream& externalRepresentation(WTF::TextStream&, RepresentationType) const override; |
| |
| void initPaint(PaintingData&); |
| StitchData computeStitching(IntSize tileSize, float& baseFrequencyX, float& baseFrequencyY) const; |
| ColorComponents<float> noise2D(const PaintingData&, const StitchData&, const FloatPoint&) const; |
| ColorComponents<uint8_t> calculateTurbulenceValueForPoint(const PaintingData&, StitchData, const FloatPoint&) const; |
| void fillRegion(Uint8ClampedArray&, const PaintingData&, StitchData, int startY, int endY) const; |
| |
| static void fillRegionWorker(void*); |
| |
| TurbulenceType m_type; |
| float m_baseFrequencyX; |
| float m_baseFrequencyY; |
| int m_numOctaves; |
| float m_seed; |
| bool m_stitchTiles; |
| }; |
| |
| } // namespace WebCore |
| |