| // |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // The ValidateVaryingLocations function checks if there exists location conflicts on shader |
| // varyings. |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_VALIDATEVARYINGLOCATIONS_H_ |
| #define COMPILER_TRANSLATOR_VALIDATEVARYINGLOCATIONS_H_ |
| |
| #include "GLSLANG/ShaderVars.h" |
| |
| namespace sh |
| { |
| |
| class TIntermBlock; |
| class TIntermSymbol; |
| class TDiagnostics; |
| |
| unsigned int CalculateVaryingLocationCount(TIntermSymbol *varying, GLenum shaderType); |
| bool ValidateVaryingLocations(TIntermBlock *root, TDiagnostics *diagnostics, GLenum shaderType); |
| |
| } // namespace sh |
| |
| #endif |