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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include <WebCore/FloatQuad.h>
#include <WebCore/GeometryUtilities.h>
#include <wtf/text/TextStream.h>
namespace TestWebKitAPI {
using namespace WebCore;
static bool areApproximatelyEqual(float a, float b)
{
return std::abs(a - b) < 0.001;
}
static void expectRotatedRect(const FloatPoint& center, const FloatSize& size, float angle, const RotatedRect& info)
{
areApproximatelyEqual(info.angleInRadians, angle);
areApproximatelyEqual(info.center.x(), center.x());
areApproximatelyEqual(info.center.y(), center.y());
areApproximatelyEqual(info.size.width(), size.width());
areApproximatelyEqual(info.size.height(), size.height());
}
TEST(FloatQuad, RotatedBoundingRectForPoint)
{
expectRotatedRect({ 1, -5 }, { 0, 0 }, 0, rotatedBoundingRectWithMinimumAngleOfRotation({
FloatPoint(1, -5),
FloatPoint(1, -5),
FloatPoint(1, -5),
FloatPoint(1, -5)
}));
}
TEST(FloatQuad, RotatedBoundingRectForLineSegment)
{
expectRotatedRect({ 0, -5 }, { 20, 0 }, 0, rotatedBoundingRectWithMinimumAngleOfRotation({
FloatPoint(-10, -5),
FloatPoint(10, -5),
FloatPoint(10, -5),
FloatPoint(-10, -5)
}));
}
TEST(FloatQuad, RotatedBoundingRectForTriangle)
{
expectRotatedRect({ 10, 0 }, { 40, 20 }, 0, rotatedBoundingRectWithMinimumAngleOfRotation({
FloatPoint(-10, -10),
FloatPoint(30, 0),
FloatPoint(30, 0),
FloatPoint(-10, 10)
}));
}
TEST(FloatQuad, RotatedBoundingRectForTrapezoid)
{
expectRotatedRect({ 25, 15 }, { 28.284, 14.142 }, 5.498, rotatedBoundingRectWithMinimumAngleOfRotation({
FloatPoint(10, 20),
FloatPoint(20, 10),
FloatPoint(40, 10),
FloatPoint(20, 30)
}));
expectRotatedRect({ 20, 25 }, { 26.83, 13.42 }, 1.107, rotatedBoundingRectWithMinimumAngleOfRotation({
FloatPoint(20, 10),
FloatPoint(30, 30),
FloatPoint(20, 40),
FloatPoint(10, 20)
}));
}
TEST(FloatQuad, RotatedBoundingRectWithMinimumAngle)
{
expectRotatedRect({ 20, -14.95 }, { 20, 10.1 }, 0, rotatedBoundingRectWithMinimumAngleOfRotation({
FloatPoint(10, -20),
FloatPoint(30, -19.9),
FloatPoint(30, -9.9),
FloatPoint(10, -10)
}, 0.01));
expectRotatedRect({ 20, -15.05 }, { 20, 10.1 }, 0, rotatedBoundingRectWithMinimumAngleOfRotation({
FloatPoint(10, -20),
FloatPoint(30, -20.1),
FloatPoint(30, -10.1),
FloatPoint(10, -10)
}, 0.01));
}
static void checkIsEmpty(bool expectation, FloatQuad&& quad)
{
EXPECT_TRUE(expectation == quad.isEmpty());
if (expectation == quad.isEmpty())
return;
TextStream stream;
stream << quad;
WTFLogAlways("Expected quad: %s to be %s", stream.release().utf8().data(), expectation ? "empty" : "non-empty");
}
TEST(FloatQuad, IsEmpty)
{
checkIsEmpty(true, { // Line segment.
FloatPoint(0, 0),
FloatPoint(0, 0),
FloatPoint(0, 3),
FloatPoint(0, 3),
});
checkIsEmpty(false, { // Triangle.
FloatPoint(0, 1),
FloatPoint(0, 0),
FloatPoint(3, 3),
FloatPoint(3, 3),
});
checkIsEmpty(false, { // Another triangle.
FloatPoint(0, 0),
FloatPoint(0, 0),
FloatPoint(3, 3),
FloatPoint(0, 3),
});
checkIsEmpty(true, { // Single point.
FloatPoint(100, 100),
FloatPoint(100, 100),
FloatPoint(100, 100),
FloatPoint(100, 100),
});
checkIsEmpty(true, { // Two line segments.
FloatPoint(0, 0),
FloatPoint(100, 100),
FloatPoint(0, 0),
FloatPoint(50, -100),
});
checkIsEmpty(true, { // 4 distinct but colinear points.
FloatPoint(-1, -1),
FloatPoint(0, 0),
FloatPoint(1, 1),
FloatPoint(3, 3),
});
}
} // namespace TestWebKitAPI