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/*
* Copyright (C) 2008, 2013 Apple Inc. All Rights Reserved.
* Copyright (C) 2012 Serotek Corporation. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "AccessibleDocument.h"
#include <WebCore/AXObjectCache.h>
#include <WebCore/Document.h>
#include <WebCore/RenderObject.h>
using namespace WebCore;
// AccessibleDocument
AccessibleDocument::AccessibleDocument(Document* doc, HWND window)
: AccessibleBase(static_cast<AccessibilityObject*>(doc->axObjectCache()->rootObject()), window)
{
}
long AccessibleDocument::role() const
{
return ROLE_SYSTEM_DOCUMENT;
}
Document* AccessibleDocument::document() const
{
if (!m_object)
return 0;
return m_object->document();
}
long AccessibleDocument::state() const
{
long state = AccessibleBase::state();
// The document is considered focusable on Windows.
state |= STATE_SYSTEM_FOCUSABLE;
// The document must expose itself as focused if no element has focus.
if (m_object->focusedUIElement() == m_object)
state |= STATE_SYSTEM_FOCUSED;
return state;
}