blob: ee8cac1c980039c4a36de5501ab7f135e710d06b [file] [log] [blame]
/*
* Copyright (C) 2010 Apple Inc. All rights reserved.
* Portions Copyright (c) 2010 Motorola Mobility, Inc. All rights reserved.
* Copyright (C) 2011, 2012 Igalia S.L
* Copyright (C) 2018 Sony Interactive Entertainment Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "WebKeyboardEvent.h"
#if USE(APPKIT)
#include <wtf/RetainPtr.h>
OBJC_CLASS NSView;
#endif
#if PLATFORM(GTK)
#include <WebCore/GUniquePtrGtk.h>
#if USE(GTK4)
typedef struct _GdkEvent GdkEvent;
#else
typedef union _GdkEvent GdkEvent;
#endif
#endif
#if PLATFORM(IOS_FAMILY)
#include <wtf/RetainPtr.h>
OBJC_CLASS WebEvent;
#endif
#if USE(LIBWPE)
struct wpe_input_keyboard_event;
#endif
#if PLATFORM(WIN)
#include <windows.h>
#endif
namespace WebKit {
struct EditingRange;
class NativeWebKeyboardEvent : public WebKeyboardEvent {
public:
#if USE(APPKIT)
// FIXME: Share iOS's HandledByInputMethod enum here instead of passing a boolean.
NativeWebKeyboardEvent(NSEvent *, bool handledByInputMethod, bool replacesSoftSpace, const Vector<WebCore::KeypressCommand>&);
#elif PLATFORM(GTK)
NativeWebKeyboardEvent(const NativeWebKeyboardEvent&);
NativeWebKeyboardEvent(GdkEvent*, const String&, Vector<String>&& commands);
NativeWebKeyboardEvent(const String&, std::optional<Vector<WebCore::CompositionUnderline>>&&, std::optional<EditingRange>&&);
NativeWebKeyboardEvent(Type, const String& text, const String& key, const String& code, const String& keyIdentifier, int windowsVirtualKeyCode, int nativeVirtualKeyCode, Vector<String>&& commands, bool isKeypad, OptionSet<Modifier>);
#elif PLATFORM(IOS_FAMILY)
enum class HandledByInputMethod : bool { No, Yes };
NativeWebKeyboardEvent(::WebEvent *, HandledByInputMethod);
#elif USE(LIBWPE)
enum class HandledByInputMethod : bool { No, Yes };
NativeWebKeyboardEvent(struct wpe_input_keyboard_event*, const String&, HandledByInputMethod, std::optional<Vector<WebCore::CompositionUnderline>>&&, std::optional<EditingRange>&&);
#elif PLATFORM(WIN)
NativeWebKeyboardEvent(HWND, UINT message, WPARAM, LPARAM, Vector<MSG>&& pendingCharEvents);
#endif
#if USE(APPKIT)
NSEvent *nativeEvent() const { return m_nativeEvent.get(); }
#elif PLATFORM(GTK)
GdkEvent* nativeEvent() const { return m_nativeEvent.get(); }
#elif PLATFORM(IOS_FAMILY)
::WebEvent* nativeEvent() const { return m_nativeEvent.get(); }
#elif PLATFORM(WIN)
const MSG* nativeEvent() const { return &m_nativeEvent; }
const Vector<MSG>& pendingCharEvents() const { return m_pendingCharEvents; }
#else
const void* nativeEvent() const { return nullptr; }
#endif
private:
#if USE(APPKIT)
RetainPtr<NSEvent> m_nativeEvent;
#elif PLATFORM(GTK)
GUniquePtr<GdkEvent> m_nativeEvent;
#elif PLATFORM(IOS_FAMILY)
RetainPtr<::WebEvent> m_nativeEvent;
#elif PLATFORM(WIN)
MSG m_nativeEvent;
Vector<MSG> m_pendingCharEvents;
#endif
};
} // namespace WebKit