| /* |
| * Copyright (C) 2016 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(GAMEPAD) |
| |
| #include <WebCore/SharedGamepadValue.h> |
| #include <wtf/MonotonicTime.h> |
| #include <wtf/Vector.h> |
| #include <wtf/text/WTFString.h> |
| |
| namespace IPC { |
| class Decoder; |
| class Encoder; |
| } |
| |
| namespace WebKit { |
| |
| class GamepadData { |
| public: |
| GamepadData() |
| : m_isNull(true) |
| { |
| } |
| |
| GamepadData(unsigned index, const String& id, const String& mapping, const Vector<WebCore::SharedGamepadValue>& axisValues, const Vector<WebCore::SharedGamepadValue>& buttonValues, MonotonicTime lastUpdateTime); |
| |
| void encode(IPC::Encoder&) const; |
| static std::optional<GamepadData> decode(IPC::Decoder&); |
| |
| bool isNull() const { return m_isNull; } |
| |
| MonotonicTime lastUpdateTime() const { return m_lastUpdateTime; } |
| unsigned index() const { return m_index; } |
| const String& id() const { return m_id; } |
| const String& mapping() const { return m_mapping; } |
| const Vector<double>& axisValues() const { return m_axisValues; } |
| const Vector<double>& buttonValues() const { return m_buttonValues; } |
| |
| private: |
| unsigned m_index; |
| String m_id; |
| String m_mapping; |
| Vector<double> m_axisValues; |
| Vector<double> m_buttonValues; |
| MonotonicTime m_lastUpdateTime; |
| |
| bool m_isNull { false }; |
| |
| #if !LOG_DISABLED |
| String loggingString() const; |
| #endif |
| }; |
| |
| } // namespace WebKit |
| |
| #endif // ENABLE(GAMEPAD) |