blob: fecd618e52e9be4ead88ec07902130c4ab13697c [file] [log] [blame]
/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GamepadData.h"
#if ENABLE(GAMEPAD)
#include "ArgumentCoders.h"
#include <wtf/text/StringBuilder.h>
using WebCore::SharedGamepadValue;
namespace WebKit {
GamepadData::GamepadData(unsigned index, const String& id, const String& mapping, const Vector<SharedGamepadValue>& axisValues, const Vector<SharedGamepadValue>& buttonValues, MonotonicTime lastUpdateTime)
: m_index(index)
, m_id(id)
, m_mapping(mapping)
, m_axisValues(WTF::map(axisValues, [](const auto& value) { return value.value(); }))
, m_buttonValues(WTF::map(buttonValues, [](const auto& value) { return value.value(); }))
, m_lastUpdateTime(lastUpdateTime)
{
}
void GamepadData::encode(IPC::Encoder& encoder) const
{
encoder << m_isNull;
if (m_isNull)
return;
encoder << m_index << m_id << m_mapping << m_axisValues << m_buttonValues << m_lastUpdateTime;
}
std::optional<GamepadData> GamepadData::decode(IPC::Decoder& decoder)
{
GamepadData data;
if (!decoder.decode(data.m_isNull))
return std::nullopt;
if (data.m_isNull)
return data;
if (!decoder.decode(data.m_index))
return std::nullopt;
if (!decoder.decode(data.m_id))
return std::nullopt;
if (!decoder.decode(data.m_mapping))
return std::nullopt;
if (!decoder.decode(data.m_axisValues))
return std::nullopt;
if (!decoder.decode(data.m_buttonValues))
return std::nullopt;
if (!decoder.decode(data.m_lastUpdateTime))
return std::nullopt;
return data;
}
#if !LOG_DISABLED
String GamepadData::loggingString() const
{
StringBuilder builder;
builder.append(m_axisValues.size(), " axes, ", m_buttonValues.size(), " buttons\n");
for (size_t i = 0; i < m_axisValues.size(); ++i)
builder.append(" Axis ", i, ": ", m_axisValues[i]);
builder.append('\n');
for (size_t i = 0; i < m_buttonValues.size(); ++i)
builder.append(" Button ", i, ": ", FormattedNumber::fixedPrecision(m_buttonValues[i]));
return builder.toString();
}
#endif
} // namespace WebKit
#endif // ENABLE(GAMEPAD)