blob: cfeea18aedcb90d5de4b10ecef722899cf2f77ce [file] [log] [blame]
/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS)
#include <wtf/MachSendRight.h>
namespace WebKit {
struct GPUProcessConnectionInitializationParameters {
#if ENABLE(VP9)
bool hasVP9HardwareDecoder { false };
#endif
void encode(IPC::Encoder& encoder) const
{
#if ENABLE(VP9)
encoder << hasVP9HardwareDecoder;
#endif
}
static std::optional<GPUProcessConnectionInitializationParameters> decode(IPC::Decoder& decoder)
{
#if ENABLE(VP9)
std::optional<bool> hasVP9HardwareDecoder;
decoder >> hasVP9HardwareDecoder;
if (!hasVP9HardwareDecoder)
return std::nullopt;
#endif
return GPUProcessConnectionInitializationParameters {
#if ENABLE(VP9)
WTFMove(*hasVP9HardwareDecoder)
#endif
};
}
};
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS)