| /* |
| * Copyright (C) 2021 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "LocalAudioSessionRoutingArbitrator.h" |
| |
| #include "GPUProcess.h" |
| #include "GPUProcessConnectionMessages.h" |
| |
| #if ENABLE(ROUTING_ARBITRATION) && HAVE(AVAUDIO_ROUTING_ARBITER) |
| |
| namespace WebKit { |
| |
| using namespace WebCore; |
| |
| UniqueRef<LocalAudioSessionRoutingArbitrator> LocalAudioSessionRoutingArbitrator::create(GPUConnectionToWebProcess& gpuConnectionToWebProcess) |
| { |
| return makeUniqueRef<LocalAudioSessionRoutingArbitrator>(gpuConnectionToWebProcess); |
| } |
| |
| LocalAudioSessionRoutingArbitrator::LocalAudioSessionRoutingArbitrator(GPUConnectionToWebProcess& gpuConnectionToWebProcess) |
| : m_connectionToWebProcess(gpuConnectionToWebProcess) |
| { |
| } |
| |
| LocalAudioSessionRoutingArbitrator::~LocalAudioSessionRoutingArbitrator() = default; |
| |
| void LocalAudioSessionRoutingArbitrator::processDidTerminate() |
| { |
| leaveRoutingAbritration(); |
| } |
| |
| void LocalAudioSessionRoutingArbitrator::beginRoutingArbitrationWithCategory(AudioSession::CategoryType category, CompletionHandler<void(RoutingArbitrationError, DefaultRouteChanged)>&& callback) |
| { |
| m_connectionToWebProcess.connection().sendWithAsyncReply(Messages::GPUProcessConnection::BeginRoutingArbitrationWithCategory(category), WTFMove(callback), 0); |
| } |
| |
| void LocalAudioSessionRoutingArbitrator::leaveRoutingAbritration() |
| { |
| m_connectionToWebProcess.connection().send(Messages::GPUProcessConnection::EndRoutingArbitration(), 0); |
| } |
| |
| } |
| |
| #endif |