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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "LocalAudioSessionRoutingArbitrator.h"
#include "GPUProcess.h"
#include "GPUProcessConnectionMessages.h"
#if ENABLE(ROUTING_ARBITRATION) && HAVE(AVAUDIO_ROUTING_ARBITER)
namespace WebKit {
using namespace WebCore;
UniqueRef<LocalAudioSessionRoutingArbitrator> LocalAudioSessionRoutingArbitrator::create(GPUConnectionToWebProcess& gpuConnectionToWebProcess)
{
return makeUniqueRef<LocalAudioSessionRoutingArbitrator>(gpuConnectionToWebProcess);
}
LocalAudioSessionRoutingArbitrator::LocalAudioSessionRoutingArbitrator(GPUConnectionToWebProcess& gpuConnectionToWebProcess)
: m_connectionToWebProcess(gpuConnectionToWebProcess)
{
}
LocalAudioSessionRoutingArbitrator::~LocalAudioSessionRoutingArbitrator() = default;
void LocalAudioSessionRoutingArbitrator::processDidTerminate()
{
leaveRoutingAbritration();
}
void LocalAudioSessionRoutingArbitrator::beginRoutingArbitrationWithCategory(AudioSession::CategoryType category, CompletionHandler<void(RoutingArbitrationError, DefaultRouteChanged)>&& callback)
{
m_connectionToWebProcess.connection().sendWithAsyncReply(Messages::GPUProcessConnection::BeginRoutingArbitrationWithCategory(category), WTFMove(callback), 0);
}
void LocalAudioSessionRoutingArbitrator::leaveRoutingAbritration()
{
m_connectionToWebProcess.connection().send(Messages::GPUProcessConnection::EndRoutingArbitration(), 0);
}
}
#endif