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/*
* Copyright (C) 2019-2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GPUProcess.h"
#if ENABLE(GPU_PROCESS)
#include "ArgumentCoders.h"
#include "Attachment.h"
#include "AuxiliaryProcessMessages.h"
#include "DataReference.h"
#include "GPUConnectionToWebProcess.h"
#include "GPUProcessConnectionInitializationParameters.h"
#include "GPUProcessConnectionParameters.h"
#include "GPUProcessCreationParameters.h"
#include "GPUProcessProxyMessages.h"
#include "GPUProcessSessionParameters.h"
#include "Logging.h"
#include "SandboxExtension.h"
#include "WebPageProxyMessages.h"
#include "WebProcessPoolMessages.h"
#include <WebCore/DeprecatedGlobalSettings.h>
#include <WebCore/LogInitialization.h>
#include <WebCore/MemoryRelease.h>
#include <WebCore/NowPlayingManager.h>
#include <WebCore/RuntimeApplicationChecks.h>
#include <WebCore/RuntimeEnabledFeatures.h>
#include <wtf/Algorithms.h>
#include <wtf/CallbackAggregator.h>
#include <wtf/LogInitialization.h>
#include <wtf/MemoryPressureHandler.h>
#include <wtf/OptionSet.h>
#include <wtf/ProcessPrivilege.h>
#include <wtf/RunLoop.h>
#include <wtf/UniqueRef.h>
#include <wtf/text/AtomString.h>
#if USE(AUDIO_SESSION)
#include "RemoteAudioSessionProxyManager.h"
#endif
#if ENABLE(MEDIA_STREAM)
#include <WebCore/MockRealtimeMediaSourceCenter.h>
#endif
#if PLATFORM(COCOA)
#include <WebCore/VP9UtilitiesCocoa.h>
#endif
#if HAVE(CGIMAGESOURCE_WITH_SET_ALLOWABLE_TYPES)
#include <pal/spi/cg/ImageIOSPI.h>
#endif
namespace WebKit {
using namespace WebCore;
// We wouldn't want the GPUProcess to repeatedly exit then relaunch when under memory pressure. In particular, we need to make sure the
// WebProcess has a change to schedule work after the GPUProcess get launched. For this reason, we make sure that the GPUProcess never
// idle-exits less than 5 seconds after getting launched. This amount of time should be sufficient for the WebProcess to schedule work
// work in the GPUProcess.
constexpr Seconds minimumLifetimeBeforeIdleExit { 5_s };
GPUProcess::GPUProcess(AuxiliaryProcessInitializationParameters&& parameters)
: m_idleExitTimer(*this, &GPUProcess::tryExitIfUnused)
{
initialize(WTFMove(parameters));
RELEASE_LOG(Process, "%p - GPUProcess::GPUProcess:", this);
}
GPUProcess::~GPUProcess()
{
}
void GPUProcess::didReceiveMessage(IPC::Connection& connection, IPC::Decoder& decoder)
{
if (messageReceiverMap().dispatchMessage(connection, decoder))
return;
if (decoder.messageReceiverName() == Messages::AuxiliaryProcess::messageReceiverName()) {
AuxiliaryProcess::didReceiveMessage(connection, decoder);
return;
}
didReceiveGPUProcessMessage(connection, decoder);
}
void GPUProcess::createGPUConnectionToWebProcess(ProcessIdentifier identifier, PAL::SessionID sessionID, GPUProcessConnectionParameters&& parameters, CompletionHandler<void(std::optional<IPC::Attachment>&&, GPUProcessConnectionInitializationParameters&&)>&& completionHandler)
{
RELEASE_LOG(Process, "%p - GPUProcess::createGPUConnectionToWebProcess: processIdentifier=%" PRIu64, this, identifier.toUInt64());
auto ipcConnection = createIPCConnectionPair();
if (!ipcConnection) {
completionHandler({ }, { });
return;
}
auto newConnection = GPUConnectionToWebProcess::create(*this, identifier, ipcConnection->first, sessionID, WTFMove(parameters));
#if ENABLE(MEDIA_STREAM)
// FIXME: We should refactor code to go from WebProcess -> GPUProcess -> UIProcess when getUserMedia is called instead of going from WebProcess -> UIProcess directly.
auto access = m_mediaCaptureAccessMap.take(identifier);
newConnection->updateCaptureAccess(access.allowAudioCapture, access.allowVideoCapture, access.allowDisplayCapture);
newConnection->setOrientationForMediaCapture(m_orientation);
#endif
#if ENABLE(IPC_TESTING_API)
if (parameters.ignoreInvalidMessageForTesting)
newConnection->connection().setIgnoreInvalidMessageForTesting();
#endif
ASSERT(!m_webProcessConnections.contains(identifier));
m_webProcessConnections.add(identifier, WTFMove(newConnection));
GPUProcessConnectionInitializationParameters connectionParameters;
#if ENABLE(VP9)
connectionParameters.hasVP9HardwareDecoder = WebCore::vp9HardwareDecoderAvailable();
#endif
completionHandler(WTFMove(ipcConnection->second), WTFMove(connectionParameters));
}
void GPUProcess::removeGPUConnectionToWebProcess(GPUConnectionToWebProcess& connection)
{
RELEASE_LOG(Process, "%p - GPUProcess::removeGPUConnectionToWebProcess: processIdentifier=%" PRIu64, this, connection.webProcessIdentifier().toUInt64());
ASSERT(m_webProcessConnections.contains(connection.webProcessIdentifier()));
m_webProcessConnections.remove(connection.webProcessIdentifier());
tryExitIfUnusedAndUnderMemoryPressure();
}
void GPUProcess::connectionToWebProcessClosed(IPC::Connection& connection)
{
}
bool GPUProcess::shouldTerminate()
{
return m_webProcessConnections.isEmpty();
}
bool GPUProcess::canExitUnderMemoryPressure() const
{
ASSERT(isMainRunLoop());
for (auto& webProcessConnection : m_webProcessConnections.values()) {
if (!webProcessConnection->allowsExitUnderMemoryPressure())
return false;
}
return true;
}
void GPUProcess::tryExitIfUnusedAndUnderMemoryPressure()
{
ASSERT(isMainRunLoop());
if (!MemoryPressureHandler::singleton().isUnderMemoryPressure())
return;
tryExitIfUnused();
}
void GPUProcess::tryExitIfUnused()
{
ASSERT(isMainRunLoop());
if (!canExitUnderMemoryPressure()) {
m_idleExitTimer.stop();
return;
}
// To avoid exiting the GPUProcess too aggressively while under memory pressure and make sure the WebProcess gets a
// change to schedule work, we don't exit if we've been running for less than |minimumLifetimeBeforeIdleExit|.
// In case of simulated memory pressure, we ignore this rule to avoid flakiness in our benchmarks and tests.
auto lifetime = MonotonicTime::now() - m_creationTime;
if (lifetime < minimumLifetimeBeforeIdleExit && !MemoryPressureHandler::singleton().isSimulatingMemoryPressure()) {
RELEASE_LOG(Process, "GPUProcess::tryExitIfUnused: GPUProcess is idle and under memory pressure but it is not exiting because it has just launched");
// Check again after the process have lived long enough (minimumLifetimeBeforeIdleExit) to see if the GPUProcess
// can idle-exit then.
if (!m_idleExitTimer.isActive())
m_idleExitTimer.startOneShot(minimumLifetimeBeforeIdleExit - lifetime);
return;
}
m_idleExitTimer.stop();
RELEASE_LOG(Process, "GPUProcess::tryExitIfUnused: GPUProcess is exiting because we are under memory pressure and the process is no longer useful.");
parentProcessConnection()->send(Messages::GPUProcessProxy::ProcessIsReadyToExit(), 0);
}
void GPUProcess::lowMemoryHandler(Critical critical, Synchronous synchronous)
{
RELEASE_LOG(Process, "GPUProcess::lowMemoryHandler: critical=%d, synchronous=%d", critical == Critical::Yes, synchronous == Synchronous::Yes);
tryExitIfUnused();
WebCore::releaseGraphicsMemory(critical, synchronous);
}
void GPUProcess::initializeGPUProcess(GPUProcessCreationParameters&& parameters)
{
RELEASE_LOG(Process, "%p - GPUProcess::initializeGPUProcess:", this);
WTF::Thread::setCurrentThreadIsUserInitiated();
AtomString::init();
auto& memoryPressureHandler = MemoryPressureHandler::singleton();
memoryPressureHandler.setLowMemoryHandler([this] (Critical critical, Synchronous synchronous) {
lowMemoryHandler(critical, synchronous);
});
memoryPressureHandler.install();
#if PLATFORM(IOS_FAMILY) || ENABLE(ROUTING_ARBITRATION)
DeprecatedGlobalSettings::setShouldManageAudioSessionCategory(true);
#endif
#if ENABLE(MEDIA_STREAM)
setMockCaptureDevicesEnabled(parameters.useMockCaptureDevices);
#if PLATFORM(MAC)
SandboxExtension::consumePermanently(parameters.microphoneSandboxExtensionHandle);
#endif
#endif // ENABLE(MEDIA_STREAM)
#if USE(SANDBOX_EXTENSIONS_FOR_CACHE_AND_TEMP_DIRECTORY_ACCESS)
SandboxExtension::consumePermanently(parameters.containerCachesDirectoryExtensionHandle);
SandboxExtension::consumePermanently(parameters.containerTemporaryDirectoryExtensionHandle);
#endif
#if PLATFORM(IOS_FAMILY)
SandboxExtension::consumePermanently(parameters.compilerServiceExtensionHandles);
SandboxExtension::consumePermanently(parameters.dynamicIOKitExtensionHandles);
SandboxExtension::consumePermanently(parameters.dynamicMachExtensionHandles);
#endif
#if HAVE(CGIMAGESOURCE_WITH_SET_ALLOWABLE_TYPES)
auto emptyArray = adoptCF(CFArrayCreate(kCFAllocatorDefault, nullptr, 0, &kCFTypeArrayCallBacks));
CGImageSourceSetAllowableTypes(emptyArray.get());
#endif
#if !LOG_DISABLED || !RELEASE_LOG_DISABLED
WTF::logChannels().initializeLogChannelsIfNecessary(parameters.wtfLoggingChannels);
WebCore::logChannels().initializeLogChannelsIfNecessary(parameters.webCoreLoggingChannels);
WebKit::logChannels().initializeLogChannelsIfNecessary(parameters.webKitLoggingChannels);
#endif
m_applicationVisibleName = WTFMove(parameters.applicationVisibleName);
// Match the QoS of the UIProcess since the GPU process is doing rendering on its behalf.
WTF::Thread::setCurrentThreadIsUserInteractive(0);
WebCore::setPresentingApplicationPID(parameters.parentPID);
#if USE(OS_STATE)
registerWithStateDumper("GPUProcess state"_s);
#endif
}
void GPUProcess::prepareToSuspend(bool isSuspensionImminent, CompletionHandler<void()>&& completionHandler)
{
RELEASE_LOG(ProcessSuspension, "%p - GPUProcess::prepareToSuspend(), isSuspensionImminent: %d", this, isSuspensionImminent);
lowMemoryHandler(Critical::Yes, Synchronous::Yes);
completionHandler();
}
void GPUProcess::processDidResume()
{
RELEASE_LOG(ProcessSuspension, "%p - GPUProcess::processDidResume()", this);
resume();
}
void GPUProcess::resume()
{
}
GPUConnectionToWebProcess* GPUProcess::webProcessConnection(ProcessIdentifier identifier) const
{
return m_webProcessConnections.get(identifier);
}
#if ENABLE(MEDIA_STREAM)
void GPUProcess::setMockCaptureDevicesEnabled(bool isEnabled)
{
MockRealtimeMediaSourceCenter::setMockRealtimeMediaSourceCenterEnabled(isEnabled);
}
void GPUProcess::setOrientationForMediaCapture(uint64_t orientation)
{
m_orientation = orientation;
for (auto& connection : m_webProcessConnections.values())
connection->setOrientationForMediaCapture(orientation);
}
void GPUProcess::updateCaptureAccess(bool allowAudioCapture, bool allowVideoCapture, bool allowDisplayCapture, ProcessIdentifier processID, CompletionHandler<void()>&& completionHandler)
{
if (auto* connection = webProcessConnection(processID)) {
connection->updateCaptureAccess(allowAudioCapture, allowVideoCapture, allowDisplayCapture);
return completionHandler();
}
auto& access = m_mediaCaptureAccessMap.add(processID, MediaCaptureAccess { allowAudioCapture, allowVideoCapture, allowDisplayCapture }).iterator->value;
access.allowAudioCapture |= allowAudioCapture;
access.allowVideoCapture |= allowVideoCapture;
access.allowDisplayCapture |= allowDisplayCapture;
completionHandler();
}
void GPUProcess::updateCaptureOrigin(const WebCore::SecurityOriginData& originData, ProcessIdentifier processID)
{
if (auto* connection = webProcessConnection(processID))
connection->updateCaptureOrigin(originData);
}
void GPUProcess::updateSandboxAccess(const Vector<SandboxExtension::Handle>& extensions)
{
for (auto& extension : extensions)
SandboxExtension::consumePermanently(extension);
}
void GPUProcess::addMockMediaDevice(const WebCore::MockMediaDevice& device)
{
MockRealtimeMediaSourceCenter::addDevice(device);
}
void GPUProcess::clearMockMediaDevices()
{
MockRealtimeMediaSourceCenter::setDevices({ });
}
void GPUProcess::removeMockMediaDevice(const String& persistentId)
{
MockRealtimeMediaSourceCenter::removeDevice(persistentId);
}
void GPUProcess::resetMockMediaDevices()
{
MockRealtimeMediaSourceCenter::resetDevices();
}
void GPUProcess::setMockCameraIsInterrupted(bool isInterrupted)
{
MockRealtimeMediaSourceCenter::setMockCameraIsInterrupted(isInterrupted);
}
#endif
#if PLATFORM(MAC)
void GPUProcess::displayConfigurationChanged(CGDirectDisplayID displayID, CGDisplayChangeSummaryFlags flags)
{
for (auto& connection : m_webProcessConnections.values())
connection->displayConfigurationChanged(displayID, flags);
}
#endif
void GPUProcess::addSession(PAL::SessionID sessionID, GPUProcessSessionParameters&& parameters)
{
ASSERT(!m_sessions.contains(sessionID));
SandboxExtension::consumePermanently(parameters.mediaCacheDirectorySandboxExtensionHandle);
#if ENABLE(LEGACY_ENCRYPTED_MEDIA)
SandboxExtension::consumePermanently(parameters.mediaKeysStorageDirectorySandboxExtensionHandle);
#endif
m_sessions.add(sessionID, GPUSession {
WTFMove(parameters.mediaCacheDirectory)
#if ENABLE(LEGACY_ENCRYPTED_MEDIA)
, WTFMove(parameters.mediaKeysStorageDirectory)
#endif
});
}
void GPUProcess::removeSession(PAL::SessionID sessionID)
{
ASSERT(m_sessions.contains(sessionID));
m_sessions.remove(sessionID);
}
const String& GPUProcess::mediaCacheDirectory(PAL::SessionID sessionID) const
{
ASSERT(m_sessions.contains(sessionID));
return m_sessions.find(sessionID)->value.mediaCacheDirectory;
}
#if ENABLE(LEGACY_ENCRYPTED_MEDIA)
const String& GPUProcess::mediaKeysStorageDirectory(PAL::SessionID sessionID) const
{
ASSERT(m_sessions.contains(sessionID));
return m_sessions.find(sessionID)->value.mediaKeysStorageDirectory;
}
#endif
NowPlayingManager& GPUProcess::nowPlayingManager()
{
if (!m_nowPlayingManager)
m_nowPlayingManager = makeUnique<NowPlayingManager>();
return *m_nowPlayingManager;
}
#if ENABLE(GPU_PROCESS) && USE(AUDIO_SESSION)
RemoteAudioSessionProxyManager& GPUProcess::audioSessionManager() const
{
if (!m_audioSessionManager)
m_audioSessionManager = WTF::makeUnique<RemoteAudioSessionProxyManager>();
return *m_audioSessionManager;
}
#endif
#if ENABLE(MEDIA_STREAM) && PLATFORM(COCOA)
WorkQueue& GPUProcess::videoMediaStreamTrackRendererQueue()
{
if (!m_videoMediaStreamTrackRendererQueue)
m_videoMediaStreamTrackRendererQueue = WorkQueue::create("RemoteVideoMediaStreamTrackRenderer", WorkQueue::QOS::UserInitiated);
return *m_videoMediaStreamTrackRendererQueue;
}
#endif
#if USE(LIBWEBRTC) && PLATFORM(COCOA)
WorkQueue& GPUProcess::libWebRTCCodecsQueue()
{
if (!m_libWebRTCCodecsQueue)
m_libWebRTCCodecsQueue = WorkQueue::create("LibWebRTCCodecsQueue", WorkQueue::QOS::UserInitiated);
return *m_libWebRTCCodecsQueue;
}
#endif
#if ENABLE(VP9)
void GPUProcess::enableVP9Decoders(bool shouldEnableVP8Decoder, bool shouldEnableVP9Decoder, bool shouldEnableVP9SWDecoder)
{
if (shouldEnableVP9Decoder && !m_enableVP9Decoder) {
m_enableVP9Decoder = true;
#if PLATFORM(COCOA)
WebCore::registerSupplementalVP9Decoder();
#endif
}
if (shouldEnableVP8Decoder && !m_enableVP8Decoder) {
m_enableVP8Decoder = true;
#if PLATFORM(COCOA)
WebCore::registerWebKitVP8Decoder();
#endif
}
if (shouldEnableVP9SWDecoder && !m_enableVP9SWDecoder) {
m_enableVP9SWDecoder = true;
#if PLATFORM(COCOA)
WebCore::registerWebKitVP9Decoder();
#endif
}
}
#endif
#if ENABLE(MEDIA_SOURCE)
void GPUProcess::setWebMParserEnabled(bool enabled)
{
if (m_webMParserEnabled == enabled)
return;
m_webMParserEnabled = enabled;
WebCore::RuntimeEnabledFeatures::sharedFeatures().setWebMParserEnabled(m_webMParserEnabled);
}
#endif
#if ENABLE(WEBM_FORMAT_READER)
void GPUProcess::setWebMFormatReaderEnabled(bool enabled)
{
if (m_webMFormatReaderEnabled == enabled)
return;
m_webMFormatReaderEnabled = enabled;
PlatformMediaSessionManager::setWebMFormatReaderEnabled(m_webMParserEnabled);
}
#endif
#if ENABLE(OPUS)
void GPUProcess::setOpusDecoderEnabled(bool enabled)
{
if (m_opusEnabled == enabled)
return;
m_opusEnabled = enabled;
PlatformMediaSessionManager::setOpusDecoderEnabled(m_opusEnabled);
}
#endif
#if ENABLE(VORBIS)
void GPUProcess::setVorbisDecoderEnabled(bool enabled)
{
if (m_vorbisEnabled == enabled)
return;
m_vorbisEnabled = enabled;
PlatformMediaSessionManager::setVorbisDecoderEnabled(m_vorbisEnabled);
}
#endif
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS)