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/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "FloatPoint.h"
#include "SVGPathSeg.h"
namespace WebCore {
class SVGPathSource {
WTF_MAKE_NONCOPYABLE(SVGPathSource); WTF_MAKE_FAST_ALLOCATED;
public:
SVGPathSource() = default;
virtual ~SVGPathSource() = default;
virtual bool hasMoreData() const = 0;
virtual bool moveToNextToken() = 0;
virtual SVGPathSegType nextCommand(SVGPathSegType previousCommand) = 0;
virtual std::optional<SVGPathSegType> parseSVGSegmentType() = 0;
struct MoveToSegment {
FloatPoint targetPoint;
};
virtual std::optional<MoveToSegment> parseMoveToSegment() = 0;
struct LineToSegment {
FloatPoint targetPoint;
};
virtual std::optional<LineToSegment> parseLineToSegment() = 0;
struct LineToHorizontalSegment {
float x = 0;
};
virtual std::optional<LineToHorizontalSegment> parseLineToHorizontalSegment() = 0;
struct LineToVerticalSegment {
float y = 0;
};
virtual std::optional<LineToVerticalSegment> parseLineToVerticalSegment() = 0;
struct CurveToCubicSegment {
FloatPoint point1;
FloatPoint point2;
FloatPoint targetPoint;
};
virtual std::optional<CurveToCubicSegment> parseCurveToCubicSegment() = 0;
struct CurveToCubicSmoothSegment {
FloatPoint point2;
FloatPoint targetPoint;
};
virtual std::optional<CurveToCubicSmoothSegment> parseCurveToCubicSmoothSegment() = 0;
struct CurveToQuadraticSegment {
FloatPoint point1;
FloatPoint targetPoint;
};
virtual std::optional<CurveToQuadraticSegment> parseCurveToQuadraticSegment() = 0;
struct CurveToQuadraticSmoothSegment {
FloatPoint targetPoint;
};
virtual std::optional<CurveToQuadraticSmoothSegment> parseCurveToQuadraticSmoothSegment() = 0;
struct ArcToSegment {
float rx = 0;
float ry = 0;
float angle = 0;
bool largeArc = false;
bool sweep = false;
FloatPoint targetPoint;
};
virtual std::optional<ArcToSegment> parseArcToSegment() = 0;
};
} // namespace WebCore