blob: f6ff94b3bd8c72d3804d7d56224959960d095434 [file] [log] [blame]
/*
* Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org>
* Copyright (C) 2008-2021 Apple Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
* Copyright (C) 2014 Adobe Systems Incorporated. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "SVGAnimateElementBase.h"
#include "QualifiedName.h"
#include "SVGAttributeAnimator.h"
#include "SVGElement.h"
#include "SVGNames.h"
#include <wtf/IsoMallocInlines.h>
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(SVGAnimateElementBase);
SVGAnimateElementBase::SVGAnimateElementBase(const QualifiedName& tagName, Document& document)
: SVGAnimationElement(tagName, document)
{
ASSERT(hasTagName(SVGNames::animateTag)
|| hasTagName(SVGNames::setTag)
|| hasTagName(SVGNames::animateColorTag)
|| hasTagName(SVGNames::animateTransformTag));
}
SVGAttributeAnimator* SVGAnimateElementBase::animator() const
{
ASSERT(targetElement());
ASSERT(!hasInvalidCSSAttributeType());
if (!m_animator)
m_animator = targetElement()->createAnimator(attributeName(), animationMode(), calcMode(), isAccumulated(), isAdditive());
return m_animator.get();
}
bool SVGAnimateElementBase::hasValidAttributeType() const
{
if (!targetElement() || hasInvalidCSSAttributeType())
return false;
return targetElement()->isAnimatedAttribute(attributeName());
}
bool SVGAnimateElementBase::hasInvalidCSSAttributeType() const
{
if (!targetElement())
return false;
if (!m_hasInvalidCSSAttributeType)
m_hasInvalidCSSAttributeType = hasValidAttributeName() && attributeType() == AttributeType::CSS && !isTargetAttributeCSSProperty(targetElement(), attributeName());
return m_hasInvalidCSSAttributeType.value();
}
bool SVGAnimateElementBase::isDiscreteAnimator() const
{
if (!hasValidAttributeType())
return false;
auto* animator = this->animator();
return animator && animator->isDiscrete();
}
void SVGAnimateElementBase::setTargetElement(SVGElement* targetElement)
{
SVGAnimationElement::setTargetElement(targetElement);
resetAnimation();
}
void SVGAnimateElementBase::setAttributeName(const QualifiedName& attributeName)
{
SVGSMILElement::setAttributeName(attributeName);
resetAnimation();
}
void SVGAnimateElementBase::resetAnimation()
{
SVGAnimationElement::resetAnimation();
m_animator = nullptr;
m_hasInvalidCSSAttributeType = { };
}
bool SVGAnimateElementBase::calculateFromAndToValues(const String& fromString, const String& toString)
{
if (!targetElement())
return false;
if (auto* animator = this->animator()) {
animator->setFromAndToValues(*targetElement(), animateRangeString(fromString), animateRangeString(toString));
return true;
}
return false;
}
bool SVGAnimateElementBase::calculateFromAndByValues(const String& fromString, const String& byString)
{
if (!targetElement())
return false;
if (animationMode() == AnimationMode::By && (!isAdditive() || isDiscreteAnimator()))
return false;
if (animationMode() == AnimationMode::FromBy && isDiscreteAnimator())
return false;
if (auto* animator = this->animator()) {
animator->setFromAndByValues(*targetElement(), animateRangeString(fromString), animateRangeString(byString));
return true;
}
return false;
}
bool SVGAnimateElementBase::calculateToAtEndOfDurationValue(const String& toAtEndOfDurationString)
{
if (!targetElement() || toAtEndOfDurationString.isEmpty())
return false;
if (isDiscreteAnimator())
return true;
if (auto* animator = this->animator()) {
animator->setToAtEndOfDurationValue(animateRangeString(toAtEndOfDurationString));
return true;
}
return false;
}
void SVGAnimateElementBase::startAnimation()
{
if (!targetElement())
return;
if (RefPtr protectedAnimator = this->animator())
protectedAnimator->start(*targetElement());
}
void SVGAnimateElementBase::calculateAnimatedValue(float progress, unsigned repeatCount)
{
if (!targetElement())
return;
ASSERT(progress >= 0 && progress <= 1);
if (hasTagName(SVGNames::setTag))
progress = 1;
if (calcMode() == CalcMode::Discrete)
progress = progress < 0.5 ? 0 : 1;
if (RefPtr protectedAnimator = this->animator())
protectedAnimator->animate(*targetElement(), progress, repeatCount);
}
void SVGAnimateElementBase::applyResultsToTarget()
{
if (!targetElement())
return;
if (auto* animator = this->animator())
animator->apply(*targetElement());
}
void SVGAnimateElementBase::stopAnimation(SVGElement* targetElement)
{
if (!targetElement)
return;
if (auto* animator = this->animatorIfExists())
animator->stop(*targetElement);
}
std::optional<float> SVGAnimateElementBase::calculateDistance(const String& fromString, const String& toString)
{
// FIXME: A return value of float is not enough to support paced animations on lists.
if (!targetElement())
return { };
if (auto* animator = this->animator())
return animator->calculateDistance(*targetElement(), fromString, toString);
return { };
}
} // namespace WebCore