blob: e207a3748461fd9f196f8c3792f489595580b2f4 [file] [log] [blame]
/*
* Copyright (c) 2012, Google Inc. All rights reserved.
* Copyright (C) 2015, Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "TextDirection.h"
#include <array>
namespace WebCore {
enum class WritingMode : uint8_t {
TopToBottom = 0, // horizontal-tb
BottomToTop = 1, // horizontal-bt
LeftToRight = 2, // vertical-lr
RightToLeft = 3, // vertical-rl
};
constexpr unsigned makeTextFlowInitalizer(WritingMode writingMode, TextDirection direction)
{
return static_cast<unsigned>(writingMode) << 1 | static_cast<unsigned>(direction);
}
// Define the text flow in terms of the writing mode and the text direction. The first
// part is the line growing direction and the second part is the block growing direction.
enum TextFlow {
InlineEastBlockSouth = makeTextFlowInitalizer(WritingMode::TopToBottom, TextDirection::LTR),
InlineWestBlockSouth = makeTextFlowInitalizer(WritingMode::TopToBottom, TextDirection::RTL),
InlineEastBlockNorth = makeTextFlowInitalizer(WritingMode::BottomToTop, TextDirection::LTR),
InlineWestBlockNorth = makeTextFlowInitalizer(WritingMode::BottomToTop, TextDirection::RTL),
InlineSouthBlockEast = makeTextFlowInitalizer(WritingMode::LeftToRight, TextDirection::LTR),
InlineSouthBlockWest = makeTextFlowInitalizer(WritingMode::LeftToRight, TextDirection::RTL),
InlineNorthBlockEast = makeTextFlowInitalizer(WritingMode::RightToLeft, TextDirection::LTR),
InlineNorthBlockWest = makeTextFlowInitalizer(WritingMode::RightToLeft, TextDirection::RTL)
};
constexpr inline TextFlow makeTextFlow(WritingMode writingMode, TextDirection direction)
{
return static_cast<TextFlow>(makeTextFlowInitalizer(writingMode, direction));
}
constexpr unsigned TextFlowReversedMask = 1;
constexpr unsigned TextFlowFlippedMask = 2;
constexpr unsigned TextFlowVerticalMask = 4;
constexpr inline bool isReversedTextFlow(TextFlow textflow)
{
return textflow & TextFlowReversedMask;
}
constexpr inline bool isFlippedTextFlow(TextFlow textflow)
{
return textflow & TextFlowFlippedMask;
}
constexpr inline bool isVerticalTextFlow(TextFlow textflow)
{
return textflow & TextFlowVerticalMask;
}
constexpr inline bool isFlippedLinesTextFlow(TextFlow textflow)
{
return isFlippedTextFlow(textflow) != isVerticalTextFlow(textflow);
}
// Lines have vertical orientation; modes vertical-lr or vertical-rl.
constexpr inline bool isVerticalWritingMode(WritingMode writingMode)
{
return isVerticalTextFlow(makeTextFlow(writingMode, TextDirection::LTR));
}
// Block progression increases in the opposite direction to normal; modes vertical-rl or horizontal-bt.
constexpr inline bool isFlippedWritingMode(WritingMode writingMode)
{
return isFlippedTextFlow(makeTextFlow(writingMode, TextDirection::LTR));
}
// Lines have horizontal orientation; modes horizontal-tb or horizontal-bt.
constexpr inline bool isHorizontalWritingMode(WritingMode writingMode)
{
return !isVerticalWritingMode(writingMode);
}
// Bottom of the line occurs earlier in the block; modes vertical-lr or horizontal-bt.
constexpr inline bool isFlippedLinesWritingMode(WritingMode writingMode)
{
return isFlippedLinesTextFlow(makeTextFlow(writingMode, TextDirection::LTR));
}
enum class LogicalBoxSide : uint8_t {
BlockStart,
InlineEnd,
BlockEnd,
InlineStart
};
enum class BoxSide : uint8_t {
Top,
Right,
Bottom,
Left
};
enum class LogicalBoxCorner : uint8_t {
StartStart,
StartEnd,
EndStart,
EndEnd
};
// The mapping is with the first start/end giving the block axis side,
// and the second the inline-axis side, i.e. patterned as 'border-block-inline-radius'.
enum class BoxCorner : uint8_t {
TopLeft,
TopRight,
BottomRight,
BottomLeft
};
enum class LogicalBoxAxis : uint8_t {
Inline,
Block
};
enum class BoxAxis : uint8_t {
Horizontal,
Vertical
};
constexpr std::array<BoxSide, 4> allBoxSides = { BoxSide::Top, BoxSide::Right, BoxSide::Bottom, BoxSide::Left };
constexpr inline bool isHorizontalPhysicalSide(BoxSide physicalSide)
{
return physicalSide == BoxSide::Left || physicalSide == BoxSide::Right;
}
constexpr inline BoxSide mirrorPhysicalSide(BoxSide physicalSide)
{
// top <-> bottom and left <-> right conversion
return static_cast<BoxSide>((static_cast<int>(physicalSide) + 2) % 4);
}
constexpr inline BoxSide rotatePhysicalSide(BoxSide physicalSide)
{
// top <-> left and right <-> bottom conversion
bool horizontalSide = isHorizontalPhysicalSide(physicalSide);
return static_cast<BoxSide>((static_cast<int>(physicalSide) + (horizontalSide ? 1 : 3)) % 4);
}
constexpr inline BoxSide mapLogicalSideToPhysicalSide(TextFlow textflow, LogicalBoxSide logicalSide)
{
BoxSide physicalSide = static_cast<BoxSide>(logicalSide);
bool horizontalSide = isHorizontalPhysicalSide(physicalSide);
if (isVerticalTextFlow(textflow))
physicalSide = rotatePhysicalSide(physicalSide);
if ((horizontalSide && isReversedTextFlow(textflow)) || (!horizontalSide && isFlippedTextFlow(textflow)))
physicalSide = mirrorPhysicalSide(physicalSide);
return physicalSide;
}
constexpr inline BoxSide mapLogicalSideToPhysicalSide(WritingMode writingMode, LogicalBoxSide logicalSide)
{
// Set the direction such that side is mirrored if isFlippedWritingMode() is true
TextDirection direction = isFlippedWritingMode(writingMode) ? TextDirection::RTL : TextDirection::LTR;
return mapLogicalSideToPhysicalSide(makeTextFlow(writingMode, direction), logicalSide);
}
constexpr inline BoxCorner mapLogicalCornerToPhysicalCorner(TextFlow textflow, LogicalBoxCorner logicalBoxCorner)
{
bool isBlockStart = logicalBoxCorner == LogicalBoxCorner::StartStart || logicalBoxCorner == LogicalBoxCorner::StartEnd;
bool isInlineStart = logicalBoxCorner == LogicalBoxCorner::StartStart || logicalBoxCorner == LogicalBoxCorner::EndStart;
if (isBlockStart == isFlippedTextFlow(textflow)) {
if (isInlineStart == isReversedTextFlow(textflow))
return BoxCorner::BottomRight;
} else if (isInlineStart != isReversedTextFlow(textflow))
return BoxCorner::TopLeft;
if (isBlockStart == isFlippedLinesTextFlow(textflow))
return BoxCorner::BottomLeft;
return BoxCorner::TopRight;
}
constexpr inline BoxAxis mapLogicalAxisToPhysicalAxis(TextFlow textflow, LogicalBoxAxis logicalAxis)
{
if (isVerticalTextFlow(textflow))
return logicalAxis == LogicalBoxAxis::Inline ? BoxAxis::Vertical : BoxAxis::Horizontal;
return logicalAxis == LogicalBoxAxis::Inline ? BoxAxis::Horizontal : BoxAxis::Vertical;
}
} // namespace WebCore