| /* |
| * Copyright (C) 2016 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "FloatRect.h" |
| |
| #if PLATFORM(WIN) |
| |
| #include "FloatPoint.h" |
| #include <d2d1.h> |
| |
| namespace WebCore { |
| |
| static bool isInfiniteRect(const D2D1_RECT_F& rect) |
| { |
| if (!std::isinf(rect.top) && rect.top != -std::numeric_limits<float>::max()) |
| return false; |
| |
| if (!std::isinf(rect.left) && rect.left != -std::numeric_limits<float>::max()) |
| return false; |
| |
| if (!std::isinf(rect.bottom) && rect.bottom != std::numeric_limits<float>::max()) |
| return false; |
| |
| if (!std::isinf(rect.right) && rect.right != std::numeric_limits<float>::max()) |
| return false; |
| |
| return true; |
| } |
| |
| FloatRect::FloatRect(const RECT& rect) |
| : m_location(rect.left, rect.top) |
| , m_size(rect.right - rect.left, rect.bottom - rect.top) |
| { |
| } |
| |
| FloatRect::FloatRect(const D2D1_RECT_F& r) |
| { |
| // Infinite Rect case: |
| if (isInfiniteRect(r)) { |
| *this = infiniteRect(); |
| return; |
| } |
| |
| m_location = FloatPoint(r.left, r.top); |
| m_size = FloatSize(r.right - r.left, r.bottom - r.top); |
| } |
| |
| FloatRect::operator D2D1_RECT_F() const |
| { |
| return D2D1::RectF(x(), y(), maxX(), maxY()); |
| } |
| |
| } |
| |
| #endif // PLATFORM(WIN) |