blob: a6e9cff503a3d2fb665cb7003451af51df467893 [file] [log] [blame]
/*
* Copyright (C) 2009-2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "config.h"
#if ENABLE(WEBGL)
#import "WebGLLayer.h"
#import "GraphicsLayer.h"
#import "GraphicsLayerCA.h"
#import "PlatformCALayer.h"
#import <pal/spi/cocoa/QuartzCoreSPI.h>
class WebGLLayerSwapChain final : public WebCore::GraphicsContextGLIOSurfaceSwapChain {
public:
explicit WebGLLayerSwapChain(WebGLLayer* layer) : m_layer(layer) { };
~WebGLLayerSwapChain() override = default;
void present(Buffer&&) override;
WebCore::IOSurface* displaySurface() { return m_displayBuffer.surface.get(); }
private:
WebGLLayer* const m_layer;
};
@implementation WebGLLayer {
BOOL _preparedForDisplay;
std::optional<WebGLLayerSwapChain> _swapChain;
}
- (id)initWithDevicePixelRatio:(float)devicePixelRatio contentsOpaque:(bool)contentsOpaque
{
self = [super init];
self.transform = CATransform3DIdentity;
self.contentsOpaque = contentsOpaque;
self.contentsScale = devicePixelRatio;
_swapChain.emplace(self);
return self;
}
// When using an IOSurface as layer contents, we need to flip the
// layer to take into account that the IOSurface provides content
// in Y-up. This means that any incoming transform (unlikely, since
// this is a contents layer) and anchor point must add a Y scale of
// -1 and make sure the transform happens from the top.
- (void)setTransform:(CATransform3D)t
{
[super setTransform:CATransform3DScale(t, 1, -1, 1)];
}
- (void)setAnchorPoint:(CGPoint)p
{
[super setAnchorPoint:CGPointMake(p.x, 1.0 - p.y)];
}
- (WebCore::GraphicsContextGLIOSurfaceSwapChain&) swapChain
{
return _swapChain.value();
}
- (void)prepareForDisplay
{
[self setNeedsDisplay];
_preparedForDisplay = YES;
}
- (void)display
{
if (_swapChain->displaySurface() && _preparedForDisplay) {
self.contents = _swapChain->displaySurface()->asLayerContents();
[self reloadValueForKeyPath:@"contents"];
}
auto layer = WebCore::PlatformCALayer::platformCALayerForLayer((__bridge void*)self);
if (layer && layer->owner())
layer->owner()->platformCALayerLayerDidDisplay(layer.get());
_preparedForDisplay = NO;
}
@end
void WebGLLayerSwapChain::present(Buffer&& buffer)
{
ASSERT(!m_spareBuffer.surface);
GraphicsContextGLIOSurfaceSwapChain::present(WTFMove(buffer));
[m_layer prepareForDisplay];
}
#endif // ENABLE(WEBGL)