| /* |
| * Copyright (C) 2014 Apple Inc. All rights reserved. |
| * Copyright (C) 2020 Igalia S.L. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "ManetteGamepadProvider.h" |
| |
| #if ENABLE(GAMEPAD) && OS(LINUX) |
| |
| #include "GUniquePtrManette.h" |
| #include "GamepadProviderClient.h" |
| #include "Logging.h" |
| #include "ManetteGamepad.h" |
| #include <wtf/NeverDestroyed.h> |
| |
| namespace WebCore { |
| |
| static const Seconds connectionDelayInterval { 500_ms }; |
| static const Seconds inputNotificationDelay { 50_ms }; |
| |
| ManetteGamepadProvider& ManetteGamepadProvider::singleton() |
| { |
| static NeverDestroyed<ManetteGamepadProvider> sharedProvider; |
| return sharedProvider; |
| } |
| |
| static void onDeviceConnected(ManetteMonitor*, ManetteDevice* device, ManetteGamepadProvider* provider) |
| { |
| provider->deviceConnected(device); |
| } |
| |
| static void onDeviceDisconnected(ManetteMonitor*, ManetteDevice* device, ManetteGamepadProvider* provider) |
| { |
| provider->deviceDisconnected(device); |
| } |
| |
| ManetteGamepadProvider::ManetteGamepadProvider() |
| : m_monitor(adoptGRef(manette_monitor_new())) |
| , m_initialGamepadsConnectedTimer(RunLoop::current(), this, &ManetteGamepadProvider::initialGamepadsConnectedTimerFired) |
| , m_inputNotificationTimer(RunLoop::current(), this, &ManetteGamepadProvider::inputNotificationTimerFired) |
| { |
| g_signal_connect(m_monitor.get(), "device-connected", G_CALLBACK(onDeviceConnected), this); |
| g_signal_connect(m_monitor.get(), "device-disconnected", G_CALLBACK(onDeviceDisconnected), this); |
| } |
| |
| ManetteGamepadProvider::~ManetteGamepadProvider() |
| { |
| g_signal_handlers_disconnect_by_data(m_monitor.get(), this); |
| } |
| |
| void ManetteGamepadProvider::startMonitoringGamepads(GamepadProviderClient& client) |
| { |
| bool shouldOpenAndScheduleManager = m_clients.isEmpty(); |
| |
| ASSERT(!m_clients.contains(&client)); |
| m_clients.add(&client); |
| |
| if (!shouldOpenAndScheduleManager) |
| return; |
| |
| ASSERT(m_gamepadVector.isEmpty()); |
| ASSERT(m_gamepadMap.isEmpty()); |
| |
| m_initialGamepadsConnected = false; |
| |
| // Any connections we are notified of within the connectionDelayInterval of listening likely represent |
| // devices that were already connected, so we suppress notifying clients of these. |
| m_initialGamepadsConnectedTimer.startOneShot(connectionDelayInterval); |
| |
| RunLoop::current().dispatch([this] { |
| ManetteDevice* device; |
| GUniquePtr<ManetteMonitorIter> iter(manette_monitor_iterate(m_monitor.get())); |
| while (manette_monitor_iter_next(iter.get(), &device)) |
| deviceConnected(device); |
| }); |
| } |
| |
| void ManetteGamepadProvider::stopMonitoringGamepads(GamepadProviderClient& client) |
| { |
| ASSERT(m_clients.contains(&client)); |
| |
| bool shouldCloseAndUnscheduleManager = m_clients.remove(&client) && m_clients.isEmpty(); |
| if (shouldCloseAndUnscheduleManager) { |
| m_gamepadVector.clear(); |
| m_gamepadMap.clear(); |
| m_initialGamepadsConnectedTimer.stop(); |
| } |
| } |
| |
| void ManetteGamepadProvider::gamepadHadInput(ManetteGamepad&, ShouldMakeGamepadsVisible shouldMakeGamepadsVisible) |
| { |
| if (!m_inputNotificationTimer.isActive()) |
| m_inputNotificationTimer.startOneShot(inputNotificationDelay); |
| |
| if (shouldMakeGamepadsVisible == ShouldMakeGamepadsVisible::Yes) |
| setShouldMakeGamepadsVisibile(); |
| } |
| |
| void ManetteGamepadProvider::deviceConnected(ManetteDevice* device) |
| { |
| ASSERT(!m_gamepadMap.get(device)); |
| |
| LOG(Gamepad, "ManetteGamepadProvider device %p added", device); |
| |
| unsigned index = indexForNewlyConnectedDevice(); |
| auto gamepad = makeUnique<ManetteGamepad>(device, index); |
| |
| if (m_gamepadVector.size() <= index) |
| m_gamepadVector.grow(index + 1); |
| |
| m_gamepadVector[index] = gamepad.get(); |
| m_gamepadMap.set(device, WTFMove(gamepad)); |
| |
| if (!m_initialGamepadsConnected) { |
| // This added device is the result of us starting to monitor gamepads. |
| // We'll get notified of all connected devices during this current spin of the runloop |
| // and the client should be told they were already connected. |
| // The m_initialGamepadsConnectedTimer fires in a subsequent spin of the runloop after which |
| // any connection events are actual new devices and can trigger gamepad visibility. |
| if (!m_initialGamepadsConnectedTimer.isActive()) |
| m_initialGamepadsConnectedTimer.startOneShot(0_s); |
| } |
| |
| auto eventVisibility = m_initialGamepadsConnected ? EventMakesGamepadsVisible::Yes : EventMakesGamepadsVisible::No; |
| for (auto& client : m_clients) |
| client->platformGamepadConnected(*m_gamepadVector[index], eventVisibility); |
| } |
| |
| void ManetteGamepadProvider::deviceDisconnected(ManetteDevice* device) |
| { |
| LOG(Gamepad, "ManetteGamepadProvider device %p removed", device); |
| |
| std::unique_ptr<ManetteGamepad> removedGamepad = removeGamepadForDevice(device); |
| ASSERT(removedGamepad); |
| |
| for (auto& client : m_clients) |
| client->platformGamepadDisconnected(*removedGamepad); |
| } |
| |
| unsigned ManetteGamepadProvider::indexForNewlyConnectedDevice() |
| { |
| unsigned index = 0; |
| while (index < m_gamepadVector.size() && m_gamepadVector[index]) |
| ++index; |
| |
| return index; |
| } |
| |
| void ManetteGamepadProvider::initialGamepadsConnectedTimerFired() |
| { |
| m_initialGamepadsConnected = true; |
| } |
| |
| void ManetteGamepadProvider::inputNotificationTimerFired() |
| { |
| if (!m_initialGamepadsConnected) { |
| if (!m_inputNotificationTimer.isActive()) |
| m_inputNotificationTimer.startOneShot(0_s); |
| return; |
| } |
| |
| dispatchPlatformGamepadInputActivity(); |
| } |
| |
| std::unique_ptr<ManetteGamepad> ManetteGamepadProvider::removeGamepadForDevice(ManetteDevice* device) |
| { |
| std::unique_ptr<ManetteGamepad> result = m_gamepadMap.take(device); |
| ASSERT(result); |
| |
| auto index = m_gamepadVector.find(result.get()); |
| if (index != notFound) |
| m_gamepadVector[index] = nullptr; |
| |
| return result; |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(GAMEPAD) && OS(LINUX) |