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/*
* Copyright (C) 2014 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "HIDGamepadProvider.h"
#if ENABLE(GAMEPAD) && PLATFORM(MAC)
#import "GameControllerGamepadProvider.h"
#import "GamepadProviderClient.h"
#import "Logging.h"
#import "PlatformGamepad.h"
#import <pal/spi/mac/IOKitSPIMac.h>
#import <wtf/NeverDestroyed.h>
#if HAVE(GCCONTROLLER_HID_DEVICE_CHECK)
#import <GameController/GCController.h>
#endif
#import "GameControllerSoftLink.h"
namespace WebCore {
static const Seconds connectionDelayInterval { 500_ms };
static const Seconds hidInputNotificationDelay { 1_ms };
static RetainPtr<CFDictionaryRef> deviceMatchingDictionary(uint32_t usagePage, uint32_t usage)
{
ASSERT(usagePage);
ASSERT(usage);
RetainPtr<CFNumberRef> pageNumber = adoptCF(CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &usagePage));
RetainPtr<CFNumberRef> usageNumber = adoptCF(CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &usage));
CFStringRef keys[] = { CFSTR(kIOHIDDeviceUsagePageKey), CFSTR(kIOHIDDeviceUsageKey) };
CFNumberRef values[] = { pageNumber.get(), usageNumber.get() };
return adoptCF(CFDictionaryCreate(kCFAllocatorDefault, (const void**)keys, (const void**)values, 2, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks));
}
static void deviceAddedCallback(void* context, IOReturn, void*, IOHIDDeviceRef device)
{
HIDGamepadProvider* listener = static_cast<HIDGamepadProvider*>(context);
listener->deviceAdded(device);
}
static void deviceRemovedCallback(void* context, IOReturn, void*, IOHIDDeviceRef device)
{
HIDGamepadProvider* listener = static_cast<HIDGamepadProvider*>(context);
listener->deviceRemoved(device);
}
static void deviceValuesChangedCallback(void* context, IOReturn result, void*, IOHIDValueRef value)
{
// A non-zero result value indicates an error that we can do nothing about for input values.
if (result)
return;
HIDGamepadProvider* listener = static_cast<HIDGamepadProvider*>(context);
listener->valuesChanged(value);
}
HIDGamepadProvider& HIDGamepadProvider::singleton()
{
static NeverDestroyed<HIDGamepadProvider> sharedListener;
return sharedListener;
}
HIDGamepadProvider::HIDGamepadProvider()
: m_initialGamepadsConnectedTimer(*this, &HIDGamepadProvider::initialGamepadsConnectedTimerFired)
, m_inputNotificationTimer(*this, &HIDGamepadProvider::inputNotificationTimerFired)
{
m_manager = adoptCF(IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone));
RetainPtr<CFDictionaryRef> joystickDictionary = deviceMatchingDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_Joystick);
RetainPtr<CFDictionaryRef> gamepadDictionary = deviceMatchingDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_GamePad);
CFDictionaryRef devices[] = { joystickDictionary.get(), gamepadDictionary.get() };
RetainPtr<CFArrayRef> matchingArray = adoptCF(CFArrayCreate(kCFAllocatorDefault, (const void**)devices, 2, &kCFTypeArrayCallBacks));
IOHIDManagerSetDeviceMatchingMultiple(m_manager.get(), matchingArray.get());
IOHIDManagerRegisterDeviceMatchingCallback(m_manager.get(), deviceAddedCallback, this);
IOHIDManagerRegisterDeviceRemovalCallback(m_manager.get(), deviceRemovedCallback, this);
startMonitoringInput();
}
void HIDGamepadProvider::stopMonitoringInput()
{
IGNORE_NULL_CHECK_WARNINGS_BEGIN
IOHIDManagerRegisterInputValueCallback(m_manager.get(), nullptr, nullptr);
IGNORE_NULL_CHECK_WARNINGS_END
}
void HIDGamepadProvider::startMonitoringInput()
{
IOHIDManagerRegisterInputValueCallback(m_manager.get(), deviceValuesChangedCallback, this);
}
unsigned HIDGamepadProvider::indexForNewlyConnectedDevice()
{
unsigned index = 0;
while (index < m_gamepadVector.size() && m_gamepadVector[index])
++index;
return index;
}
void HIDGamepadProvider::initialGamepadsConnectedTimerFired()
{
m_initialGamepadsConnected = true;
}
void HIDGamepadProvider::openAndScheduleManager()
{
LOG(Gamepad, "HIDGamepadProvider opening/scheduling HID manager");
ASSERT(m_gamepadVector.isEmpty());
ASSERT(m_gamepadMap.isEmpty());
m_initialGamepadsConnected = false;
IOHIDManagerScheduleWithRunLoop(m_manager.get(), CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
IOHIDManagerOpen(m_manager.get(), kIOHIDOptionsTypeNone);
// Any connections we are notified of within the connectionDelayInterval of listening likely represent
// devices that were already connected, so we suppress notifying clients of these.
m_initialGamepadsConnectedTimer.startOneShot(connectionDelayInterval);
}
void HIDGamepadProvider::closeAndUnscheduleManager()
{
LOG(Gamepad, "HIDGamepadProvider closing/unscheduling HID manager");
IOHIDManagerUnscheduleFromRunLoop(m_manager.get(), CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
IOHIDManagerClose(m_manager.get(), kIOHIDOptionsTypeNone);
m_gamepadVector.clear();
m_gamepadMap.clear();
m_initialGamepadsConnectedTimer.stop();
}
void HIDGamepadProvider::startMonitoringGamepads(GamepadProviderClient& client)
{
bool shouldOpenAndScheduleManager = m_clients.isEmpty();
ASSERT(!m_clients.contains(&client));
m_clients.add(&client);
if (shouldOpenAndScheduleManager)
openAndScheduleManager();
}
void HIDGamepadProvider::stopMonitoringGamepads(GamepadProviderClient& client)
{
ASSERT(m_clients.contains(&client));
bool shouldCloseAndUnscheduleManager = m_clients.remove(&client) && m_clients.isEmpty();
if (shouldCloseAndUnscheduleManager)
closeAndUnscheduleManager();
}
#if HAVE(MULTIGAMEPADPROVIDER_SUPPORT)
enum class GameControllerFrameworkHandlesDevice : uint8_t {
No,
Yes,
};
static GameControllerFrameworkHandlesDevice gameControllerFrameworkWillHandleHIDDevice(IOHIDDeviceRef device)
{
if (!isGameControllerFrameworkAvailable())
return GameControllerFrameworkHandlesDevice::No;
#if HAVE(GCCONTROLLER_HID_DEVICE_CHECK)
return [getGCControllerClass() supportsHIDDevice:device] ? GameControllerFrameworkHandlesDevice::Yes : GameControllerFrameworkHandlesDevice::No;
#else
CFNumberRef cfVendorID = (CFNumberRef)IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey));
CFNumberRef cfProductID = (CFNumberRef)IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey));
int vendorID = ((NSNumber *)cfVendorID).intValue;
int productID = ((NSNumber *)cfProductID).intValue;
if (vendorID < 0 || vendorID > std::numeric_limits<uint16_t>::max() || productID < 0 || productID > std::numeric_limits<uint16_t>::max())
return GameControllerFrameworkHandlesDevice::No;
return GameControllerGamepadProvider::willHandleVendorAndProduct((uint16_t)vendorID, (uint16_t)productID) ? GameControllerFrameworkHandlesDevice::Yes : GameControllerFrameworkHandlesDevice::No;
#endif // HAVE(GCCONTROLLER_HID_DEVICE_CHECK)
}
#endif // HAVE(MULTIGAMEPADPROVIDER_SUPPORT)
void HIDGamepadProvider::deviceAdded(IOHIDDeviceRef device)
{
#if HAVE(MULTIGAMEPADPROVIDER_SUPPORT)
if (m_ignoresGameControllerFrameworkDevices) {
auto result = gameControllerFrameworkWillHandleHIDDevice(device);
switch (result) {
case GameControllerFrameworkHandlesDevice::Yes:
LOG(Gamepad, "GameController framework will handle newly attached device %p - HIDGamepadProvider ignoring it", device);
m_gameControllerManagedGamepads.add(device);
return;
case GameControllerFrameworkHandlesDevice::No:
LOG(Gamepad, "GameController framework does not handle attached device %p - HIDGamepadProvider will handle it", device);
break;
}
}
#endif
// HID sometimes notifies us multiple times for the same device.
if (m_gamepadMap.contains(device))
return;
LOG(Gamepad, "HIDGamepadProvider device %p added", device);
unsigned index = indexForNewlyConnectedDevice();
auto gamepad = HIDGamepad::create(device, index);
if (m_gamepadVector.size() <= index)
m_gamepadVector.grow(index + 1);
m_gamepadVector[index] = gamepad.get();
m_gamepadMap.set(device, WTFMove(gamepad));
if (!m_initialGamepadsConnected) {
// This added device is the result of us starting to monitor gamepads.
// We'll get notified of all connected devices during this current spin of the runloop
// and the client should be told they were already connected.
// The m_initialGamepadsConnectedTimer fires in a subsequent spin of the runloop after which
// any connection events are actual new devices and can trigger gamepad visibility.
if (!m_initialGamepadsConnectedTimer.isActive())
m_initialGamepadsConnectedTimer.startOneShot(0_s);
}
auto eventVisibility = m_initialGamepadsConnected ? EventMakesGamepadsVisible::Yes : EventMakesGamepadsVisible::No;
for (auto& client : m_clients)
client->platformGamepadConnected(*m_gamepadVector[index], eventVisibility);
// If we are working together with the GameController provider, let it know
// that gamepads should now be visible.
if (m_ignoresGameControllerFrameworkDevices && eventVisibility == EventMakesGamepadsVisible::Yes)
GameControllerGamepadProvider::singleton().makeInvisibleGamepadsVisible();
}
void HIDGamepadProvider::deviceRemoved(IOHIDDeviceRef device)
{
std::unique_ptr<HIDGamepad> removedGamepad = removeGamepadForDevice(device);
if (!removedGamepad) {
#if HAVE(MULTIGAMEPADPROVIDER_SUPPORT)
auto taken = m_gameControllerManagedGamepads.take(device);
ASSERT_UNUSED(taken, taken);
LOG(Gamepad, "HIDGamepadProvider informed of removal of device %p, which is managed by GameController framework. Ignoring.", device);
#endif
return;
}
LOG(Gamepad, "HIDGamepadProvider device %p removed", device);
for (auto& client : m_clients)
client->platformGamepadDisconnected(*removedGamepad);
}
void HIDGamepadProvider::valuesChanged(IOHIDValueRef value)
{
IOHIDDeviceRef device = IOHIDElementGetDevice(IOHIDValueGetElement(value));
HIDGamepad* gamepad = m_gamepadMap.get(device);
// When starting monitoring we might get a value changed callback before we even know the device is connected.
if (!gamepad)
return;
if (gamepad->valueChanged(value) == HIDInputType::ButtonPress)
setShouldMakeGamepadsVisibile();
// This isActive check is necessary as we want to delay input notifications from the time of the first input,
// and not push the notification out on every subsequent input.
if (!m_inputNotificationTimer.isActive())
m_inputNotificationTimer.startOneShot(hidInputNotificationDelay);
}
void HIDGamepadProvider::inputNotificationTimerFired()
{
if (!m_initialGamepadsConnected) {
if (!m_inputNotificationTimer.isActive())
m_inputNotificationTimer.startOneShot(0_s);
return;
}
dispatchPlatformGamepadInputActivity();
}
std::unique_ptr<HIDGamepad> HIDGamepadProvider::removeGamepadForDevice(IOHIDDeviceRef device)
{
std::unique_ptr<HIDGamepad> result = m_gamepadMap.take(device);
if (!result)
return nullptr;
auto i = m_gamepadVector.find(result.get());
if (i != notFound)
m_gamepadVector[i] = nullptr;
return result;
}
} // namespace WebCore
#endif // ENABLE(GAMEPAD) && PLATFORM(MAC)