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/*
* Copyright (C) 2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GAMEPAD) && PLATFORM(MAC)
#include "HIDElement.h"
#include "SharedGamepadValue.h"
namespace WebCore {
enum class HIDInputType {
ButtonPress,
NotAButtonPress,
};
class HIDGamepadElement : public HIDElement {
WTF_MAKE_FAST_ALLOCATED;
public:
virtual ~HIDGamepadElement() { }
virtual HIDInputType gamepadValueChanged(IOHIDValueRef) = 0;
void refreshCurrentValue();
protected:
HIDGamepadElement(const HIDElement&);
virtual double normalizedValue();
virtual bool isButton() const { return false; }
virtual bool isAxis() const { return false; }
};
class HIDGamepadButton final : public HIDGamepadElement {
public:
HIDGamepadButton(const HIDElement& element, SharedGamepadValue& value)
: HIDGamepadElement(element)
, m_value(value)
{
}
bool isButton() const final { return true; }
private:
HIDInputType gamepadValueChanged(IOHIDValueRef) override;
SharedGamepadValue m_value;
};
class HIDGamepadAxis final : public HIDGamepadElement {
public:
HIDGamepadAxis(const HIDElement& element, SharedGamepadValue& value)
: HIDGamepadElement(element)
, m_value(value)
{
}
bool isAxis() const final { return true; }
private:
HIDInputType gamepadValueChanged(IOHIDValueRef) override;
double normalizedValue() final;
SharedGamepadValue m_value;
};
class HIDGamepadHatswitch : public HIDGamepadElement {
public:
HIDGamepadHatswitch(const HIDElement& element, Vector<SharedGamepadValue>&& buttonValues)
: HIDGamepadElement(element)
, m_buttonValues(WTFMove(buttonValues))
{
}
// Treat hatswitch value changes as a button press
bool isButton() const final { return true; }
private:
HIDInputType gamepadValueChanged(IOHIDValueRef) final;
double normalizedValue() final;
Vector<SharedGamepadValue> m_buttonValues;
};
} // namespace WebCore
#endif // ENABLE(GAMEPAD) && PLATFORM(MAC)