| /* |
| * Copyright (C) 2020 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(GAMEPAD) && PLATFORM(MAC) |
| |
| #include "HIDElement.h" |
| #include "SharedGamepadValue.h" |
| |
| namespace WebCore { |
| |
| enum class HIDInputType { |
| ButtonPress, |
| NotAButtonPress, |
| }; |
| |
| class HIDGamepadElement : public HIDElement { |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| virtual ~HIDGamepadElement() { } |
| |
| virtual HIDInputType gamepadValueChanged(IOHIDValueRef) = 0; |
| |
| void refreshCurrentValue(); |
| |
| protected: |
| HIDGamepadElement(const HIDElement&); |
| |
| virtual double normalizedValue(); |
| virtual bool isButton() const { return false; } |
| virtual bool isAxis() const { return false; } |
| }; |
| |
| class HIDGamepadButton final : public HIDGamepadElement { |
| public: |
| HIDGamepadButton(const HIDElement& element, SharedGamepadValue& value) |
| : HIDGamepadElement(element) |
| , m_value(value) |
| { |
| } |
| |
| bool isButton() const final { return true; } |
| |
| private: |
| HIDInputType gamepadValueChanged(IOHIDValueRef) override; |
| |
| SharedGamepadValue m_value; |
| }; |
| |
| class HIDGamepadAxis final : public HIDGamepadElement { |
| public: |
| HIDGamepadAxis(const HIDElement& element, SharedGamepadValue& value) |
| : HIDGamepadElement(element) |
| , m_value(value) |
| { |
| } |
| |
| bool isAxis() const final { return true; } |
| |
| private: |
| HIDInputType gamepadValueChanged(IOHIDValueRef) override; |
| double normalizedValue() final; |
| |
| SharedGamepadValue m_value; |
| }; |
| |
| class HIDGamepadHatswitch : public HIDGamepadElement { |
| public: |
| HIDGamepadHatswitch(const HIDElement& element, Vector<SharedGamepadValue>&& buttonValues) |
| : HIDGamepadElement(element) |
| , m_buttonValues(WTFMove(buttonValues)) |
| { |
| } |
| |
| // Treat hatswitch value changes as a button press |
| bool isButton() const final { return true; } |
| |
| private: |
| HIDInputType gamepadValueChanged(IOHIDValueRef) final; |
| double normalizedValue() final; |
| |
| Vector<SharedGamepadValue> m_buttonValues; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(GAMEPAD) && PLATFORM(MAC) |