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/*
* Copyright (C) 2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GenericHIDGamepad.h"
#if ENABLE(GAMEPAD) && PLATFORM(MAC)
#include "Logging.h"
#include <IOKit/hid/IOHIDUsageTables.h>
#include <wtf/HexNumber.h>
namespace WebCore {
GenericHIDGamepad::GenericHIDGamepad(HIDDevice&& device, unsigned index)
: HIDGamepad(WTFMove(device), index)
{
LOG(Gamepad, "Creating GenericHIDGamepad %p", this);
auto inputElements = hidDevice().uniqueInputElementsInDeviceTreeOrder();
for (auto& element : inputElements) {
switch (element.usagePage()) {
case kHIDPage_GenericDesktop:
maybeAddGenericDesktopElement(element);
continue;
case kHIDPage_Button:
maybeAddButtonElement(element);
continue;
default:
continue;
}
}
}
void GenericHIDGamepad::maybeAddGenericDesktopElement(HIDElement& element)
{
switch (element.usage()) {
case kHIDUsage_GD_X:
case kHIDUsage_GD_Y:
case kHIDUsage_GD_Z:
case kHIDUsage_GD_Rx:
case kHIDUsage_GD_Ry:
case kHIDUsage_GD_Rz:
m_axisValues.append(0.0);
m_elementMap.set(element.cookie(), makeUnique<HIDGamepadAxis>(element, m_axisValues.last()));
break;
case kHIDUsage_GD_DPadUp:
case kHIDUsage_GD_DPadDown:
case kHIDUsage_GD_DPadRight:
case kHIDUsage_GD_DPadLeft:
m_buttonValues.append(0.0);
m_elementMap.set(element.cookie(), makeUnique<HIDGamepadButton>(element, m_buttonValues.last()));
break;
default:
break;
}
}
void GenericHIDGamepad::maybeAddButtonElement(HIDElement& element)
{
// If it's in the button page, we assume it's actually a button.
m_buttonValues.append(0.0);
m_elementMap.set(element.cookie(), makeUnique<HIDGamepadButton>(element, m_buttonValues.last()));
}
} // namespace WebCore
#endif // ENABLE(GAMEPAD) && PLATFORM(MAC)